2016-03-12 23:22:28 +00:00
|
|
|
/* [DESTRUCTOR] Destruction de la surface
|
|
|
|
=========================================================*/
|
|
|
|
xSprite::~xSprite(){
|
|
|
|
SDL_DestroyTexture( _texture );
|
|
|
|
_manager = NULL;
|
2016-03-14 18:28:18 +00:00
|
|
|
_manager = NULL;
|
2016-03-12 23:22:28 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* [CONSTRUCTOR] Construction de la surface vide
|
|
|
|
=========================================================*/
|
|
|
|
xSprite::xSprite(xManager *m){
|
2016-03-16 09:17:28 +00:00
|
|
|
_type = "basic";
|
|
|
|
|
2016-03-12 23:22:28 +00:00
|
|
|
_manager = m;
|
2016-03-14 18:28:18 +00:00
|
|
|
|
|
|
|
SDL_DestroyTexture(_texture);
|
2016-03-12 23:22:28 +00:00
|
|
|
_texture = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* [CONSTRUCTOR] Construction de la surface avec couleur
|
|
|
|
=========================================================*/
|
|
|
|
xSprite::xSprite(xManager *m, const int rgb[]){
|
2016-03-16 09:17:28 +00:00
|
|
|
_type = "basic";
|
|
|
|
|
2016-03-12 23:22:28 +00:00
|
|
|
_manager = m;
|
|
|
|
_texture = NULL;
|
|
|
|
|
|
|
|
SDL_Surface *surf = SDL_CreateRGBSurface(0, 0, 0, 32, 0, 0, 0, rgb[3]);
|
|
|
|
|
|
|
|
// On recupere la couleur
|
|
|
|
Uint32 color = SDL_MapRGBA( surf->format, rgb[0], rgb[1], rgb[2], rgb[3]);
|
|
|
|
|
|
|
|
|
|
|
|
// On cree la texture a partir de la surface
|
|
|
|
_texture = SDL_CreateTextureFromSurface(_manager->renderer(), surf);
|
|
|
|
|
|
|
|
|
|
|
|
// On libere la surface inutile maintenant
|
|
|
|
SDL_FreeSurface( surf );
|
|
|
|
surf = NULL;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* [CONSTRUCTOR] Construction de la surface avec image
|
|
|
|
=========================================================*/
|
|
|
|
xSprite::xSprite(xManager *m, const char *url){
|
2016-03-16 09:17:28 +00:00
|
|
|
_type = "basic";
|
2016-03-12 23:22:28 +00:00
|
|
|
|
|
|
|
_manager = m;
|
|
|
|
_texture = NULL;
|
|
|
|
|
|
|
|
/* (1) On cree la texture directement */
|
|
|
|
_texture = IMG_LoadTexture(_manager->renderer(), url);
|
|
|
|
|
2016-03-13 13:53:39 +00:00
|
|
|
// Gestion erreur
|
|
|
|
if( _texture == NULL )
|
|
|
|
return;
|
|
|
|
}
|
2016-03-12 23:22:28 +00:00
|
|
|
|
2016-03-13 13:53:39 +00:00
|
|
|
/* [CONSTRUCTOR] Constructions avec copie de texture
|
|
|
|
=========================================================*/
|
|
|
|
xSprite::xSprite(xManager *m, SDL_Texture *t){
|
2016-03-16 09:17:28 +00:00
|
|
|
_type = "basic";
|
|
|
|
|
2016-03-13 13:53:39 +00:00
|
|
|
_manager = m;
|
|
|
|
_texture = t;
|
2016-03-12 23:22:28 +00:00
|
|
|
|
|
|
|
// Gestion erreur
|
|
|
|
if( _texture == NULL )
|
2016-03-16 11:08:22 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* [SETTEXTURE] Modification de la texture avec couleur
|
|
|
|
=========================================================*/
|
|
|
|
void xSprite::setTexture(const int rgb[]){
|
|
|
|
_texture = NULL;
|
|
|
|
|
|
|
|
SDL_Surface *surf = SDL_CreateRGBSurface(0, 0, 0, 32, 0, 0, 0, rgb[3]);
|
|
|
|
|
|
|
|
// On recupere la couleur
|
|
|
|
Uint32 color = SDL_MapRGBA( surf->format, rgb[0], rgb[1], rgb[2], rgb[3]);
|
|
|
|
|
|
|
|
|
|
|
|
// On cree la texture a partir de la surface
|
|
|
|
_texture = SDL_CreateTextureFromSurface(_manager->renderer(), surf);
|
|
|
|
|
|
|
|
|
|
|
|
// On libere la surface inutile maintenant
|
|
|
|
SDL_FreeSurface( surf );
|
|
|
|
surf = NULL;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* [SETTEXTURE] Modification de la texture avec image
|
|
|
|
=========================================================*/
|
|
|
|
void xSprite::setTexture(const char *url){
|
|
|
|
_texture = NULL;
|
|
|
|
|
|
|
|
/* (1) On cree la texture directement */
|
|
|
|
_texture = IMG_LoadTexture(_manager->renderer(), url);
|
|
|
|
|
|
|
|
// Gestion erreur
|
|
|
|
if( _texture == NULL )
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* [SETTEXTURE] Modification de la texture texture
|
|
|
|
=========================================================*/
|
|
|
|
void xSprite::setTexture(SDL_Texture *t){
|
|
|
|
_type = "basic";
|
|
|
|
|
|
|
|
_texture = NULL;
|
|
|
|
|
|
|
|
_texture = t;
|
|
|
|
|
|
|
|
// Gestion erreur
|
|
|
|
if( _texture == NULL )
|
2016-03-12 23:22:28 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2016-03-14 18:28:18 +00:00
|
|
|
|
|
|
|
|
|
|
|
/* [MOVE] Modification de la position/taille du sprite
|
|
|
|
=========================================================*/
|
2016-03-15 21:56:39 +00:00
|
|
|
vector<int> xSprite::move(SDL_Rect newpos){
|
|
|
|
vector<int> result;
|
|
|
|
|
2016-03-14 18:28:18 +00:00
|
|
|
|
2016-03-15 23:15:18 +00:00
|
|
|
if( !_manager->hit(this, newpos.x, newpos.y) ){
|
2016-03-14 18:28:18 +00:00
|
|
|
|
|
|
|
if( newpos.x != 0 )
|
|
|
|
_dst.x = newpos.x;
|
|
|
|
|
|
|
|
if( newpos.y != 0 )
|
|
|
|
_dst.y = newpos.y;
|
|
|
|
|
|
|
|
if( newpos.w != 0 )
|
|
|
|
_dst.w = newpos.w;
|
|
|
|
|
|
|
|
if( newpos.h != 0)
|
|
|
|
_dst.h = newpos.h;
|
|
|
|
}
|
2016-03-15 21:56:39 +00:00
|
|
|
|
|
|
|
result.push_back( newpos.x );
|
|
|
|
result.push_back( newpos.y );
|
|
|
|
result.push_back( newpos.w );
|
|
|
|
result.push_back( newpos.h );
|
|
|
|
|
|
|
|
return result;
|
2016-03-14 18:28:18 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* [MOVE] Deplacement de la position/taille du sprite
|
|
|
|
=========================================================*/
|
2016-03-15 21:56:39 +00:00
|
|
|
// renvoie un tableau d'au moins 4 entiers
|
|
|
|
// 1 -> -1 ou 1 en fonction de la direction de la collision sur x
|
|
|
|
// 2 -> -1 ou 1 en fonction de la direction de la collision sur y
|
|
|
|
// 3 -> le deplacement effectif sur x
|
|
|
|
// 4 -> le deplacement effectif sur y
|
|
|
|
//
|
|
|
|
vector<int> xSprite::move(int x, int y){
|
|
|
|
// Protection inter-thread
|
2016-03-16 12:56:52 +00:00
|
|
|
_mutex_move.try_lock();
|
2016-03-15 21:56:39 +00:00
|
|
|
|
|
|
|
|
|
|
|
vector<int> result;
|
2016-03-15 22:54:12 +00:00
|
|
|
result.push_back( (x!=0) ? (int)( x / abs(x) ) : 0 );
|
|
|
|
result.push_back( (y!=0) ? (int)( y / abs(y) ) : 0 );
|
2016-03-15 21:56:39 +00:00
|
|
|
result.push_back(0);
|
|
|
|
result.push_back(0);
|
2016-03-14 18:28:18 +00:00
|
|
|
|
|
|
|
|
2016-03-15 21:56:39 +00:00
|
|
|
/* (1) Variables utiles */
|
|
|
|
int incrx = x;
|
|
|
|
int incry = y;
|
|
|
|
bool moveFasterOnX = abs(x) >= abs(y);
|
|
|
|
|
|
|
|
int signofx = (x==0) ? 0 : x / abs(x);
|
|
|
|
int signofy = (y==0) ? 0 : y / abs(y);
|
2016-03-14 22:46:10 +00:00
|
|
|
|
2016-03-15 21:56:39 +00:00
|
|
|
/* (2) Tant qu'on peut bouger (ni x ni y ne vaut 0) */
|
|
|
|
while( incrx!=0 || incry!=0 ){
|
2016-03-14 18:28:18 +00:00
|
|
|
|
2016-03-16 09:17:28 +00:00
|
|
|
result[2] = incrx;
|
|
|
|
result[3] = incry;
|
|
|
|
|
|
|
|
|
2016-03-14 18:28:18 +00:00
|
|
|
/* (3) Si on peut aller a la destination */
|
2016-03-15 23:15:18 +00:00
|
|
|
if( !_manager->hit(this, incrx, incry) ){
|
2016-03-14 18:28:18 +00:00
|
|
|
_dst.x += incrx;
|
|
|
|
_dst.y += incry;
|
|
|
|
|
2016-03-15 22:54:12 +00:00
|
|
|
// cerr << ">>> not locked <<<" << endl;
|
2016-03-15 21:56:39 +00:00
|
|
|
|
2016-03-15 22:54:12 +00:00
|
|
|
result[2] = incrx;
|
|
|
|
result[3] = incry;
|
2016-03-14 22:46:10 +00:00
|
|
|
|
2016-03-15 21:56:39 +00:00
|
|
|
_mutex_move.unlock();
|
|
|
|
return result;
|
|
|
|
}
|
2016-03-14 22:46:10 +00:00
|
|
|
|
2016-03-14 18:28:18 +00:00
|
|
|
|
2016-03-16 12:56:52 +00:00
|
|
|
|
2016-03-15 21:56:39 +00:00
|
|
|
/* (4) Sinon, on decremente les deplacements 'alternativement' */
|
|
|
|
if( moveFasterOnX ){ // Si on a plus de mouvement horizontal
|
|
|
|
if( signofx != 0 && incrx != 0 ) // si la vel. sur x n'est pas nulle
|
|
|
|
incrx -= signofx; // on diminue la vel. sur x
|
|
|
|
else if( signofy != 0 && incry != 0 ) // sinon si vel. sur y n'est pas nulle
|
|
|
|
incry -= signofy; // on diminue la vel. sur y
|
|
|
|
else // sinon, velocite nulle
|
|
|
|
return result; // On arrete de chercher
|
|
|
|
|
|
|
|
}else{ // Si on a plus de mouvement vertical
|
|
|
|
if( signofy != 0 && incry != 0 ) // si la vel. sur y n'est pas nulle
|
|
|
|
incry -= signofy; // on diminue la vel. sur y
|
|
|
|
else if( signofx != 0 && incrx != 0 ) // sinon si vel. sur x n'est pas nulle
|
|
|
|
incrx -= signofx; // on diminue la vel. sur x
|
|
|
|
else // sinon, velocite nulle
|
|
|
|
return result; // On arrete de chercher
|
|
|
|
}
|
|
|
|
|
2016-03-15 23:15:18 +00:00
|
|
|
// if( !_manager->hit(this, 0, 1) ){
|
2016-03-15 22:54:12 +00:00
|
|
|
// cerr << "locked from (" << _dst.x << ", " << _dst.y << ") to (" << incrx << ", " << incry << ")" << endl;
|
|
|
|
// }
|
2016-03-14 18:28:18 +00:00
|
|
|
}
|
|
|
|
|
2016-03-16 12:56:52 +00:00
|
|
|
// retour
|
2016-03-15 21:56:39 +00:00
|
|
|
_mutex_move.unlock();
|
|
|
|
return result;
|
2016-03-14 18:28:18 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2016-03-16 09:17:28 +00:00
|
|
|
/* [ONCOLLIDE] Action en cas de collision
|
|
|
|
=========================================================*/
|
|
|
|
void xSprite::onCollide(vector<int> from, xSprite* by){
|
|
|
|
|
|
|
|
if( from[0] == 0 && from[1] == 0 )
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
|
|
cerr << _type << " collided with " << by->_type << " from ";
|
|
|
|
|
|
|
|
if( from[0] != 0 )
|
|
|
|
cerr << ((from[0]==1)?"right":"left") << endl;
|
|
|
|
|
|
|
|
if( from[1] != 0 )
|
|
|
|
cerr << ((from[1]==1)?"bottom":"top") << endl;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* [GETTYPE] Retourne le type de sprite
|
|
|
|
=========================================================*/
|
|
|
|
string xSprite::getType(){ return _type; }
|
|
|
|
|
|
|
|
|
|
|
|
/* [SETTYPE] Modifie le type de sprite
|
|
|
|
=========================================================*/
|
|
|
|
void xSprite::setType(string newtype){ _type = newtype; }
|
|
|
|
|
|
|
|
|
2016-03-14 18:28:18 +00:00
|
|
|
|
|
|
|
|
2016-03-12 23:22:28 +00:00
|
|
|
/* [DIMENSIONS] Definition des dimensions par defaut
|
|
|
|
=========================================================*/
|
|
|
|
void xSprite::dimensions(){
|
|
|
|
/* (1) On recupere les informations de la texture */
|
|
|
|
int w, h;
|
|
|
|
SDL_QueryTexture(_texture, NULL, NULL, &w, &h);
|
|
|
|
|
|
|
|
|
|
|
|
/* (2) On definit les dimensions par defaut */
|
|
|
|
_dst = (SDL_Rect){0, 0, w, h};
|
|
|
|
_src = (SDL_Rect){0, 0, w, h};
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* [DIMENSIONS] Definition des dimensions de la texture
|
|
|
|
=========================================================*/
|
|
|
|
void xSprite::dimensions(SDL_Rect r){
|
|
|
|
/* (1) On recupere les informations de la texture */
|
|
|
|
int w, h;
|
|
|
|
SDL_QueryTexture(_texture, NULL, NULL, &w, &h);
|
|
|
|
|
|
|
|
|
|
|
|
/* (2) On definit les dimensions */
|
|
|
|
_dst = (SDL_Rect){r.x, r.y, r.w, r.h};
|
|
|
|
_src = (SDL_Rect){0, 0, w, h};
|
|
|
|
}
|
|
|
|
|
|
|
|
/* [DIMENSIONS] Definition des dimensions de la texture+clip
|
|
|
|
=========================================================*/
|
2016-03-13 13:53:39 +00:00
|
|
|
void xSprite::dimensions(SDL_Rect r, SDL_Rect clip){
|
2016-03-12 23:22:28 +00:00
|
|
|
/* (1) On definit les dimensions */
|
|
|
|
_dst = (SDL_Rect){r.x, r.y, r.w, r.h};
|
|
|
|
_src = (SDL_Rect){clip.x, clip.y, clip.w, clip.h};
|
|
|
|
}
|
|
|
|
|
|
|
|
/* [PUSH] Ajoute le xSprite au rendu
|
|
|
|
=========================================================*/
|
2016-03-13 17:33:47 +00:00
|
|
|
void xSprite::push(string index){
|
2016-03-14 18:28:18 +00:00
|
|
|
_index = index;
|
|
|
|
|
2016-03-15 23:15:18 +00:00
|
|
|
_manager->push(index, this);
|
2016-03-12 23:22:28 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/* [PULL] Retire une sprite du rendu
|
|
|
|
=========================================================*/
|
2016-03-13 17:33:47 +00:00
|
|
|
void xSprite::pull(string index){
|
2016-03-14 18:28:18 +00:00
|
|
|
_index = index;
|
|
|
|
|
2016-03-13 19:36:16 +00:00
|
|
|
_manager->pull( index );
|
|
|
|
}
|
|
|
|
|
|
|
|
/* [PULL] Retire une sprite du rendu
|
|
|
|
=========================================================*/
|
2016-03-14 18:28:18 +00:00
|
|
|
void xSprite::pull(){
|
2016-03-15 23:15:18 +00:00
|
|
|
_manager->pull( this );
|
2016-03-12 23:22:28 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/* [UPDATE] Mise a jour du rendu
|
|
|
|
=========================================================*/
|
|
|
|
void xSprite::update(){
|
|
|
|
_manager->update();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* [TEXTURE] Retourne la texture
|
|
|
|
=========================================================*/
|
|
|
|
SDL_Texture *xSprite::texture(){ return _texture; }
|
|
|
|
|
|
|
|
/* [MANAGER] Retourne le manager
|
|
|
|
=========================================================*/
|
|
|
|
xManager *xSprite::manager(){ return _manager; }
|
2016-03-13 13:53:39 +00:00
|
|
|
|
|
|
|
|
|
|
|
/* [DST] Retourne le SDL_Rect de destination
|
|
|
|
=========================================================*/
|
|
|
|
SDL_Rect *xSprite::dst(){ return &_dst; }
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/* [SRC] Retourne le SDL_Rect source
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=========================================================*/
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SDL_Rect *xSprite::src(){ return &_src; }
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