2016-03-12 23:22:28 +00:00
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#include "main.h"
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// On cree un sdl-toplevel statique
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static xManager *mgr = NULL;
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2016-03-13 17:33:47 +00:00
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static xMarioMario *mario = NULL;
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2016-03-12 23:22:28 +00:00
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2016-03-13 19:36:16 +00:00
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static bool left_move = false;
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static bool right_move = false;
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static bool up_move = false;
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static bool down_move = false;
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2016-03-12 23:22:28 +00:00
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int main(int argc, char* argv[]) {
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srand(time(0));
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/* [0] Initialisation du manager + Creation de la fenetre
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=========================================================*/
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2016-03-13 13:53:39 +00:00
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mgr = new xManager("Ma fenetre SDL", BLOC_WIDTH*BLOC_SIZE, BLOC_HEIGHT*BLOC_SIZE);
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2016-03-12 23:22:28 +00:00
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// Gestion erreur
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if( !mgr->status() ){
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cout << "[INIT] -> " << SDL_GetError() << endl;
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return -1;
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}
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2016-03-13 13:53:39 +00:00
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// Couleur de fond
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mgr->setBackground(0, 96, 183);
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mgr->setImage("src/bg1.png");
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2016-03-12 23:22:28 +00:00
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2016-03-13 13:53:39 +00:00
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/* [2] On definit le terrain
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2016-03-12 23:22:28 +00:00
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=========================================================*/
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2016-03-13 13:53:39 +00:00
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// On cree un bout du terrain
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2016-03-17 09:31:05 +00:00
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xMarioGrass g1(mgr, (SDL_Rect){-1, 20-2, 32+2, 3} );
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g1.push("grass1");
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2016-03-12 23:22:28 +00:00
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2016-03-13 19:36:16 +00:00
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// On cree un bout du terrain
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2016-03-14 18:28:18 +00:00
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xMarioGrass btmcenter(mgr, (SDL_Rect){12, 20-2, 10, 3} );
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2016-03-13 19:36:16 +00:00
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btmcenter.push("bottom-center");
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2016-03-12 23:22:28 +00:00
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2016-03-13 14:22:14 +00:00
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2016-03-17 09:31:05 +00:00
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/* [3] Gestion des blocs
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2016-03-13 13:53:39 +00:00
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=========================================================*/
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// On cree une coquille verte
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2016-03-16 09:17:28 +00:00
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xMarioGreenShell gs(mgr, 5, 20-3);
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gs.push("green-sheel");
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2016-03-17 09:17:21 +00:00
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gs.start(80, SPRITE_ANIM_INFINITE);
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2016-03-12 23:22:28 +00:00
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2016-03-14 18:28:18 +00:00
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// On cree une brique
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2016-03-17 09:31:05 +00:00
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xMarioBrick mBrick(mgr, 4, 20-6, 10); // 10 sauts
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mBrick.push("brick");
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2016-03-14 18:28:18 +00:00
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2016-03-13 13:53:39 +00:00
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// On cree un bloc mystere
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2016-03-17 09:31:05 +00:00
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xMarioMysteryBloc mMystery(mgr, 5, 20-6, 2); // 2 sauts
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mMystery.push("mystery-bloc");
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mMystery.start(150, SPRITE_ANIM_INFINITE);
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2016-03-14 18:28:18 +00:00
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2016-03-15 21:56:39 +00:00
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2016-03-13 17:33:47 +00:00
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// On cree mario
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2016-03-15 21:56:39 +00:00
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mario = new xMarioMario(mgr, 17, 20-3);
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2016-03-14 15:10:21 +00:00
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mario->push("mario");
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mario->start(100, SPRITE_ANIM_INFINITE);
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2016-03-12 23:22:28 +00:00
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2016-03-16 13:36:46 +00:00
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/* [n-2] Boucle infinie
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2016-03-12 23:22:28 +00:00
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=========================================================*/
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2016-03-13 13:53:39 +00:00
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// Gestion des evenements
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SDL_Event event;
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2016-03-17 09:17:21 +00:00
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mgr->attachEvent(SDL_KEYDOWN, &keydownEventHandler); // Evenement appui clavier
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mgr->attachEvent(SDL_KEYUP, &keyupEventHandler); // Evenement relache clavier
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mgr->attachEvent(SDL_QUIT, &quitEventHandler); // Evenement QUITTER
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2016-03-13 13:53:39 +00:00
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2016-03-15 21:56:39 +00:00
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mgr->debug();
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2016-03-15 22:54:12 +00:00
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2016-03-13 13:53:39 +00:00
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// Boucle de traitement
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2016-03-15 21:56:39 +00:00
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mgr->update();
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2016-03-12 23:22:28 +00:00
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mgr->manageFps(FPS);
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2016-03-16 13:36:46 +00:00
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mgr->state = 0;
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while(mgr->state==0){
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2016-03-12 23:22:28 +00:00
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2016-03-13 13:53:39 +00:00
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// Gestion des evenements
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while( SDL_PollEvent(&event) != 0 )
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mgr->manageEvents(&event);
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2016-03-12 23:22:28 +00:00
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2016-03-17 09:17:21 +00:00
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// Deplacement de Mario
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2016-03-14 12:14:35 +00:00
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mario->moveFromVelocity();
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2016-03-17 09:17:21 +00:00
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// Mise a jour du rendu
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2016-03-13 13:53:39 +00:00
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mgr->manageFps(); // Gestion des FPS (speed)
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2016-03-13 09:08:07 +00:00
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mgr->update(); // Mise a jour du rendu
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2016-03-17 09:17:21 +00:00
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2016-03-12 23:22:28 +00:00
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}
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2016-03-16 13:36:46 +00:00
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/* [n-1] Gestion de l'arret
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=========================================================*/
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if( mgr->state == 2 ){
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mgr->clearAll(); // On vire tout
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mgr->setBackground(0, 0, 0); // Fond noir
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mgr->setImage("src/game_over.jpg"); // Image GAME OVER
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mgr->update(); // Mise a jour du rendu
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2016-03-17 09:17:21 +00:00
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usleep(100*1000); // Attente 3 sec
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2016-03-16 13:36:46 +00:00
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}
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2016-03-12 23:22:28 +00:00
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/* [n] Fin d'execution
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=========================================================*/
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delete mgr;
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return 0;
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}
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2016-03-13 19:36:16 +00:00
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2016-03-13 13:53:39 +00:00
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/* GESTION DE QUAND ON QUITTE LA FENETRE
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*
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* @e<SDL_Event*> Pointeur sur l'evenement appelant
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*
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*/
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2016-03-12 23:22:28 +00:00
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void quitEventHandler(SDL_Event *e){
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2016-03-13 09:08:07 +00:00
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cout << "Exiting program" << endl;
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2016-03-16 13:36:46 +00:00
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mgr->state = 1;
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2016-03-13 13:53:39 +00:00
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}
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2016-03-13 19:36:16 +00:00
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2016-03-13 13:53:39 +00:00
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/* GESTION DE QUAND ON APPUIE SUR FLECHE BAS
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*
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* @e<SDL_Event*> Pointeur sur l'evenement appelant
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*
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*/
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void keydownEventHandler(SDL_Event *e){
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2016-03-13 17:33:47 +00:00
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switch( (*e).key.keysym.sym ){
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case SDLK_UP:
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2016-03-14 12:14:35 +00:00
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if( !mario->_up ){
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mario->_up = true;
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// mario->velocity(0, -40.0);
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}
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2016-03-13 19:36:16 +00:00
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break;
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2016-03-13 17:33:47 +00:00
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2016-03-13 19:36:16 +00:00
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case SDLK_LEFT:
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2016-03-14 12:14:35 +00:00
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if( !mario->_left ){
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mario->_left = true;
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// mario->velocity(-15.0, 0);
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}
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2016-03-13 19:36:16 +00:00
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break;
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2016-03-13 17:33:47 +00:00
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2016-03-13 19:36:16 +00:00
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case SDLK_RIGHT:
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2016-03-14 12:14:35 +00:00
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if( !mario->_right ){
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mario->_right = true;
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// mario->velocity(15.0, 0);
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}
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2016-03-13 19:36:16 +00:00
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break;
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2016-03-13 17:33:47 +00:00
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2016-03-13 19:36:16 +00:00
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case SDLK_DOWN:
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2016-03-14 12:14:35 +00:00
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if( !mario->_down ){
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2016-03-14 15:10:21 +00:00
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// mario->_down = true;
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2016-03-14 12:14:35 +00:00
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// mario->velocity(0, 1.0);
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}
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2016-03-13 19:36:16 +00:00
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break;
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default:
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cout << "UNUSED KEY" << endl;
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2016-03-13 17:33:47 +00:00
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break;
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2016-03-13 19:36:16 +00:00
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}
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}
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2016-03-13 17:33:47 +00:00
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2016-03-13 19:36:16 +00:00
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/* GESTION DE QUAND ON APPUIE SUR FLECHE BAS
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*
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* @e<SDL_Event*> Pointeur sur l'evenement appelant
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*
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*/
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void keyupEventHandler(SDL_Event *e){
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switch( (*e).key.keysym.sym ){
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case SDLK_UP:
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2016-03-14 12:14:35 +00:00
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mario->_up = false;
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2016-03-13 19:36:16 +00:00
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break;
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case SDLK_LEFT:
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2016-03-14 12:14:35 +00:00
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mario->_left = false;
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2016-03-13 17:33:47 +00:00
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break;
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case SDLK_RIGHT:
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2016-03-14 12:14:35 +00:00
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mario->_right = false;
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2016-03-13 17:33:47 +00:00
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break;
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case SDLK_DOWN:
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2016-03-14 15:10:21 +00:00
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// mario->_down = false;
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2016-03-13 17:33:47 +00:00
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break;
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default:
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cout << "PRESSED" << endl;
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break;
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}
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2016-03-12 23:22:28 +00:00
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}
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