SDL#4 Premier rendu propre
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@ -30,6 +30,10 @@ int main(int argc, char* argv[]) {
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btmleft.push();
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xMarioGrass floattcenter(mgr, (SDL_Rect){10, 10, 5, 5} );
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floattcenter.push();
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/* [3] Gestion des animations (blocs animes)
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=========================================================*/
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@ -41,6 +45,9 @@ int main(int argc, char* argv[]) {
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xMarioMysteryBloc mb(mgr, 5, 20-5);
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mb.start(150, SPRITE_ANIM_INFINITE);
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// On cree un bloc normal
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// xMarioBloc bl(mgr, (SDL_Rect){0, 20-2, 10, 3});
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// bl.push();
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BIN
SDL#4/main.o
BIN
SDL#4/src/01.jpg
Before Width: | Height: | Size: 8.5 MiB |
BIN
SDL#4/src/1.bmp
Before Width: | Height: | Size: 257 KiB |
After Width: | Height: | Size: 8.5 KiB |
Before Width: | Height: | Size: 725 KiB After Width: | Height: | Size: 400 KiB |
Before Width: | Height: | Size: 140 KiB After Width: | Height: | Size: 140 KiB |
After Width: | Height: | Size: 2.0 MiB |
Before Width: | Height: | Size: 213 KiB |
Before Width: | Height: | Size: 63 KiB |
Before Width: | Height: | Size: 53 KiB |
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@ -16,6 +16,7 @@
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#include "xMario/xMarioGrass.h"
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#include "xMario/xMarioGreenShell.h"
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#include "xMario/xMarioMysteryBloc.h"
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#include "xMario/xMarioBloc.h"
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/* [BODIES] Inclusion des .cpp des sous-libs
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@ -23,5 +24,6 @@
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#include "xMario/xMarioGrass.cpp"
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#include "xMario/xMarioGreenShell.cpp"
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#include "xMario/xMarioMysteryBloc.cpp"
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#include "xMario/xMarioBloc.cpp"
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#endif
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@ -0,0 +1,36 @@
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/* [CONSTRUCTOR] Construction d'un xMarioBloc
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=========================================================*/
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xMarioBloc::xMarioBloc(xManager *m, SDL_Rect rect){
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_manager = m;
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// Note: le rect correspond a un nombre de bloc
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// On convertit le tout en blocs reels
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int xMin = rect.x;
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int xMax = rect.w + rect.x - 1;
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int yMin = rect.y;
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int yMax = rect.h + rect.y - 1;
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/* (1) On charge la texture */
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_spritesheet = IMG_LoadTexture(_manager->renderer(), "src/blocs.png");
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int index = 0;
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/* (2) On cree les plans (layers) */
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for( int y = yMin ; y <= yMax ; y++ ){
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for( int x = xMin ; x <= xMax ; x++ ){
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// On cree une copie du spritesheet
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this->add( new xSprite(_manager, _spritesheet) );
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this->get(index)->dimensions(
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(SDL_Rect){BLOC_SIZE*x, BLOC_SIZE*y, BLOC_SIZE, BLOC_SIZE},
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(SDL_Rect){0, 153, 16, 16}
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);
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index++;
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}
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}
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}
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@ -0,0 +1,18 @@
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#ifndef DEF_XMARIOBLOC_H
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#define DEF_XMARIOBLOC_H
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/* [DEF] Definition de la classe
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=========================================================*/
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class xMarioBloc : public xSpriteGroup{
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public:
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xMarioBloc(xManager *m, SDL_Rect rect);
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private:
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xManager *_manager;
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SDL_Texture *_spritesheet; // Contiendra la texture
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};
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#endif
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@ -1,4 +1,4 @@
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/* [CONSTRUCTOR] Construction d'un xSMarioGrass
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/* [CONSTRUCTOR] Construction d'un xMarioGrass
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=========================================================*/
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xMarioGrass::xMarioGrass(xManager *m, SDL_Rect rect){
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_manager = m;
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@ -13,7 +13,7 @@ xMarioGrass::xMarioGrass(xManager *m, SDL_Rect rect){
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/* (1) On charge la texture */
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_spritesheet = IMG_LoadTexture(_manager->renderer(), "src/mario_ground.jpg");
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_spritesheet = IMG_LoadTexture(_manager->renderer(), "src/ground.png");
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int index = 0;
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@ -29,7 +29,7 @@ xMarioGrass::xMarioGrass(xManager *m, SDL_Rect rect){
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if( x == xMin && y == yMin ){
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this->get(index)->dimensions(
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(SDL_Rect){BLOC_SIZE*x, BLOC_SIZE*y, BLOC_SIZE, BLOC_SIZE},
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(SDL_Rect){1, 0, 16, 16}
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(SDL_Rect){137, 99, 16, 16}
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);
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}
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@ -37,7 +37,7 @@ xMarioGrass::xMarioGrass(xManager *m, SDL_Rect rect){
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else if( x == xMax && y == yMin ){
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this->get(index)->dimensions(
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(SDL_Rect){BLOC_SIZE*x, BLOC_SIZE*y, BLOC_SIZE, BLOC_SIZE},
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(SDL_Rect){35, 0, 16, 16}
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(SDL_Rect){171, 99, 16, 16}
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);
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}
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@ -45,7 +45,7 @@ xMarioGrass::xMarioGrass(xManager *m, SDL_Rect rect){
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else if( x == xMin && y == yMax ){
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this->get(index)->dimensions(
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(SDL_Rect){BLOC_SIZE*x, BLOC_SIZE*y, BLOC_SIZE, BLOC_SIZE},
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(SDL_Rect){1, 34, 16, 16}
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(SDL_Rect){137, 133, 16, 16}
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);
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}
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@ -53,7 +53,7 @@ xMarioGrass::xMarioGrass(xManager *m, SDL_Rect rect){
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else if( x == xMax && y == yMax ){
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this->get(index)->dimensions(
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(SDL_Rect){BLOC_SIZE*x, BLOC_SIZE*y, BLOC_SIZE, BLOC_SIZE},
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(SDL_Rect){35, 34, 16, 16}
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(SDL_Rect){171, 133, 16, 16}
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);
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}
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@ -61,7 +61,7 @@ xMarioGrass::xMarioGrass(xManager *m, SDL_Rect rect){
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else if( x == xMin ){
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this->get(index)->dimensions(
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(SDL_Rect){BLOC_SIZE*x, BLOC_SIZE*y, BLOC_SIZE, BLOC_SIZE},
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(SDL_Rect){1, 17, 16, 16}
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(SDL_Rect){137, 116, 16, 16}
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);
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}
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@ -69,7 +69,7 @@ xMarioGrass::xMarioGrass(xManager *m, SDL_Rect rect){
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else if( x == xMax ){
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this->get(index)->dimensions(
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(SDL_Rect){BLOC_SIZE*x, BLOC_SIZE*y, BLOC_SIZE, BLOC_SIZE},
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(SDL_Rect){35, 17, 16, 16}
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(SDL_Rect){171, 116, 16, 16}
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);
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}
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@ -77,7 +77,7 @@ xMarioGrass::xMarioGrass(xManager *m, SDL_Rect rect){
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else if( y == yMin ){
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this->get(index)->dimensions(
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(SDL_Rect){BLOC_SIZE*x, BLOC_SIZE*y, BLOC_SIZE, BLOC_SIZE},
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(SDL_Rect){18, 0, 16, 16}
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(SDL_Rect){154, 99, 16, 16}
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);
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}
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@ -85,7 +85,7 @@ xMarioGrass::xMarioGrass(xManager *m, SDL_Rect rect){
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else if( y == yMax ){
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this->get(index)->dimensions(
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(SDL_Rect){BLOC_SIZE*x, BLOC_SIZE*y, BLOC_SIZE, BLOC_SIZE},
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(SDL_Rect){18, 34, 16, 16}
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(SDL_Rect){137, 184, 16, 16}
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);
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}
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@ -93,7 +93,7 @@ xMarioGrass::xMarioGrass(xManager *m, SDL_Rect rect){
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else{
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this->get(index)->dimensions(
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(SDL_Rect){BLOC_SIZE*x, BLOC_SIZE*y, BLOC_SIZE, BLOC_SIZE},
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(SDL_Rect){18, 17, 16, 16}
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(SDL_Rect){137, 167, 16, 16}
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);
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}
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