lab.cpp/Chess/dep/ChessContext.h

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#ifndef DEF_CHESSCONTEXT_H
#define DEF_CHESSCONTEXT_H
/* [1] Libs
=========================================================*/
/* (1) Internes */
#include <iostream>
#include <string>
#include <vector>
#include <stdlib.h>
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/* (2) Externes */
#include "term.h"
#include "Player.h"
/* (3) Namespace */
using namespace std;
/* [2] Definition
=========================================================*/
class ChessContext{
public:
ChessContext();
void init();
Piece* at(const int x, const int y);
bool checkMove(Piece& p, int x, int y);
// GETTERS
Player* getCurrent();
Player* getEnemy();
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// IA : Intelligence Modulaire
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// ATTRIBUTS
char _turn;
Player *_p1;
Player *_p2;
private:
// FONCTIONS UTILITAIRES
bool checkPion(Piece& p, int x, int y);
bool checkFou(Piece& p, int x, int y);
bool checkTour(Piece& p, int x, int y);
bool checkCavalier(Piece& p, int x, int y);
bool checkRoi(Piece& p, int x, int y);
bool checkReine(Piece& p, int x, int y);
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};
/* [n] Inclusion du corps
=========================================================*/
#include "ChessContext.cpp"
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#endif