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3 Commits

5 changed files with 36 additions and 25 deletions

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@ -64,8 +64,8 @@
void syncFps(); void syncFps();
// fps management // fps management
uint32_t _lasttick; uint32_t _lasttick { 0 };
uint32_t _fpstime; uint32_t _fpstime { (int) 1000.0/60 };
// event management // event management
xController _controller; xController _controller;
@ -77,11 +77,11 @@
set<xOrchestrable*> _orchestrables; set<xOrchestrable*> _orchestrables;
// sdl objects // sdl objects
SDL_Window *_window; SDL_Window *_window { NULL };
SDL_Rect _winrect; SDL_Rect _winrect { 0, 0, 0, 0 };
SDL_Renderer *_renderer; SDL_Renderer *_renderer { NULL };
SDL_Texture *_texture; SDL_Texture *_texture { NULL };
// thread safety // thread safety
mutex _mutex_draw; mutex _mutex_draw;

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@ -12,29 +12,24 @@ xController::~xController(){
void xController::handleEvent(SDL_Event* event){ void xController::handleEvent(SDL_Event* event){
_mutex.lock(); _mutex.lock();
map<SDL_EventType, EventHandler>::iterator found = _handlers.find( (SDL_EventType) event->type ); for( set<xEventHandler*>::iterator it = _handlers.begin() ; it != _handlers.end() ; it++ ){
xEventHandler* handler = (*it);
// ignore no handler found handler->handle(event);
if( found == _handlers.end() ){
_mutex.unlock();
return;
} }
(*found->second)(event);
_mutex.unlock(); _mutex.unlock();
} }
// bind a new handler // bind a new handler
void xController::attachEvent(SDL_EventType t, EventHandlerArg){ void xController::attachEvent(xEventHandler* handler){
_mutex.lock(); _mutex.lock();
_handlers[ t ] = handler; _handlers.insert(handler);
_mutex.unlock(); _mutex.unlock();
} }
// removes an existing handler // removes an existing handler
void xController::detachEvent(SDL_EventType t){ void xController::detachEvent(xEventHandler* handler){
_mutex.lock(); _mutex.lock();
_handlers.erase(t); _handlers.erase(handler);
_mutex.unlock(); _mutex.unlock();
} }

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@ -3,11 +3,10 @@
#include "SDL.h" #include "SDL.h"
#include <mutex> #include <mutex>
#include <map> #include <set>
using namespace std; #include "xEventHandler.h"
#define EventHandlerArg void(* handler)(SDL_Event*) using namespace std;
#define EventHandler void(*)(SDL_Event*)
class xController{ class xController{
@ -19,12 +18,12 @@
void handleEvent(SDL_Event* event); void handleEvent(SDL_Event* event);
// manage handlers // manage handlers
void attachEvent(SDL_EventType t, EventHandlerArg); void attachEvent(xEventHandler* handler);
void detachEvent(SDL_EventType t); void detachEvent(xEventHandler* handler);
private: private:
// event handlers // event handlers
map<SDL_EventType, EventHandler> _handlers; set<xEventHandler*> _handlers;
// thread safety // thread safety
mutex _mutex; mutex _mutex;

1
xSDL/xEventHandler.cpp Normal file
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@ -0,0 +1 @@
#include "xEventHandler.h"

16
xSDL/xEventHandler.h Normal file
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@ -0,0 +1,16 @@
#ifndef DEF_XEVENT_HANDLER_H
#define DEF_XEVENT_HANDLER_H
#include "SDL.h"
using namespace std;
class xEventHandler {
public:
// handles the event
virtual void handle(SDL_Event* event) = 0;
};
#endif