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3 Commits
2b81a72542
...
4ca0312479
Author | SHA1 | Date |
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Adrien Marquès | 4ca0312479 | |
Adrien Marquès | 414fbf6404 | |
Adrien Marquès | 5266b5d115 |
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@ -64,8 +64,8 @@
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void syncFps();
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// fps management
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uint32_t _lasttick;
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uint32_t _fpstime;
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uint32_t _lasttick { 0 };
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uint32_t _fpstime { (int) 1000.0/60 };
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// event management
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xController _controller;
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@ -77,11 +77,11 @@
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set<xOrchestrable*> _orchestrables;
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// sdl objects
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SDL_Window *_window;
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SDL_Rect _winrect;
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SDL_Window *_window { NULL };
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SDL_Rect _winrect { 0, 0, 0, 0 };
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SDL_Renderer *_renderer;
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SDL_Texture *_texture;
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SDL_Renderer *_renderer { NULL };
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SDL_Texture *_texture { NULL };
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// thread safety
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mutex _mutex_draw;
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@ -12,29 +12,24 @@ xController::~xController(){
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void xController::handleEvent(SDL_Event* event){
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_mutex.lock();
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map<SDL_EventType, EventHandler>::iterator found = _handlers.find( (SDL_EventType) event->type );
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// ignore no handler found
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if( found == _handlers.end() ){
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_mutex.unlock();
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return;
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for( set<xEventHandler*>::iterator it = _handlers.begin() ; it != _handlers.end() ; it++ ){
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xEventHandler* handler = (*it);
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handler->handle(event);
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}
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(*found->second)(event);
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_mutex.unlock();
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}
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// bind a new handler
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void xController::attachEvent(SDL_EventType t, EventHandlerArg){
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void xController::attachEvent(xEventHandler* handler){
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_mutex.lock();
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_handlers[ t ] = handler;
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_handlers.insert(handler);
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_mutex.unlock();
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}
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// removes an existing handler
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void xController::detachEvent(SDL_EventType t){
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void xController::detachEvent(xEventHandler* handler){
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_mutex.lock();
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_handlers.erase(t);
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_handlers.erase(handler);
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_mutex.unlock();
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}
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@ -3,11 +3,10 @@
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#include "SDL.h"
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#include <mutex>
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#include <map>
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using namespace std;
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#include <set>
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#include "xEventHandler.h"
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#define EventHandlerArg void(* handler)(SDL_Event*)
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#define EventHandler void(*)(SDL_Event*)
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using namespace std;
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class xController{
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@ -19,12 +18,12 @@
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void handleEvent(SDL_Event* event);
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// manage handlers
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void attachEvent(SDL_EventType t, EventHandlerArg);
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void detachEvent(SDL_EventType t);
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void attachEvent(xEventHandler* handler);
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void detachEvent(xEventHandler* handler);
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private:
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// event handlers
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map<SDL_EventType, EventHandler> _handlers;
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set<xEventHandler*> _handlers;
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// thread safety
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mutex _mutex;
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@ -0,0 +1 @@
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#include "xEventHandler.h"
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@ -0,0 +1,16 @@
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#ifndef DEF_XEVENT_HANDLER_H
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#define DEF_XEVENT_HANDLER_H
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#include "SDL.h"
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using namespace std;
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class xEventHandler {
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public:
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// handles the event
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virtual void handle(SDL_Event* event) = 0;
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};
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#endif
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