104 lines
2.4 KiB
C++
104 lines
2.4 KiB
C++
/* [CONSTRUCTOR] Construction d'un xSMarioGrass
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=========================================================*/
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xMarioGrass::xMarioGrass(xManager *m, SDL_Rect rect){
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_manager = m;
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// Note: le rect correspond a un nombre de bloc
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// On convertit le tout en blocs reels
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int xMin = rect.x;
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int xMax = rect.w + rect.x - 1;
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int yMin = rect.y;
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int yMax = rect.h + rect.y - 1;
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/* (1) On charge la texture */
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_spritesheet = IMG_LoadTexture(_manager->renderer(), "src/mario_ground.jpg");
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int index = 0;
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/* (2) On cree les plans (layers) */
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for( int y = yMin ; y <= yMax ; y++ ){
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for( int x = xMin ; x <= xMax ; x++ ){
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// On cree une copie du spritesheet
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this->add( new xSprite(_manager, _spritesheet) );
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// TOP-LEFT
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if( x == xMin && y == yMin ){
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this->get(index)->dimensions(
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(SDL_Rect){BLOC_SIZE*x, BLOC_SIZE*y, BLOC_SIZE, BLOC_SIZE},
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(SDL_Rect){1, 0, 16, 16}
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);
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}
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// TOP RIGHT
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else if( x == xMax && y == yMin ){
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this->get(index)->dimensions(
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(SDL_Rect){BLOC_SIZE*x, BLOC_SIZE*y, BLOC_SIZE, BLOC_SIZE},
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(SDL_Rect){35, 0, 16, 16}
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);
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}
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// BOTTOM LEFT
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else if( x == xMin && y == yMax ){
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this->get(index)->dimensions(
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(SDL_Rect){BLOC_SIZE*x, BLOC_SIZE*y, BLOC_SIZE, BLOC_SIZE},
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(SDL_Rect){1, 34, 16, 16}
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);
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}
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// BOTTOM RIGHT
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else if( x == xMax && y == yMax ){
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this->get(index)->dimensions(
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(SDL_Rect){BLOC_SIZE*x, BLOC_SIZE*y, BLOC_SIZE, BLOC_SIZE},
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(SDL_Rect){35, 34, 16, 16}
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);
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}
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// LEFT
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else if( x == xMin ){
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this->get(index)->dimensions(
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(SDL_Rect){BLOC_SIZE*x, BLOC_SIZE*y, BLOC_SIZE, BLOC_SIZE},
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(SDL_Rect){1, 17, 16, 16}
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);
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}
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// RIGHT
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else if( x == xMax ){
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this->get(index)->dimensions(
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(SDL_Rect){BLOC_SIZE*x, BLOC_SIZE*y, BLOC_SIZE, BLOC_SIZE},
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(SDL_Rect){35, 17, 16, 16}
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);
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}
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// TOP
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else if( y == yMin ){
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this->get(index)->dimensions(
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(SDL_Rect){BLOC_SIZE*x, BLOC_SIZE*y, BLOC_SIZE, BLOC_SIZE},
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(SDL_Rect){18, 0, 16, 16}
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);
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}
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// BOTTOM
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else if( y == yMax ){
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this->get(index)->dimensions(
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(SDL_Rect){BLOC_SIZE*x, BLOC_SIZE*y, BLOC_SIZE, BLOC_SIZE},
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(SDL_Rect){18, 34, 16, 16}
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);
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}
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// INSIDE
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else{
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this->get(index)->dimensions(
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(SDL_Rect){BLOC_SIZE*x, BLOC_SIZE*y, BLOC_SIZE, BLOC_SIZE},
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(SDL_Rect){18, 17, 16, 16}
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);
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}
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index++;
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}
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}
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} |