117 lines
2.4 KiB
C++
117 lines
2.4 KiB
C++
/* [CONSTRUCTOR] Construction d'un xMarioGreenShell
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=========================================================*/
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xMarioMysteryBloc::xMarioMysteryBloc(xManager *m, int x, int y, int nb)
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: xSpriteAnimation(
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m,
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"src/myst_bloc.png",
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(SDL_Rect){BLOC_SIZE*x, BLOC_SIZE*y, BLOC_SIZE, BLOC_SIZE}
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){
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this->setType("mystery-bloc");
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/* (2) On definit les clip de chaque frame */
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this->addFrame( (SDL_Rect){0, 0, 16, 16} );
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this->addFrame( (SDL_Rect){0, 16, 16, 16} );
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this->addFrame( (SDL_Rect){0, 32, 16, 16} );
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this->addFrame( (SDL_Rect){0, 48, 16, 16} );
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_defaultrect = _dst;
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_lastjump = SDL_GetTicks();
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_jumps = 0;
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_active = true;
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_nb_jumps = nb;
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}
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/* [JUMP] Animation d'activation (quand saut)
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=========================================================*/
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void xMarioMysteryBloc::jump(){
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if( !this->active() )
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return;
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if( _defaultrect.y == _dst.y && SDL_GetTicks()-_lastjump > 100 ){
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this->move(0, -5);
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_lastjump = SDL_GetTicks();
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_jumps++;
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if( _jumps >= _nb_jumps )
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this->active(false);
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}
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}
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/* [UNJUMP] Animation d'activation (quand saut)
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=========================================================*/
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void xMarioMysteryBloc::unjump(){
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if( (_defaultrect.y-5) == _dst.y && SDL_GetTicks()-_lastjump > 100 ){
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this->move(0, 5);
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_lastjump = SDL_GetTicks();
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}
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}
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/* [ACTIVE] Retourne l'etat du bouton
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=========================================================*/
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bool xMarioMysteryBloc::active(){
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return _active;
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}
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/* [ACTIVE] Gestion du caractere "actif" du bouton
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=========================================================*/
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void xMarioMysteryBloc::active(bool active){
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_active = active;
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if( active ){
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this->pull();
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this->clear();
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this->addFrame( (SDL_Rect){0, 0, 16, 16} );
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this->addFrame( (SDL_Rect){0, 16, 16, 16} );
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this->addFrame( (SDL_Rect){0, 32, 16, 16} );
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this->addFrame( (SDL_Rect){0, 48, 16, 16} );
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// On ajoute au rendu
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this->push(_index);
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}else{
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this->pull();
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this->clear();
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this->addFrame( (SDL_Rect){0, 64, 16, 16} );
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this->addFrame( (SDL_Rect){0, 64, 16, 16} );
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this->addFrame( (SDL_Rect){0, 64, 16, 16} );
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this->addFrame( (SDL_Rect){0, 64, 16, 16} );
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// On ajoute au rendu
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this->push(_index);
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}
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}
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/* [ONCOLLIDE] Gestion des collisions
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=========================================================*/
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void xMarioMysteryBloc::onCollide(vector<int> from, xSprite* by){
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/* (1) Saut de mario */
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if( by->getType() == "Mario" && from[1] == 1 )
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cout << "JUMP JUMP" << endl;
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} |