/* [CONSTRUCTOR] Construction d'un xMarioGreenShell =========================================================*/ xMarioMysteryBloc::xMarioMysteryBloc(xManager *m, int x, int y, int nb) : xSpriteAnimation( m, "src/myst_bloc.png", (SDL_Rect){BLOC_SIZE*x, BLOC_SIZE*y, BLOC_SIZE, BLOC_SIZE} ){ this->setType("mystery-bloc"); /* (2) On definit les clip de chaque frame */ this->addFrame( (SDL_Rect){0, 0, 16, 16} ); this->addFrame( (SDL_Rect){0, 16, 16, 16} ); this->addFrame( (SDL_Rect){0, 32, 16, 16} ); this->addFrame( (SDL_Rect){0, 48, 16, 16} ); _defaultrect = _dst; _lastjump = SDL_GetTicks(); _jumps = 0; _active = true; _nb_jumps = nb; } /* [JUMP] Animation d'activation (quand saut) =========================================================*/ void xMarioMysteryBloc::jump(){ if( !this->active() ) return; if( _defaultrect.y == _dst.y && SDL_GetTicks()-_lastjump > 100 ){ this->move(0, -5); _lastjump = SDL_GetTicks(); _jumps++; if( _jumps >= _nb_jumps ) this->active(false); } } /* [UNJUMP] Animation d'activation (quand saut) =========================================================*/ void xMarioMysteryBloc::unjump(){ if( (_defaultrect.y-5) == _dst.y && SDL_GetTicks()-_lastjump > 100 ){ this->move(0, 5); _lastjump = SDL_GetTicks(); } } /* [ACTIVE] Retourne l'etat du bouton =========================================================*/ bool xMarioMysteryBloc::active(){ return _active; } /* [ACTIVE] Gestion du caractere "actif" du bouton =========================================================*/ void xMarioMysteryBloc::active(bool active){ _active = active; if( active ){ this->pull(); this->clear(); this->addFrame( (SDL_Rect){0, 0, 16, 16} ); this->addFrame( (SDL_Rect){0, 16, 16, 16} ); this->addFrame( (SDL_Rect){0, 32, 16, 16} ); this->addFrame( (SDL_Rect){0, 48, 16, 16} ); // On ajoute au rendu this->push(_index); }else{ this->pull(); this->clear(); this->addFrame( (SDL_Rect){0, 64, 16, 16} ); this->addFrame( (SDL_Rect){0, 64, 16, 16} ); this->addFrame( (SDL_Rect){0, 64, 16, 16} ); this->addFrame( (SDL_Rect){0, 64, 16, 16} ); // On ajoute au rendu this->push(_index); } } /* [ONCOLLIDE] Gestion des collisions =========================================================*/ void xMarioMysteryBloc::onCollide(vector from, xSprite* by){ /* (1) Saut de mario */ if( by->getType() == "Mario" && from[1] == 1 ) cout << "JUMP JUMP" << endl; }