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#ifndef DEF_XMARIOMARIO_H
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#define DEF_XMARIOMARIO_H
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class xMarioMario : public xSpriteAnimation{
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public:
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xMarioMario(xManager *manager, int x, int y); // Spritesheet avec taille de chaque sprite
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private:
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Uint32 _lastmove;
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float _acceleration;
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};
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#endif |