Corrections mais tjs pb dans implementation avec utilisation d'un ChessContext meme en pointeur
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@ -1,5 +1,14 @@
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// #include "ChessContext.h"
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/* [0] Constructeur
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=========================================================*/
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ChessContext::ChessContext(){
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setfont(GREEN, BOLD);
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cout << "[+] ChessContext" << endl;
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setfont();
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}
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/* [1] Initialisation de la partie
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=========================================================*/
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void ChessContext::init(){
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@ -12,11 +21,6 @@ void ChessContext::init(){
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_p2->initPieces();
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}
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/* [0] Constructeur
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=========================================================*/
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ChessContext::ChessContext(){
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}
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/* [2] Renvoie le pion qui est en case (x, y)
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=========================================================*/
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@ -8,20 +8,34 @@ Fou::Fou(int x, int y) : Piece(FOU, x, y) {
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bool Fou::can(int x, int y){
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bool inDiag = abs( _x-x ) == abs( _y-y );
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// Si deplacement pas en diagonale, on retourne faux
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if( !inDiag ) return false;
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// Si deplacement pas en diagonale, on retourne faux
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if( !inDiag ) return false;
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// On verifie que la diagonale est degagee
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int xstep = ( x-_x ) / abs( x-_x );
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int ystep = ( y-_y ) / abs( y-_y );
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// On verifie que la diagonale est degagee
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int xstep = ( x-_x ) / abs( x-_x );
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int ystep = ( y-_y ) / abs( y-_y );
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// for( int i = _x+xstep, j = _y+ystep ; i != x && j != y ; i+=xstep, j+=ystep )
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// if( ctx._p1->at(i, j) != NULL ) return false;
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return true;
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return true;
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}
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/*bool Fou::can(ChessContext *c, int x, int y){
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bool inDiag = abs( _x-x ) == abs( _y-y );
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// Si deplacement pas en diagonale, on retourne faux
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if( !inDiag ) return false;
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// On verifie que la diagonale est degagee
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int xstep = ( x-_x ) / abs( x-_x );
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int ystep = ( y-_y ) / abs( y-_y );
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for( int i = _x+xstep, j = _y+ystep ; i != x && j != y ; i+=xstep, j+=ystep )
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if( c->_p1->at(i, j) != NULL ) return false;
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return true;
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}*/
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char Fou::getchar(){
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return 'F';
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}
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@ -8,6 +8,7 @@
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/* (2) Externes */
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#include "Piece.h"
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class ChessContext;
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/* (3) Namespace */
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using namespace std;
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@ -20,6 +21,7 @@
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// ABSTRACT
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bool can(int x, int y);
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//bool can(ChessContext *c, int x, int y);
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char getchar();
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};
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@ -15,7 +15,7 @@ Piece& PieceFactory::create(PIECE_TYPE t, int x, int y){
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/* DEBUG */
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setfont(SKYBLUE, NORMAL);
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cout << "\t[+] " << p->gett() << " at (" << p->getx() << "," << p->gety() << ")";
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cout << " [+] " << p->gett() << " at (" << p->getx() << "," << p->gety() << ")";
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setfont();
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cout << endl;
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@ -4,7 +4,7 @@
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Player::Player(bool first) : _first(first){
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setfont(GREEN, BOLD);
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cout << "[+] Player " << (_first?1:2);
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cout << " [+] Player " << (_first?1:2);
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setfont();
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cout << endl;
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@ -33,7 +33,7 @@ void Player::addPiece(Piece& p){
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/* DEBUG */
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setfont(BLUE, ITALIC);
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cout << "\t\t[+] linked to Player " << (_first?1:2);
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cout << " [+] linked to Player " << (_first?1:2);
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setfont();
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cout << endl;
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BIN
Chess/main.o
BIN
Chess/main.o
Binary file not shown.
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@ -24,7 +24,8 @@ mrproper:
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# EXECUTABLE > DEPENDANCES DE L'EXECUTABLE
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all: init main.o
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all: init main.o clean
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rm -r dep.o
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g++ main.o -o exe
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# AMORCE > PROGRAMME PRINCIPAL
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