- [x] Changer l'unicode en fonction du joueur

This commit is contained in:
xdrm-brackets 2016-03-09 15:44:38 +01:00
parent 24d17141ef
commit 5bf6fc4e74
13 changed files with 26 additions and 22 deletions

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@ -4,9 +4,9 @@ A FAIRE
- [ ] Timeout pour le jeu
- [ ] IA
- [ ] Changer l'unicode en fonction du joueur
FAIT
====
- [x] Caracteres unicode pour les pieces
- [x] Methode pour texte multicolore
- [x] Methode pour texte multicolore
- [x] Changer l'unicode en fonction du joueur

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@ -6,6 +6,5 @@ Cavalier::Cavalier(int x, int y) : Piece(CAVALIER, x, y) {
// ABSTRACT
string Cavalier::getchar(){
return "\u265E";
return "\u2658";
return (_player) ? "\u265E" : "\u2658";
}

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@ -6,6 +6,5 @@ Fou::Fou(int x, int y) : Piece(FOU, x, y) {
// ABSTRACT
string Fou::getchar(){
return "\u265D";
return "\u2657";
return (_player) ? "\u265D" : "\u2657";
}

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@ -1,6 +1,6 @@
// #include "Piece.h"
Piece::Piece(PIECE_TYPE t, int x, int y) : _t(t), _x(x), _y(y){
Piece::Piece(PIECE_TYPE t, int x, int y) : _t(t), _x(x), _y(y), _player(true){
}
// GETTERS
@ -21,9 +21,13 @@ void Piece::move(const int x, const int y){
_y = y;
}
void Piece::setPlayer(bool first){
_player = first;
}
// OPERATEURS (SURCHARGE)
ostream& operator<<(ostream& o, const Piece& p){
return o << p._t << " at (" << p._x << "," << p._y << ")";
ostream& operator<<(ostream& o, Piece& p){
return o << p.getchar() << " at (" << p._x << "," << p._y << ")";
}
// ABTRACT

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@ -54,15 +54,17 @@
// SETTERS
void move(const int x, const int y);
void setPlayer(bool first);
// OPERATEURS (SURCHARGE)
friend ostream& operator<<(ostream& o, const Piece& p);
friend ostream& operator<<(ostream& o, Piece& p);
// ABSTRACT
virtual string getchar();
protected:
bool _player;
PIECE_TYPE _t;
int _x;
int _y;

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@ -6,6 +6,5 @@ Pion::Pion(int x, int y) : Piece(PION, x, y) {
// ABSTRACT
string Pion::getchar(){
return "\u265F";
return "\u2659";
return (_player) ? "\u265F" : "\u2659";
}

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@ -6,6 +6,5 @@ Reine::Reine(int x, int y) : Piece(REINE, x, y) {
// ABSTRACT
string Reine::getchar(){
return "\u265B";
return "\u2655";
return (_player) ? "\u265B" : "\u2655";
}

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@ -6,6 +6,5 @@ Roi::Roi(int x, int y) : Piece(ROI, x, y) {
// ABSTRACT
string Roi::getchar(){
return "\u265A";
return "\u2654";
return (_player) ? "\u265A" : "\u2654";
}

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@ -6,6 +6,5 @@ Tour::Tour(int x, int y) : Piece(TOUR, x, y) {
// ABSTRACT
string Tour::getchar(){
return "\u265C";
return "\u2656";
return (_player) ? "\u265C" : "\u2656";
}

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@ -28,6 +28,9 @@ Piece* Player::at(const int x, const int y){
}
// SETTERS
void Player::addPiece(Piece& p){
// On definit a la piece si c'est P1 ou P2
p.setPlayer(_first);
_pieces.push_back( &p );
/* DEBUG */

BIN
Chess/exe

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@ -9,8 +9,10 @@ int main(){
// Message d'accueil
clear_screen();
cout << "Bievenue sur " << endl;
sleep(1);
multicolor("Bievenue sur Chess Colorful Console Game", BOLD);
cout << endl << endl;
cout << "by <xdrm-brackets>" << endl;
sleep(3);
// On initialise la partie
ctx.init();
@ -173,7 +175,6 @@ void chess_input(int* origin, int* dest){
cout << "Piece a deplacer (XN) : ";
cin >> coord;
Piece::decode(coord, origin);
cout << endl;
cout << "Deplacer vers (XN) : ";
cin >> coord;

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