- [x] Changer l'unicode en fonction du joueur
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@ -4,9 +4,9 @@ A FAIRE
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- [ ] Timeout pour le jeu
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- [ ] IA
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- [ ] Changer l'unicode en fonction du joueur
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FAIT
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====
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- [x] Caracteres unicode pour les pieces
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- [x] Methode pour texte multicolore
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- [x] Methode pour texte multicolore
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- [x] Changer l'unicode en fonction du joueur
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@ -6,6 +6,5 @@ Cavalier::Cavalier(int x, int y) : Piece(CAVALIER, x, y) {
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// ABSTRACT
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string Cavalier::getchar(){
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return "\u265E";
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return "\u2658";
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return (_player) ? "\u265E" : "\u2658";
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}
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@ -6,6 +6,5 @@ Fou::Fou(int x, int y) : Piece(FOU, x, y) {
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// ABSTRACT
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string Fou::getchar(){
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return "\u265D";
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return "\u2657";
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return (_player) ? "\u265D" : "\u2657";
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}
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@ -1,6 +1,6 @@
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// #include "Piece.h"
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Piece::Piece(PIECE_TYPE t, int x, int y) : _t(t), _x(x), _y(y){
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Piece::Piece(PIECE_TYPE t, int x, int y) : _t(t), _x(x), _y(y), _player(true){
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}
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// GETTERS
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@ -21,9 +21,13 @@ void Piece::move(const int x, const int y){
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_y = y;
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}
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void Piece::setPlayer(bool first){
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_player = first;
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}
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// OPERATEURS (SURCHARGE)
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ostream& operator<<(ostream& o, const Piece& p){
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return o << p._t << " at (" << p._x << "," << p._y << ")";
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ostream& operator<<(ostream& o, Piece& p){
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return o << p.getchar() << " at (" << p._x << "," << p._y << ")";
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}
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// ABTRACT
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@ -54,15 +54,17 @@
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// SETTERS
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void move(const int x, const int y);
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void setPlayer(bool first);
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// OPERATEURS (SURCHARGE)
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friend ostream& operator<<(ostream& o, const Piece& p);
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friend ostream& operator<<(ostream& o, Piece& p);
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// ABSTRACT
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virtual string getchar();
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protected:
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bool _player;
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PIECE_TYPE _t;
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int _x;
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int _y;
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@ -6,6 +6,5 @@ Pion::Pion(int x, int y) : Piece(PION, x, y) {
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// ABSTRACT
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string Pion::getchar(){
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return "\u265F";
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return "\u2659";
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return (_player) ? "\u265F" : "\u2659";
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}
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@ -6,6 +6,5 @@ Reine::Reine(int x, int y) : Piece(REINE, x, y) {
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// ABSTRACT
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string Reine::getchar(){
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return "\u265B";
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return "\u2655";
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return (_player) ? "\u265B" : "\u2655";
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}
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@ -6,6 +6,5 @@ Roi::Roi(int x, int y) : Piece(ROI, x, y) {
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// ABSTRACT
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string Roi::getchar(){
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return "\u265A";
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return "\u2654";
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return (_player) ? "\u265A" : "\u2654";
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}
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@ -6,6 +6,5 @@ Tour::Tour(int x, int y) : Piece(TOUR, x, y) {
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// ABSTRACT
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string Tour::getchar(){
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return "\u265C";
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return "\u2656";
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return (_player) ? "\u265C" : "\u2656";
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}
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@ -28,6 +28,9 @@ Piece* Player::at(const int x, const int y){
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}
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// SETTERS
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void Player::addPiece(Piece& p){
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// On definit a la piece si c'est P1 ou P2
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p.setPlayer(_first);
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_pieces.push_back( &p );
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/* DEBUG */
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@ -9,8 +9,10 @@ int main(){
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// Message d'accueil
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clear_screen();
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cout << "Bievenue sur " << endl;
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sleep(1);
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multicolor("Bievenue sur Chess Colorful Console Game", BOLD);
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cout << endl << endl;
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cout << "by <xdrm-brackets>" << endl;
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sleep(3);
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// On initialise la partie
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ctx.init();
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@ -173,7 +175,6 @@ void chess_input(int* origin, int* dest){
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cout << "Piece a deplacer (XN) : ";
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cin >> coord;
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Piece::decode(coord, origin);
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cout << endl;
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cout << "Deplacer vers (XN) : ";
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cin >> coord;
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BIN
Chess/main.o
BIN
Chess/main.o
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