new branch

This commit is contained in:
xdrm-brackets 2016-03-15 23:54:12 +01:00
parent 29d8287d87
commit 15576c8cfe
9 changed files with 262 additions and 2865 deletions

184
SDL#4/cat Normal file
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@ -0,0 +1,184 @@
INDEX: bottom-left0 AT 0
(-32,576) -> (32, 32)
INDEX: bottom-left1 AT 1
(0,576) -> (32, 32)
INDEX: bottom-left2 AT 2
(32,576) -> (32, 32)
INDEX: bottom-left3 AT 3
(64,576) -> (32, 32)
INDEX: bottom-left4 AT 4
(96,576) -> (32, 32)
INDEX: bottom-left5 AT 5
(128,576) -> (32, 32)
INDEX: bottom-left6 AT 6
(160,576) -> (32, 32)
INDEX: bottom-left7 AT 7
(192,576) -> (32, 32)
INDEX: bottom-left8 AT 8
(224,576) -> (32, 32)
INDEX: bottom-left9 AT 9
(256,576) -> (32, 32)
INDEX: bottom-left10 AT 10
(-32,608) -> (32, 32)
INDEX: bottom-left11 AT 11
(0,608) -> (32, 32)
INDEX: bottom-left12 AT 12
(32,608) -> (32, 32)
INDEX: bottom-left13 AT 13
(64,608) -> (32, 32)
INDEX: bottom-left14 AT 14
(96,608) -> (32, 32)
INDEX: bottom-left15 AT 15
(128,608) -> (32, 32)
INDEX: bottom-left16 AT 16
(160,608) -> (32, 32)
INDEX: bottom-left17 AT 17
(192,608) -> (32, 32)
INDEX: bottom-left18 AT 18
(224,608) -> (32, 32)
INDEX: bottom-left19 AT 19
(256,608) -> (32, 32)
INDEX: bottom-left20 AT 20
(-32,640) -> (32, 32)
INDEX: bottom-left21 AT 21
(0,640) -> (32, 32)
INDEX: bottom-left22 AT 22
(32,640) -> (32, 32)
INDEX: bottom-left23 AT 23
(64,640) -> (32, 32)
INDEX: bottom-left24 AT 24
(96,640) -> (32, 32)
INDEX: bottom-left25 AT 25
(128,640) -> (32, 32)
INDEX: bottom-left26 AT 26
(160,640) -> (32, 32)
INDEX: bottom-left27 AT 27
(192,640) -> (32, 32)
INDEX: bottom-left28 AT 28
(224,640) -> (32, 32)
INDEX: bottom-left29 AT 29
(256,640) -> (32, 32)
INDEX: bottom-center0 AT 30
(384,576) -> (32, 32)
INDEX: bottom-center1 AT 31
(416,576) -> (32, 32)
INDEX: bottom-center2 AT 32
(448,576) -> (32, 32)
INDEX: bottom-center3 AT 33
(480,576) -> (32, 32)
INDEX: bottom-center4 AT 34
(512,576) -> (32, 32)
INDEX: bottom-center5 AT 35
(544,576) -> (32, 32)
INDEX: bottom-center6 AT 36
(576,576) -> (32, 32)
INDEX: bottom-center7 AT 37
(608,576) -> (32, 32)
INDEX: bottom-center8 AT 38
(640,576) -> (32, 32)
INDEX: bottom-center9 AT 39
(672,576) -> (32, 32)
INDEX: bottom-center10 AT 40
(384,608) -> (32, 32)
INDEX: bottom-center11 AT 41
(416,608) -> (32, 32)
INDEX: bottom-center12 AT 42
(448,608) -> (32, 32)
INDEX: bottom-center13 AT 43
(480,608) -> (32, 32)
INDEX: bottom-center14 AT 44
(512,608) -> (32, 32)
INDEX: bottom-center15 AT 45
(544,608) -> (32, 32)
INDEX: bottom-center16 AT 46
(576,608) -> (32, 32)
INDEX: bottom-center17 AT 47
(608,608) -> (32, 32)
INDEX: bottom-center18 AT 48
(640,608) -> (32, 32)
INDEX: bottom-center19 AT 49
(672,608) -> (32, 32)
INDEX: bottom-center20 AT 50
(384,640) -> (32, 32)
INDEX: bottom-center21 AT 51
(416,640) -> (32, 32)
INDEX: bottom-center22 AT 52
(448,640) -> (32, 32)
INDEX: bottom-center23 AT 53
(480,640) -> (32, 32)
INDEX: bottom-center24 AT 54
(512,640) -> (32, 32)
INDEX: bottom-center25 AT 55
(544,640) -> (32, 32)
INDEX: bottom-center26 AT 56
(576,640) -> (32, 32)
INDEX: bottom-center27 AT 57
(608,640) -> (32, 32)
INDEX: bottom-center28 AT 58
(640,640) -> (32, 32)
INDEX: bottom-center29 AT 59
(672,640) -> (32, 32)
INDEX: float-center0 AT 60
(160,64) -> (32, 32)
INDEX: float-center1 AT 61
(192,64) -> (32, 32)
INDEX: float-center2 AT 62
(224,64) -> (32, 32)
INDEX: float-center3 AT 63
(256,64) -> (32, 32)
INDEX: float-center4 AT 64
(288,64) -> (32, 32)
INDEX: float-center5 AT 65
(160,96) -> (32, 32)
INDEX: float-center6 AT 66
(192,96) -> (32, 32)
INDEX: float-center7 AT 67
(224,96) -> (32, 32)
INDEX: float-center8 AT 68
(256,96) -> (32, 32)
INDEX: float-center9 AT 69
(288,96) -> (32, 32)
INDEX: float-center10 AT 70
(160,128) -> (32, 32)
INDEX: float-center11 AT 71
(192,128) -> (32, 32)
INDEX: float-center12 AT 72
(224,128) -> (32, 32)
INDEX: float-center13 AT 73
(256,128) -> (32, 32)
INDEX: float-center14 AT 74
(288,128) -> (32, 32)
INDEX: float-center15 AT 75
(160,160) -> (32, 32)
INDEX: float-center16 AT 76
(192,160) -> (32, 32)
INDEX: float-center17 AT 77
(224,160) -> (32, 32)
INDEX: float-center18 AT 78
(256,160) -> (32, 32)
INDEX: float-center19 AT 79
(288,160) -> (32, 32)
INDEX: float-center20 AT 80
(160,192) -> (32, 32)
INDEX: float-center21 AT 81
(192,192) -> (32, 32)
INDEX: float-center22 AT 82
(224,192) -> (32, 32)
INDEX: float-center23 AT 83
(256,192) -> (32, 32)
INDEX: float-center24 AT 84
(288,192) -> (32, 32)
INDEX: brick1 AT 85
(128,448) -> (32, 32)
INDEX: mystery-bloc AT 86
(160,448) -> (32, 32)
INDEX: brick2 AT 87
(192,448) -> (32, 32)
INDEX: mystery-bloc2 AT 88
(480,448) -> (32, 32)
INDEX: mystery-bloc3 AT 89
(544,480) -> (32, 32)
INDEX: mystery-bloc4 AT 90
(608,512) -> (32, 32)
INDEX: mario AT 91
(547,544) -> (25, 32)

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SDL#4/exe

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@ -101,6 +101,12 @@ int main(int argc, char* argv[]) {
mgr->debug();
// Boucle de traitement
mgr->update();
mgr->manageFps(FPS);
@ -130,6 +136,7 @@ int main(int argc, char* argv[]) {
else mb2.unjump();
if( mgr->hit("mystery-bloc4", 0, 1) ) mb3.jump();
else mb3.unjump();
mgr->manageFps(); // Gestion des FPS (speed)

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@ -1,6 +1,7 @@
A FAIRE
=======
- [ ] Ajout d'objets et non uniquement de SDL_Textures au xManager
- [ ] @pushsprites Ajout de Sprites et non uniquement de SDL_Textures au xManager
- [x][ ] Gestion du saut unique ou double (limitation)
EN COURS
@ -8,14 +9,13 @@ EN COURS
- [ ] Optimisation/Correction des collisions (hit + move)
- [ ] Erreur de hit()
- [x] Optimisation de la correction apres saut
- [..] Correction du move qui fait friser parfois
- [x] Correction du move qui fait friser parfois
- [ ] Liberation memoire car lag
- [...] Gestion sprites de mario en fonction mouvement
- [ ] Permettre a move() de renvoyer qqch
FAIT
====
- [x] Permettre a move() de renvoyer qqch
- [x] Gestion velocite pour deplacement
- [x] Gestion de l'acceleration
- [x] Gestion de la gravite

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@ -54,18 +54,16 @@ void xMarioMario::moveFromVelocity(){
/* (1) Si aucune collision, on deplace */
vector<int> after = this->move(_velocity[0], _velocity[1]);
// after[0] -> sens sur x de la collision
// after[1] -> sens sur y de la collision
if( after[2] != ((int)_velocity[0]) )
cerr << "collision X -> " << _velocity[0] << " to " << after[2] << endl;
// if( _velocity[0] != after[2] && after[0] != 0 )
// cerr << "collision from " << ((after[0]==1)?"right":"left") << " at " << (_dst.x+after[2]) << endl;
if( after[3] != ((int)_velocity[1]) )
cerr << "collision Y -> " << _velocity[1] << " to " << after[3] << endl;
// if( _velocity[1] != after[3] && after[1] != 0 )
// cerr << "collision from " << ((after[1]==1)?"bottom":"top") << " at " << (_dst.y+after[3]) <<endl;
/* (2) On modifie la velocite en fonction des collisions */
_velocity[0] = (double) after[0];
_velocity[1] = (double) after[1];
_velocity[0] = (double) after[2];
_velocity[1] = (double) after[3];
/* (3) Modification du sprite en fonction du mouvement */
@ -107,11 +105,11 @@ void xMarioMario::moveFromVelocity(){
/* (8) Gestion du temps */
if( abs(_velocity[0]) > 0 )
cerr << "x -> " << _velocity[0] << endl;
// if( abs(_velocity[0]) > 0 )
// cerr << "x -> " << _velocity[0] << endl;
if( abs(_velocity[1]) > 0 )
cerr << "y -> " << _velocity[1] << endl;
// if( abs(_velocity[1]) > 0 )
// cerr << "y -> " << _velocity[1] << endl;
// cout << endl;
// usleep(20000);

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@ -11,7 +11,7 @@ xManager::xManager(const char *t, int w, int h){
_debug = (SDL_Rect){0, 0, 0, 0};
// Initialisation des sous-sys. SDL
SDL_Init( SDL_INIT_EVERYTHING );
SDL_Init( SDL_INIT_VIDEO | SDL_INIT_TIMER );
// Creation de la fenetre
@ -21,13 +21,15 @@ xManager::xManager(const char *t, int w, int h){
SDL_WINDOWPOS_CENTERED,
w,
h,
SDL_WINDOW_SHOWN
SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_BORDERLESS | SDL_WINDOW_OPENGL
);
// Gestion erreur
if( _window == NULL )
return;
cerr << "WINDOW CREATED" << endl;
// On enregistre les dimensions de la fenetre
_winrect.x = 0; _winrect.y = 0;
@ -41,6 +43,12 @@ xManager::xManager(const char *t, int w, int h){
SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC
);
// Gestion erreur
if( _renderer == NULL )
return;
cerr << "RENDERER CREATED" << endl;
}
/* [DESTROYER] Destructeur de la classe
@ -72,6 +80,8 @@ SDL_Renderer* xManager::renderer(){ return _renderer; }
/* [SETBACKGROUND] Modifie la couleur de fond
=========================================================*/
bool xManager::setBackground(Uint8 r, Uint8 g, Uint8 b, Uint8 a){
if( !this->status() ) return false;
SDL_SetRenderDrawColor( _renderer, r, g, b, a );
@ -81,6 +91,7 @@ bool xManager::setBackground(Uint8 r, Uint8 g, Uint8 b, Uint8 a){
/* [SETIMAGE] Met une image en fond
=========================================================*/
bool xManager::setImage(const char *url){
if( !this->status() ) return false;
// On cree la texture associee
_texture = IMG_LoadTexture( _renderer, url );
@ -165,12 +176,22 @@ bool xManager::setImage(const char *url){
/* [COLLIDE] Retourne si 2 objets sont en collision
=========================================================*/
bool xManager::collide(SDL_Rect a, SDL_Rect b){
if( !this->status() ) return true;
bool notCollide =
(a.x >= b.x+b.w ) // Inclus a droite
|| (a.x+a.w <= b.x ) // Inclus a gauche
|| (a.y >= b.y+b.h ) // Inclus en haut
|| (a.y+a.h <= b.y ); // Inclus en bas
// bool collide = (
// ( ( a.x > b.x && a.x < b.x+b.w )
// || ( a.x+a.w > b.x && a.x+a.w < b.x+b.w ) )
// &&
// ( ( a.y > b.y && a.y < b.y+b.h )
// || ( a.y+a.h > b.y && a.y+a.h < b.y+b.h ) )
// );
return !notCollide;
}
@ -182,6 +203,8 @@ bool xManager::collide(SDL_Rect a, SDL_Rect b){
/* [HIT] Retourne si une texture est en collision avec une autre
=========================================================*/
bool xManager::hit(SDL_Texture *current, int movex, int movey){
if( !this->status() ) return true;
// Anti conflit inter-thread
_mutex_hit.lock();
@ -229,8 +252,8 @@ bool xManager::hit(SDL_Texture *current, int movex, int movey){
if( this->collide(a, *_dst[i]) ){
// DEBUG
if( i != 35 )
cerr << "locked by sprite " << i << endl;
// if( i != 35 )
// cerr << "locked by sprite " << i << endl;
_debug = *_dst[i];
// _debug = (SDL_Rect){547-1, 531-1, 2, 2};
@ -255,6 +278,8 @@ bool xManager::hit(SDL_Texture *current, int movex, int movey){
/* [HIT] Retourne si une texture est en collision avec une autre
=========================================================*/
bool xManager::hit(string current, int movex, int movey){
if( !this->status() ) return true;
_mutex_hit.lock();
/* (1) On recupere le SDL_Rect destination du sprite courant */
@ -278,6 +303,8 @@ bool xManager::hit(string current, int movex, int movey){
/* [GETTEXTURE] Renvoie la texture
=========================================================*/
SDL_Texture *xManager::getTexture(string index){
if( !this->status() ) return NULL;
// On cherche la texture avec l'index
for( int i = 0 ; i < _indexes.size() ; i++ )
@ -291,6 +318,7 @@ SDL_Texture *xManager::getTexture(string index){
/* [GETSRC] Renvoie le SDL_Rect source
=========================================================*/
SDL_Rect *xManager::getSrc(string index){
if( !this->status() ) return NULL;
// On cherche la texture avec l'index
for( int i = 0 ; i < _indexes.size() ; i++ )
@ -304,6 +332,7 @@ SDL_Rect *xManager::getSrc(string index){
/* [GETDST] Renvoie le SDL_Rect destination
=========================================================*/
SDL_Rect *xManager::getDst(string index){
if( !this->status() ) return NULL;
// On cherche la texture avec l'index
for( int i = 0 ; i < _indexes.size() ; i++ )
@ -318,6 +347,8 @@ SDL_Rect *xManager::getDst(string index){
/* [PUSH] Ajoute une texture au rendu principal
=========================================================*/
void xManager::push(string index, SDL_Texture *t, SDL_Rect *src, SDL_Rect *dst){
if( !this->status() ) return;
// On bloque l'acces inter-thread
_mutex_push.lock();
@ -334,6 +365,8 @@ void xManager::push(string index, SDL_Texture *t, SDL_Rect *src, SDL_Rect *dst){
/* [PULL] Retire une texture du rendu principal
=========================================================*/
void xManager::pull(string index){
if( !this->status() ) return;
// On bloque l'acces inter-thread
_mutex_pull.lock();
@ -361,6 +394,8 @@ void xManager::pull(string index){
/* [PULL] Retire une texture du rendu principal
=========================================================*/
void xManager::pull(SDL_Texture *t){
if( !this->status() ) return;
// On bloque l'acces inter-thread
_mutex_pull.lock();
@ -391,6 +426,8 @@ void xManager::pull(SDL_Texture *t){
/* [MANAGEFTP] Gestion de la vitesse de boucle
=========================================================*/
void xManager::manageFps(const int fps){
if( !this->status() ) return;
/* (1) Definition de fps */
if( fps != 0 )
_fpstime = 1000/fps;
@ -415,6 +452,8 @@ void xManager::manageFps(const int fps){
/* [UPDATE] Mise a jour du rendu
=========================================================*/
void xManager::update(){
if( !this->status() ) return;
// cout << "Update MAIN SPRITE +" << _sprites.size() << " added sprites.." << endl;
// On bloque l'acces inter-thread
@ -451,6 +490,8 @@ void xManager::update(){
/* [ATTACHEVENT] Ajoute une fonction a un type d'evenement
=========================================================*/
void xManager::attachEvent(SDL_EventType t, void(*handler)(SDL_Event*)){
if( !this->status() ) return;
// On attache le type d'evenement a la fonction
_events.push_back( t );
@ -463,6 +504,8 @@ void xManager::attachEvent(SDL_EventType t, void(*handler)(SDL_Event*)){
/* [MANAGEEVENTS] Gestion des evenements
=========================================================*/
void xManager::manageEvents(SDL_Event *event){
if( !this->status() ) return;
// On lance les evenements en fonction de leur type
for( int i = 0 ; i < _events.size() ; i ++ )
if( event->type == _events[i] ) // si type ok

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@ -115,8 +115,8 @@ vector<int> xSprite::move(int x, int y){
vector<int> result;
result.push_back(0);
result.push_back(0);
result.push_back( (x!=0) ? (int)( x / abs(x) ) : 0 );
result.push_back( (y!=0) ? (int)( y / abs(y) ) : 0 );
result.push_back(0);
result.push_back(0);
@ -137,10 +137,10 @@ vector<int> xSprite::move(int x, int y){
_dst.x += incrx;
_dst.y += incry;
cerr << ">>> not locked <<<" << endl;
// cerr << ">>> not locked <<<" << endl;
result[0] = incrx;
result[1] = incry;
result[2] = incrx;
result[3] = incry;
_mutex_move.unlock();
return result;
@ -165,14 +165,14 @@ vector<int> xSprite::move(int x, int y){
return result; // On arrete de chercher
}
// if( !_manager->hit(_texture, 0, 1) )
// if( !_manager->hit(_texture, 0, 1) ){
// cerr << "locked from (" << _dst.x << ", " << _dst.y << ") to (" << incrx << ", " << incry << ")" << endl;
// }
}
// retour
result[0] = incrx;
result[1] = incry;
result[2] = incrx;
result[3] = incry;
_mutex_move.unlock();
return result;