diff --git a/SDL#4/cat b/SDL#4/cat new file mode 100644 index 0000000..635b770 --- /dev/null +++ b/SDL#4/cat @@ -0,0 +1,184 @@ +INDEX: bottom-left0 AT 0 + (-32,576) -> (32, 32) +INDEX: bottom-left1 AT 1 + (0,576) -> (32, 32) +INDEX: bottom-left2 AT 2 + (32,576) -> (32, 32) +INDEX: bottom-left3 AT 3 + (64,576) -> (32, 32) +INDEX: bottom-left4 AT 4 + (96,576) -> (32, 32) +INDEX: bottom-left5 AT 5 + (128,576) -> (32, 32) +INDEX: bottom-left6 AT 6 + (160,576) -> (32, 32) +INDEX: bottom-left7 AT 7 + (192,576) -> (32, 32) +INDEX: bottom-left8 AT 8 + (224,576) -> (32, 32) +INDEX: bottom-left9 AT 9 + (256,576) -> (32, 32) +INDEX: bottom-left10 AT 10 + (-32,608) -> (32, 32) +INDEX: bottom-left11 AT 11 + (0,608) -> (32, 32) +INDEX: bottom-left12 AT 12 + (32,608) -> (32, 32) +INDEX: bottom-left13 AT 13 + (64,608) -> (32, 32) +INDEX: bottom-left14 AT 14 + (96,608) -> (32, 32) +INDEX: bottom-left15 AT 15 + (128,608) -> (32, 32) +INDEX: bottom-left16 AT 16 + (160,608) -> (32, 32) +INDEX: bottom-left17 AT 17 + (192,608) -> (32, 32) +INDEX: bottom-left18 AT 18 + (224,608) -> (32, 32) +INDEX: bottom-left19 AT 19 + (256,608) -> (32, 32) +INDEX: bottom-left20 AT 20 + (-32,640) -> (32, 32) +INDEX: bottom-left21 AT 21 + (0,640) -> (32, 32) +INDEX: bottom-left22 AT 22 + (32,640) -> (32, 32) +INDEX: bottom-left23 AT 23 + (64,640) -> (32, 32) +INDEX: bottom-left24 AT 24 + (96,640) -> (32, 32) +INDEX: bottom-left25 AT 25 + (128,640) -> (32, 32) +INDEX: bottom-left26 AT 26 + (160,640) -> (32, 32) +INDEX: bottom-left27 AT 27 + (192,640) -> (32, 32) +INDEX: bottom-left28 AT 28 + (224,640) -> (32, 32) +INDEX: bottom-left29 AT 29 + (256,640) -> (32, 32) +INDEX: bottom-center0 AT 30 + (384,576) -> (32, 32) +INDEX: bottom-center1 AT 31 + (416,576) -> (32, 32) +INDEX: bottom-center2 AT 32 + (448,576) -> (32, 32) +INDEX: bottom-center3 AT 33 + (480,576) -> (32, 32) +INDEX: bottom-center4 AT 34 + (512,576) -> (32, 32) +INDEX: bottom-center5 AT 35 + (544,576) -> (32, 32) +INDEX: bottom-center6 AT 36 + (576,576) -> (32, 32) +INDEX: bottom-center7 AT 37 + (608,576) -> (32, 32) +INDEX: bottom-center8 AT 38 + (640,576) -> (32, 32) +INDEX: bottom-center9 AT 39 + (672,576) -> (32, 32) +INDEX: bottom-center10 AT 40 + (384,608) -> (32, 32) +INDEX: bottom-center11 AT 41 + (416,608) -> (32, 32) +INDEX: bottom-center12 AT 42 + (448,608) -> (32, 32) +INDEX: bottom-center13 AT 43 + (480,608) -> (32, 32) +INDEX: bottom-center14 AT 44 + (512,608) -> (32, 32) +INDEX: bottom-center15 AT 45 + (544,608) -> (32, 32) +INDEX: bottom-center16 AT 46 + (576,608) -> (32, 32) +INDEX: bottom-center17 AT 47 + (608,608) -> (32, 32) +INDEX: bottom-center18 AT 48 + (640,608) -> (32, 32) +INDEX: bottom-center19 AT 49 + (672,608) -> (32, 32) +INDEX: bottom-center20 AT 50 + (384,640) -> (32, 32) +INDEX: bottom-center21 AT 51 + (416,640) -> (32, 32) +INDEX: bottom-center22 AT 52 + (448,640) -> (32, 32) +INDEX: bottom-center23 AT 53 + (480,640) -> (32, 32) +INDEX: bottom-center24 AT 54 + (512,640) -> (32, 32) +INDEX: bottom-center25 AT 55 + (544,640) -> (32, 32) +INDEX: bottom-center26 AT 56 + (576,640) -> (32, 32) +INDEX: bottom-center27 AT 57 + (608,640) -> (32, 32) +INDEX: bottom-center28 AT 58 + (640,640) -> (32, 32) +INDEX: bottom-center29 AT 59 + (672,640) -> (32, 32) +INDEX: float-center0 AT 60 + (160,64) -> (32, 32) +INDEX: float-center1 AT 61 + (192,64) -> (32, 32) +INDEX: float-center2 AT 62 + (224,64) -> (32, 32) +INDEX: float-center3 AT 63 + (256,64) -> (32, 32) +INDEX: float-center4 AT 64 + (288,64) -> (32, 32) +INDEX: float-center5 AT 65 + (160,96) -> (32, 32) +INDEX: float-center6 AT 66 + (192,96) -> (32, 32) +INDEX: float-center7 AT 67 + (224,96) -> (32, 32) +INDEX: float-center8 AT 68 + (256,96) -> (32, 32) +INDEX: float-center9 AT 69 + (288,96) -> (32, 32) +INDEX: float-center10 AT 70 + (160,128) -> (32, 32) +INDEX: float-center11 AT 71 + (192,128) -> (32, 32) +INDEX: float-center12 AT 72 + (224,128) -> (32, 32) +INDEX: float-center13 AT 73 + (256,128) -> (32, 32) +INDEX: float-center14 AT 74 + (288,128) -> (32, 32) +INDEX: float-center15 AT 75 + (160,160) -> (32, 32) +INDEX: float-center16 AT 76 + (192,160) -> (32, 32) +INDEX: float-center17 AT 77 + (224,160) -> (32, 32) +INDEX: float-center18 AT 78 + (256,160) -> (32, 32) +INDEX: float-center19 AT 79 + (288,160) -> (32, 32) +INDEX: float-center20 AT 80 + (160,192) -> (32, 32) +INDEX: float-center21 AT 81 + (192,192) -> (32, 32) +INDEX: float-center22 AT 82 + (224,192) -> (32, 32) +INDEX: float-center23 AT 83 + (256,192) -> (32, 32) +INDEX: float-center24 AT 84 + (288,192) -> (32, 32) +INDEX: brick1 AT 85 + (128,448) -> (32, 32) +INDEX: mystery-bloc AT 86 + (160,448) -> (32, 32) +INDEX: brick2 AT 87 + (192,448) -> (32, 32) +INDEX: mystery-bloc2 AT 88 + (480,448) -> (32, 32) +INDEX: mystery-bloc3 AT 89 + (544,480) -> (32, 32) +INDEX: mystery-bloc4 AT 90 + (608,512) -> (32, 32) +INDEX: mario AT 91 + (547,544) -> (25, 32) diff --git a/SDL#4/err.log b/SDL#4/err.log index 1e2c415..635b770 100644 --- a/SDL#4/err.log +++ b/SDL#4/err.log @@ -182,2838 +182,3 @@ INDEX: mystery-bloc4 AT 90 (608,512) -> (32, 32) INDEX: mario AT 91 (547,544) -> (25, 32) -y -> -35 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 ->>> not locked <<< -collision Y -> -35 to 0 ->>> not locked <<< -y -> -67.2 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 ->>> not locked <<< -collision Y -> -67.2 to 0 ->>> not locked <<< -y -> -13.3 ->>> not locked <<< -collision Y -> -13.3 to 0 ->>> not locked <<< -y -> -9.1 ->>> not locked <<< -collision Y -> -9.1 to 0 ->>> not locked <<< -y -> -6.3 ->>> not locked <<< -collision Y -> -6.3 to 0 ->>> not locked <<< -y -> -4.2 ->>> not locked <<< -collision Y -> -4.2 to 0 ->>> not locked <<< -y -> -2.8 ->>> not locked <<< -collision Y -> -2.8 to 0 ->>> not locked <<< -y -> -1.4 ->>> not locked <<< -collision Y -> -1.4 to 0 ->>> not locked <<< -y -> -0.7 -y -> -35 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 ->>> not locked <<< -collision Y -> -35 to 0 ->>> not locked <<< -y -> -67.2 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 ->>> not locked <<< -collision Y -> -67.2 to 0 ->>> not locked <<< -y -> -13.3 ->>> not locked <<< -collision Y -> -13.3 to 0 ->>> not locked <<< -y -> -9.1 ->>> not locked <<< -collision Y -> -9.1 to 0 ->>> not locked <<< -y -> -6.3 ->>> not locked <<< -collision Y -> -6.3 to 0 ->>> not locked <<< -y -> -4.2 ->>> not locked <<< -collision Y -> -4.2 to 0 ->>> not locked <<< -y -> -2.8 ->>> not locked <<< -collision Y -> -2.8 to 0 ->>> not locked <<< -y -> -1.4 ->>> not locked <<< -collision Y -> -1.4 to 0 ->>> not locked <<< -y -> -0.7 -y -> -35 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 ->>> not locked <<< -collision Y -> -35 to 0 ->>> not locked <<< -y -> -67.2 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 ->>> not locked <<< -collision Y -> -67.2 to 0 ->>> not locked <<< -y -> -13.3 ->>> not locked <<< -collision Y -> -13.3 to 0 ->>> not locked <<< -y -> -9.1 ->>> not locked <<< -collision Y -> -9.1 to 0 ->>> not locked <<< -y -> -6.3 ->>> not locked <<< -collision Y -> -6.3 to 0 ->>> not locked <<< -y -> -4.2 ->>> not locked <<< -collision Y -> -4.2 to 0 ->>> not locked <<< -y -> -2.8 ->>> not locked <<< -collision Y -> -2.8 to 0 ->>> not locked <<< -y -> -1.4 ->>> not locked <<< -collision Y -> -1.4 to 0 ->>> not locked <<< -y -> -0.7 -y -> -35 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 ->>> not locked <<< -collision Y -> -35 to 0 ->>> not locked <<< -y -> -67.2 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 ->>> not locked <<< -collision Y -> -67.2 to 0 ->>> not locked <<< -y -> -13.3 ->>> not locked <<< -collision Y -> -13.3 to 0 ->>> not locked <<< -y -> -9.1 ->>> not locked <<< -collision Y -> -9.1 to 0 ->>> not locked <<< -y -> -6.3 ->>> not locked <<< -collision Y -> -6.3 to 0 ->>> not locked <<< -y -> -4.2 ->>> not locked <<< -collision Y -> -4.2 to 0 ->>> not locked <<< -y -> -2.8 ->>> not locked <<< -collision Y -> -2.8 to 0 ->>> not locked <<< -y -> -1.4 ->>> not locked <<< -collision Y -> -1.4 to 0 ->>> not locked <<< -y -> -0.7 -y -> -35 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 ->>> not locked <<< -collision Y -> -35 to 0 ->>> not locked <<< -y -> -67.2 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 ->>> not locked <<< -collision Y -> -67.2 to 0 ->>> not locked <<< -y -> -13.3 ->>> not locked <<< -collision Y -> -13.3 to 0 ->>> not locked <<< -y -> -9.1 ->>> not locked <<< -collision Y -> -9.1 to 0 ->>> not locked <<< -y -> -6.3 ->>> not locked <<< -collision Y -> -6.3 to 0 ->>> not locked <<< -y -> -4.2 ->>> not locked <<< -collision Y -> -4.2 to 0 ->>> not locked <<< -y -> -2.8 ->>> not locked <<< -collision Y -> -2.8 to 0 ->>> not locked <<< -y -> -1.4 ->>> not locked <<< -collision Y -> -1.4 to 0 ->>> not locked <<< -y -> -0.7 -y -> -35 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 ->>> not locked <<< -collision Y -> -35 to 0 ->>> not locked <<< -y -> -67.2 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 ->>> not locked <<< -collision Y -> -67.2 to 0 ->>> not locked <<< -y -> -13.3 ->>> not locked <<< -collision Y -> -13.3 to 0 ->>> not locked <<< -y -> -9.1 ->>> not locked <<< -collision Y -> -9.1 to 0 ->>> not locked <<< -y -> -6.3 ->>> not locked <<< -collision Y -> -6.3 to 0 ->>> not locked <<< -y -> -4.2 ->>> not locked <<< -collision Y -> -4.2 to 0 ->>> not locked <<< -y -> -2.8 ->>> not locked <<< -collision Y -> -2.8 to 0 ->>> not locked <<< -y -> -1.4 ->>> not locked <<< -collision Y -> -1.4 to 0 ->>> not locked <<< -y -> -0.7 -y -> -35 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 ->>> not locked <<< -collision Y -> -35 to 0 ->>> not locked <<< -y -> -67.2 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 ->>> not locked <<< -collision Y -> -67.2 to 0 ->>> not locked <<< -y -> -13.3 ->>> not locked <<< -collision Y -> -13.3 to 0 ->>> not locked <<< -y -> -9.1 ->>> not locked <<< -collision Y -> -9.1 to 0 ->>> not locked <<< -y -> -6.3 ->>> not locked <<< -collision Y -> -6.3 to 0 ->>> not locked <<< -y -> -4.2 ->>> not locked <<< -collision Y -> -4.2 to 0 ->>> not locked <<< -y -> -2.8 ->>> not locked <<< -collision Y -> -2.8 to 0 ->>> not locked <<< -y -> -1.4 ->>> not locked <<< -collision Y -> -1.4 to 0 ->>> not locked <<< -y -> -0.7 -y -> -35 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 ->>> not locked <<< -collision Y -> -35 to 0 ->>> not locked <<< -y -> -67.2 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 ->>> not locked <<< -collision Y -> -67.2 to 0 ->>> not locked <<< -y -> -13.3 ->>> not locked <<< -collision Y -> -13.3 to 0 ->>> not locked <<< -y -> -9.1 ->>> not locked <<< -collision Y -> -9.1 to 0 ->>> not locked <<< -y -> -6.3 ->>> not locked <<< -collision Y -> -6.3 to 0 ->>> not locked <<< -y -> -4.2 ->>> not locked <<< -collision Y -> -4.2 to 0 ->>> not locked <<< -y -> -2.8 ->>> not locked <<< -collision Y -> -2.8 to 0 ->>> not locked <<< -y -> -1.4 ->>> not locked <<< -collision Y -> -1.4 to 0 ->>> not locked <<< -y -> -0.7 -y -> -35 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 ->>> not locked <<< -collision Y -> -35 to 0 ->>> not locked <<< -y -> -67.2 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 ->>> not locked <<< -collision Y -> -67.2 to 0 ->>> not locked <<< -y -> -13.3 ->>> not locked <<< -collision Y -> -13.3 to 0 ->>> not locked <<< -y -> -9.1 ->>> not locked <<< -collision Y -> -9.1 to 0 ->>> not locked <<< -y -> -6.3 ->>> not locked <<< -collision Y -> -6.3 to 0 ->>> not locked <<< -y -> -4.2 ->>> not locked <<< -collision Y -> -4.2 to 0 ->>> not locked <<< -y -> -2.8 ->>> not locked <<< -collision Y -> -2.8 to 0 ->>> not locked <<< -y -> -1.4 ->>> not locked <<< -collision Y -> -1.4 to 0 ->>> not locked <<< -y -> -0.7 -y -> -35 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 ->>> not locked <<< -collision Y -> -35 to 0 ->>> not locked <<< -y -> -67.2 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 ->>> not locked <<< -collision Y -> -67.2 to 0 ->>> not locked <<< -y -> -13.3 ->>> not locked <<< -collision Y -> -13.3 to 0 ->>> not locked <<< -y -> -9.1 ->>> not locked <<< -collision Y -> -9.1 to 0 ->>> not locked <<< -y -> -6.3 ->>> not locked <<< -collision Y -> -6.3 to 0 ->>> not locked <<< -y -> -4.2 ->>> not locked <<< -collision Y -> -4.2 to 0 ->>> not locked <<< -y -> -2.8 ->>> not locked <<< -collision Y -> -2.8 to 0 ->>> not locked <<< -y -> -1.4 ->>> not locked <<< -collision Y -> -1.4 to 0 ->>> not locked <<< -y -> -0.7 -y -> -35 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 ->>> not locked <<< -collision Y -> -35 to 0 ->>> not locked <<< -y -> -67.2 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 ->>> not locked <<< -collision Y -> -67.2 to 0 ->>> not locked <<< -y -> -13.3 ->>> not locked <<< -collision Y -> -13.3 to 0 ->>> not locked <<< -y -> -9.1 ->>> not locked <<< -collision Y -> -9.1 to 0 ->>> not locked <<< -y -> -6.3 ->>> not locked <<< -collision Y -> -6.3 to 0 ->>> not locked <<< -y -> -4.2 ->>> not locked <<< -collision Y -> -4.2 to 0 ->>> not locked <<< -y -> -2.8 ->>> not locked <<< -collision Y -> -2.8 to 0 ->>> not locked <<< -y -> -1.4 ->>> not locked <<< -collision Y -> -1.4 to 0 ->>> not locked <<< -y -> -0.7 -y -> -35 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 ->>> not locked <<< -collision Y -> -35 to 0 ->>> not locked <<< -y -> -67.2 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 ->>> not locked <<< -collision Y -> -67.2 to 0 ->>> not locked <<< -y -> -13.3 ->>> not locked <<< -collision Y -> -13.3 to 0 ->>> not locked <<< -y -> -9.1 ->>> not locked <<< -collision Y -> -9.1 to 0 ->>> not locked <<< -y -> -6.3 ->>> not locked <<< -collision Y -> -6.3 to 0 ->>> not locked <<< -y -> -4.2 ->>> not locked <<< -collision Y -> -4.2 to 0 ->>> not locked <<< -y -> -2.8 ->>> not locked <<< -collision Y -> -2.8 to 0 ->>> not locked <<< -y -> -1.4 ->>> not locked <<< -collision Y -> -1.4 to 0 ->>> not locked <<< -y -> -0.7 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 34 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 34 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 34 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 33 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 33 -x -> -3 ->>> not locked <<< -collision X -> -3 to 0 -locked by sprite 33 -x -> -0.9 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 33 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 32 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 32 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 32 -x -> -3 ->>> not locked <<< -collision X -> -3 to 0 -locked by sprite 32 -x -> -0.9 -locked by sprite 32 -locked by sprite 32 -locked by sprite 32 -locked by sprite 32 -locked by sprite 32 -locked by sprite 32 -locked by sprite 32 -locked by sprite 32 -locked by sprite 32 -locked by sprite 32 -locked by sprite 32 -locked by sprite 32 -x -> 10 ->>> not locked <<< -collision X -> 10 to 0 -locked by sprite 32 -x -> 10 ->>> not locked <<< -collision X -> 10 to 0 -locked by sprite 32 -x -> 10 ->>> not locked <<< -collision X -> 10 to 0 -locked by sprite 33 -x -> 10 ->>> not locked <<< -collision X -> 10 to 0 -locked by sprite 33 -x -> 3 ->>> not locked <<< -collision X -> 3 to 0 -locked by sprite 33 -x -> 0.9 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -y -> -35 ->>> not locked <<< -collision Y -> -35 to 0 ->>> not locked <<< -y -> -70 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 ->>> not locked <<< -collision Y -> -70 to 0 ->>> not locked <<< -y -> -33.6 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 ->>> not locked <<< -collision Y -> -33.6 to 0 ->>> not locked <<< -y -> -13.3 ->>> not locked <<< -collision Y -> -13.3 to 0 ->>> not locked <<< -y -> -9.1 ->>> not locked <<< -collision Y -> -9.1 to 0 ->>> not locked <<< -y -> -6.3 ->>> not locked <<< -collision Y -> -6.3 to 0 ->>> not locked <<< -y -> -4.2 ->>> not locked <<< -collision Y -> -4.2 to 0 ->>> not locked <<< -y -> -2.8 ->>> not locked <<< -collision Y -> -2.8 to 0 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 ->>> not locked <<< -y -> -1.4 ->>> not locked <<< -collision Y -> -1.4 to 0 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 ->>> not locked <<< -y -> -0.7 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -locked by sprite 33 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 33 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 32 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 32 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 32 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 31 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 31 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 31 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 30 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 30 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 30 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 30 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 30 -locked by sprite 30 -x -> -10 -y -> -35 ->>> not locked <<< -collision X -> -10 to 0 -collision Y -> -35 to 0 ->>> not locked <<< -x -> -10 -y -> -70 ->>> not locked <<< -collision X -> -10 to 0 -collision Y -> -70 to 0 ->>> not locked <<< -x -> -10 -y -> -49 ->>> not locked <<< -collision X -> -10 to 0 -collision Y -> -49 to 0 ->>> not locked <<< -x -> -10 -y -> -34.3 ->>> not locked <<< -collision X -> -10 to 0 -collision Y -> -34.3 to 0 ->>> not locked <<< -x -> -10 -y -> -23.8 ->>> not locked <<< -collision X -> -10 to 0 -collision Y -> -23.8 to 0 ->>> not locked <<< -x -> -10 -y -> -16.1 ->>> not locked <<< -collision X -> -10 to 0 -collision Y -> -16.1 to 0 ->>> not locked <<< -x -> -10 -y -> -11.2 ->>> not locked <<< -collision X -> -10 to 0 -collision Y -> -11.2 to 0 ->>> not locked <<< -x -> -10 -y -> -7.7 ->>> not locked <<< -collision X -> -10 to 0 -collision Y -> -7.7 to 0 ->>> not locked <<< -x -> -10 -y -> -4.9 ->>> not locked <<< -collision X -> -10 to 0 -collision Y -> -4.9 to 0 ->>> not locked <<< -x -> -10 -y -> -2.8 ->>> not locked <<< -collision X -> -10 to 0 -collision Y -> -2.8 to 0 ->>> not locked <<< -x -> -10 -y -> -1.4 ->>> not locked <<< -collision X -> -10 to 0 -collision Y -> -1.4 to 0 ->>> not locked <<< -x -> -10 -y -> -0.7 ->>> not locked <<< -collision X -> -10 to 0 ->>> not locked <<< -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 ->>> not locked <<< -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 8 -locked by sprite 8 -locked by sprite 8 -locked by sprite 8 -locked by sprite 8 -locked by sprite 8 -locked by sprite 8 -locked by sprite 8 -locked by sprite 8 -locked by sprite 8 -locked by sprite 8 -locked by sprite 8 -locked by sprite 8 -locked by sprite 8 ->>> not locked <<< -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 8 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 7 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 7 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 7 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 6 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 6 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 6 -x -> -3 ->>> not locked <<< -collision X -> -3 to 0 -locked by sprite 6 -x -> -0.9 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -x -> 10 ->>> not locked <<< -collision X -> 10 to 0 -locked by sprite 6 -x -> 10 ->>> not locked <<< -collision X -> 10 to 0 -locked by sprite 6 -x -> 10 ->>> not locked <<< -collision X -> 10 to 0 -locked by sprite 6 -x -> 10 ->>> not locked <<< -collision X -> 10 to 0 -locked by sprite 7 -x -> 10 ->>> not locked <<< -collision X -> 10 to 0 -locked by sprite 7 -x -> 3 ->>> not locked <<< -collision X -> 3 to 0 -locked by sprite 7 -x -> 0.9 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -y -> -35 ->>> not locked <<< -collision Y -> -35 to 0 ->>> not locked <<< -y -> -70 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 ->>> not locked <<< -collision Y -> -70 to 0 ->>> not locked <<< -y -> -33.6 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 ->>> not locked <<< -collision Y -> -33.6 to 0 ->>> not locked <<< -y -> -13.3 ->>> not locked <<< -collision Y -> -13.3 to 0 ->>> not locked <<< -y -> -9.1 ->>> not locked <<< -collision Y -> -9.1 to 0 ->>> not locked <<< -y -> -6.3 ->>> not locked <<< -collision Y -> -6.3 to 0 ->>> not locked <<< -y -> -4.2 ->>> not locked <<< -collision Y -> -4.2 to 0 ->>> not locked <<< -y -> -2.8 ->>> not locked <<< -collision Y -> -2.8 to 0 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 ->>> not locked <<< -y -> -1.4 ->>> not locked <<< -collision Y -> -1.4 to 0 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 ->>> not locked <<< -y -> -0.7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -y -> -35 ->>> not locked <<< -collision Y -> -35 to 0 ->>> not locked <<< -y -> -70 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 ->>> not locked <<< -collision Y -> -70 to 0 ->>> not locked <<< -y -> -33.6 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 -locked by sprite 87 ->>> not locked <<< -collision Y -> -33.6 to 0 ->>> not locked <<< -y -> -13.3 ->>> not locked <<< -collision Y -> -13.3 to 0 ->>> not locked <<< -y -> -9.1 ->>> not locked <<< -collision Y -> -9.1 to 0 ->>> not locked <<< -y -> -6.3 ->>> not locked <<< -collision Y -> -6.3 to 0 ->>> not locked <<< -y -> -4.2 ->>> not locked <<< -collision Y -> -4.2 to 0 ->>> not locked <<< -y -> -2.8 ->>> not locked <<< -collision Y -> -2.8 to 0 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 ->>> not locked <<< -y -> -1.4 ->>> not locked <<< -collision Y -> -1.4 to 0 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 ->>> not locked <<< -y -> -0.7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 7 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 7 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 6 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 6 -x -> -3 ->>> not locked <<< -collision X -> -3 to 0 -locked by sprite 6 -x -> -0.9 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -y -> -35 ->>> not locked <<< -collision Y -> -35 to 0 ->>> not locked <<< -y -> -70 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 ->>> not locked <<< -collision Y -> -70 to 0 ->>> not locked <<< -y -> -33.6 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 ->>> not locked <<< -collision Y -> -33.6 to 0 ->>> not locked <<< -y -> -13.3 ->>> not locked <<< -collision Y -> -13.3 to 0 ->>> not locked <<< -y -> -9.1 ->>> not locked <<< -collision Y -> -9.1 to 0 ->>> not locked <<< -y -> -6.3 ->>> not locked <<< -collision Y -> -6.3 to 0 ->>> not locked <<< -y -> -4.2 ->>> not locked <<< -collision Y -> -4.2 to 0 ->>> not locked <<< -y -> -2.8 ->>> not locked <<< -collision Y -> -2.8 to 0 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 ->>> not locked <<< -y -> -1.4 ->>> not locked <<< -collision Y -> -1.4 to 0 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 ->>> not locked <<< -y -> -0.7 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -y -> -35 ->>> not locked <<< -collision Y -> -35 to 0 ->>> not locked <<< -y -> -70 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 ->>> not locked <<< -collision Y -> -70 to 0 ->>> not locked <<< -y -> -33.6 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 ->>> not locked <<< -collision Y -> -33.6 to 0 ->>> not locked <<< -y -> -13.3 ->>> not locked <<< -collision Y -> -13.3 to 0 ->>> not locked <<< -y -> -9.1 ->>> not locked <<< -collision Y -> -9.1 to 0 ->>> not locked <<< -y -> -6.3 ->>> not locked <<< -collision Y -> -6.3 to 0 ->>> not locked <<< -y -> -4.2 ->>> not locked <<< -collision Y -> -4.2 to 0 ->>> not locked <<< -y -> -2.8 ->>> not locked <<< -collision Y -> -2.8 to 0 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 ->>> not locked <<< -y -> -1.4 ->>> not locked <<< -collision Y -> -1.4 to 0 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 ->>> not locked <<< -y -> -0.7 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 6 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 5 -locked by sprite 5 -x -> -10 -y -> -35 ->>> not locked <<< -collision X -> -10 to 0 -collision Y -> -35 to 0 ->>> not locked <<< -x -> -10 -y -> -70 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 ->>> not locked <<< -collision X -> -10 to 0 -collision Y -> -70 to 0 ->>> not locked <<< -x -> -10 -y -> -33.6 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 ->>> not locked <<< -collision X -> -10 to 0 -collision Y -> -33.6 to 0 ->>> not locked <<< -x -> -3 -y -> -13.3 ->>> not locked <<< -collision X -> -3 to 0 -collision Y -> -13.3 to 0 ->>> not locked <<< -x -> -0.9 -y -> -9.1 ->>> not locked <<< -collision Y -> -9.1 to 0 ->>> not locked <<< -y -> -6.3 ->>> not locked <<< -collision Y -> -6.3 to 0 ->>> not locked <<< -y -> -4.2 ->>> not locked <<< -collision Y -> -4.2 to 0 ->>> not locked <<< -y -> -2.8 ->>> not locked <<< -collision Y -> -2.8 to 0 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 ->>> not locked <<< -y -> -1.4 ->>> not locked <<< -collision Y -> -1.4 to 0 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 ->>> not locked <<< -y -> -0.7 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -locked by sprite 4 -y -> -35 ->>> not locked <<< -collision Y -> -35 to 0 ->>> not locked <<< -x -> 10 -y -> -70 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 ->>> not locked <<< -collision X -> 10 to 0 -collision Y -> -70 to 0 ->>> not locked <<< -x -> 10 -y -> -33.6 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 -locked by sprite 85 ->>> not locked <<< -collision X -> 10 to 0 -collision Y -> -33.6 to 0 ->>> not locked <<< -x -> 10 -y -> -13.3 ->>> not locked <<< -collision X -> 10 to 0 -collision Y -> -13.3 to 0 ->>> not locked <<< -x -> 10 -y -> -9.1 ->>> not locked <<< -collision X -> 10 to 0 -collision Y -> -9.1 to 0 ->>> not locked <<< -x -> 3 -y -> -6.3 ->>> not locked <<< -collision X -> 3 to 0 -collision Y -> -6.3 to 0 ->>> not locked <<< -x -> 0.9 -y -> -4.2 ->>> not locked <<< -collision Y -> -4.2 to 0 ->>> not locked <<< -y -> -2.8 ->>> not locked <<< -collision Y -> -2.8 to 0 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 ->>> not locked <<< -y -> -1.4 ->>> not locked <<< -collision Y -> -1.4 to 0 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 ->>> not locked <<< -y -> -0.7 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -locked by sprite 6 -y -> -35 ->>> not locked <<< -collision Y -> -35 to 0 ->>> not locked <<< -x -> 10 -y -> -70 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 ->>> not locked <<< -collision X -> 10 to 0 -collision Y -> -70 to 0 ->>> not locked <<< -x -> 10 -y -> -33.6 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 -locked by sprite 86 ->>> not locked <<< -collision X -> 10 to 0 -collision Y -> -33.6 to 0 ->>> not locked <<< -x -> 10 -y -> -13.3 ->>> not locked <<< -collision X -> 10 to 0 -collision Y -> -13.3 to 0 ->>> not locked <<< -x -> 10 -y -> -9.1 ->>> not locked <<< -collision X -> 10 to 0 -collision Y -> -9.1 to 0 ->>> not locked <<< -x -> 3 -y -> -6.3 ->>> not locked <<< -collision X -> 3 to 0 -collision Y -> -6.3 to 0 ->>> not locked <<< -x -> 0.9 -y -> -4.2 ->>> not locked <<< -collision Y -> -4.2 to 0 ->>> not locked <<< -y -> -2.8 ->>> not locked <<< -collision Y -> -2.8 to 0 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 ->>> not locked <<< -y -> -1.4 ->>> not locked <<< -collision Y -> -1.4 to 0 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 ->>> not locked <<< -y -> -0.7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -locked by sprite 7 -x -> 10 ->>> not locked <<< -collision X -> 10 to 0 -locked by sprite 7 -x -> 10 ->>> not locked <<< -collision X -> 10 to 0 -locked by sprite 8 -x -> 10 ->>> not locked <<< -collision X -> 10 to 0 -locked by sprite 8 -x -> 10 ->>> not locked <<< -collision X -> 10 to 0 -locked by sprite 8 -x -> 10 ->>> not locked <<< -collision X -> 10 to 0 -locked by sprite 8 -x -> 10 ->>> not locked <<< -collision X -> 10 to 0 -locked by sprite 9 -locked by sprite 9 -x -> 10 -y -> -35 ->>> not locked <<< -collision X -> 10 to 0 -collision Y -> -35 to 0 ->>> not locked <<< -x -> 10 -y -> -70 ->>> not locked <<< -collision X -> 10 to 0 -collision Y -> -70 to 0 ->>> not locked <<< -x -> 10 -y -> -49 ->>> not locked <<< -collision X -> 10 to 0 -collision Y -> -49 to 0 ->>> not locked <<< -x -> 10 -y -> -34.3 ->>> not locked <<< -collision X -> 10 to 0 -collision Y -> -34.3 to 0 ->>> not locked <<< -x -> 10 -y -> -23.8 ->>> not locked <<< -collision X -> 10 to 0 -collision Y -> -23.8 to 0 ->>> not locked <<< -x -> 10 -y -> -16.1 ->>> not locked <<< -collision X -> 10 to 0 -collision Y -> -16.1 to 0 ->>> not locked <<< -x -> 10 -y -> -11.2 ->>> not locked <<< -collision X -> 10 to 0 -collision Y -> -11.2 to 0 ->>> not locked <<< -x -> 10 -y -> -7.7 ->>> not locked <<< -collision X -> 10 to 0 -collision Y -> -7.7 to 0 ->>> not locked <<< -x -> 10 -y -> -4.9 ->>> not locked <<< -collision X -> 10 to 0 -collision Y -> -4.9 to 0 ->>> not locked <<< -x -> 10 -y -> -2.8 ->>> not locked <<< -collision X -> 10 to 0 -collision Y -> -2.8 to 0 ->>> not locked <<< -x -> 10 -y -> -1.4 ->>> not locked <<< -collision X -> 10 to 0 -collision Y -> -1.4 to 0 ->>> not locked <<< -x -> 10 -y -> -0.7 ->>> not locked <<< -collision X -> 10 to 0 ->>> not locked <<< -x -> 10 ->>> not locked <<< -collision X -> 10 to 0 ->>> not locked <<< -x -> 10 ->>> not locked <<< -collision X -> 10 to 0 -locked by sprite 30 -locked by sprite 30 -locked by sprite 30 -locked by sprite 30 -locked by sprite 30 -locked by sprite 30 -locked by sprite 30 -locked by sprite 30 -locked by sprite 30 -locked by sprite 30 -locked by sprite 30 -locked by sprite 30 -locked by sprite 30 -locked by sprite 30 ->>> not locked <<< -x -> 10 ->>> not locked <<< -collision X -> 10 to 0 -locked by sprite 30 -x -> 10 ->>> not locked <<< -collision X -> 10 to 0 -locked by sprite 31 -x -> 10 ->>> not locked <<< -collision X -> 10 to 0 -locked by sprite 31 -x -> 10 ->>> not locked <<< -collision X -> 10 to 0 -locked by sprite 31 -x -> 10 ->>> not locked <<< -collision X -> 10 to 0 -locked by sprite 32 -x -> 10 ->>> not locked <<< -collision X -> 10 to 0 -locked by sprite 32 -locked by sprite 32 -x -> 10 -y -> -35 ->>> not locked <<< -collision X -> 10 to 0 -collision Y -> -35 to 0 ->>> not locked <<< -x -> 10 -y -> -70 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 ->>> not locked <<< -collision X -> 10 to 0 -collision Y -> -70 to 0 ->>> not locked <<< -x -> 10 -y -> -33.6 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 -locked by sprite 88 ->>> not locked <<< -collision X -> 10 to 0 -collision Y -> -33.6 to 0 ->>> not locked <<< -x -> 10 -y -> -13.3 ->>> not locked <<< -collision X -> 10 to 0 -collision Y -> -13.3 to 0 ->>> not locked <<< -x -> 10 -y -> -9.1 ->>> not locked <<< -collision X -> 10 to 0 -collision Y -> -9.1 to 0 ->>> not locked <<< -x -> 10 -y -> -6.3 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 -locked by sprite 89 ->>> not locked <<< -collision X -> 10 to 0 -collision Y -> -6.3 to 0 ->>> not locked <<< -x -> 8 -y -> -4.2 ->>> not locked <<< -collision X -> 8 to 0 -collision Y -> -4.2 to 0 ->>> not locked <<< -x -> 10 -y -> -2.8 ->>> not locked <<< -collision X -> 10 to 0 -collision Y -> -2.8 to 0 -locked by sprite 34 -locked by sprite 34 -locked by sprite 34 -locked by sprite 34 -locked by sprite 34 -locked by sprite 34 -locked by sprite 34 -locked by sprite 34 -locked by sprite 34 -locked by sprite 34 -locked by sprite 34 -locked by sprite 34 -locked by sprite 34 -locked by sprite 34 -locked by sprite 34 -locked by sprite 34 ->>> not locked <<< -x -> 10 -y -> -1.4 ->>> not locked <<< -collision X -> 10 to 0 -collision Y -> -1.4 to 0 ->>> not locked <<< -x -> 10 -y -> -0.7 ->>> not locked <<< -collision X -> 10 to 0 -x -> 10 ->>> not locked <<< -collision X -> 10 to 0 -x -> 10 ->>> not locked <<< -collision X -> 10 to 0 -locked by sprite 36 -x -> 10 ->>> not locked <<< -collision X -> 10 to 0 -locked by sprite 36 -x -> 10 -locked by sprite 91 ->>> not locked <<< -collision X -> 10 to 0 -locked by sprite 36 -x -> 10 ->>> not locked <<< -collision X -> 10 to 0 -locked by sprite 36 -locked by sprite 36 -x -> 10 -y -> -35 -locked by sprite 90 -locked by sprite 90 -locked by sprite 90 -locked by sprite 90 -locked by sprite 90 -locked by sprite 90 -locked by sprite 90 -locked by sprite 90 -locked by sprite 90 -locked by sprite 90 -locked by sprite 90 -locked by sprite 90 -locked by sprite 90 -locked by sprite 90 -locked by sprite 90 -locked by sprite 90 -locked by sprite 90 -locked by sprite 90 -locked by sprite 90 -locked by sprite 90 -locked by sprite 90 -locked by sprite 90 -locked by sprite 90 -locked by sprite 90 -locked by sprite 90 ->>> not locked <<< -collision X -> 10 to 0 -collision Y -> -35 to 0 -locked by sprite 37 -locked by sprite 37 -locked by sprite 37 -locked by sprite 37 -locked by sprite 37 -locked by sprite 37 -locked by sprite 37 -locked by sprite 37 -locked by sprite 37 ->>> not locked <<< -x -> 10 -y -> -21 -locked by sprite 90 -locked by sprite 90 -locked by sprite 90 -locked by sprite 90 -locked by sprite 90 -locked by sprite 90 -locked by sprite 90 -locked by sprite 90 -locked by sprite 90 -locked by sprite 90 -locked by sprite 90 ->>> not locked <<< -collision X -> 10 to 0 -collision Y -> -21 to 0 -locked by sprite 37 -locked by sprite 37 -locked by sprite 37 -locked by sprite 37 -locked by sprite 37 -locked by sprite 37 -locked by sprite 37 -locked by sprite 37 -locked by sprite 37 ->>> not locked <<< -x -> 10 -y -> -7 ->>> not locked <<< -collision X -> 10 to 0 -collision Y -> -7 to 0 -locked by sprite 37 -locked by sprite 37 -locked by sprite 37 -locked by sprite 37 -locked by sprite 37 -locked by sprite 37 -locked by sprite 37 -locked by sprite 37 -locked by sprite 37 -locked by sprite 37 -locked by sprite 37 -locked by sprite 37 ->>> not locked <<< -x -> 10 -y -> -4.9 ->>> not locked <<< -collision X -> 10 to 0 -collision Y -> -4.9 to 0 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 ->>> not locked <<< -x -> 3 -y -> -2.8 ->>> not locked <<< -collision X -> 3 to 0 -collision Y -> -2.8 to 0 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 ->>> not locked <<< -x -> 0.9 -y -> -1.4 ->>> not locked <<< -collision Y -> -1.4 to 0 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 ->>> not locked <<< -y -> -0.7 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -locked by sprite 38 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 38 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 37 -x -> -10 -locked by sprite 91 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 37 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 37 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 36 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 36 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 36 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -x -> -10 ->>> not locked <<< -collision X -> -10 to 0 -locked by sprite 34 -x -> -3 ->>> not locked <<< -collision X -> -3 to 0 -locked by sprite 34 -x -> -0.9 -locked by sprite 34 -locked by sprite 34 -locked by sprite 34 -locked by sprite 34 -locked by sprite 34 -locked by sprite 34 -locked by sprite 34 -locked by sprite 34 diff --git a/SDL#4/exe b/SDL#4/exe index f7e4d5c..ce808ce 100755 Binary files a/SDL#4/exe and b/SDL#4/exe differ diff --git a/SDL#4/main.cpp b/SDL#4/main.cpp index 8b7e90f..f5adedf 100644 --- a/SDL#4/main.cpp +++ b/SDL#4/main.cpp @@ -101,6 +101,12 @@ int main(int argc, char* argv[]) { mgr->debug(); + + + + + + // Boucle de traitement mgr->update(); mgr->manageFps(FPS); @@ -130,6 +136,7 @@ int main(int argc, char* argv[]) { else mb2.unjump(); if( mgr->hit("mystery-bloc4", 0, 1) ) mb3.jump(); + else mb3.unjump(); mgr->manageFps(); // Gestion des FPS (speed) diff --git a/SDL#4/main.o b/SDL#4/main.o index da1a5b0..2a10f60 100644 Binary files a/SDL#4/main.o and b/SDL#4/main.o differ diff --git a/SDL#4/todo.md b/SDL#4/todo.md index 4f11a23..1152db6 100644 --- a/SDL#4/todo.md +++ b/SDL#4/todo.md @@ -1,6 +1,7 @@ A FAIRE ======= -- [ ] Ajout d'objets et non uniquement de SDL_Textures au xManager +- [ ] @pushsprites Ajout de Sprites et non uniquement de SDL_Textures au xManager + - [x][ ] Gestion du saut unique ou double (limitation) EN COURS @@ -8,14 +9,13 @@ EN COURS - [ ] Optimisation/Correction des collisions (hit + move) - [ ] Erreur de hit() - [x] Optimisation de la correction apres saut - - [..] Correction du move qui fait friser parfois + - [x] Correction du move qui fait friser parfois - [ ] Liberation memoire car lag - [...] Gestion sprites de mario en fonction mouvement -- [ ] Permettre a move() de renvoyer qqch - FAIT ==== +- [x] Permettre a move() de renvoyer qqch - [x] Gestion velocite pour deplacement - [x] Gestion de l'acceleration - [x] Gestion de la gravite diff --git a/SDL#4/xMario/xMarioMario.cpp b/SDL#4/xMario/xMarioMario.cpp index 975493a..dbb22e0 100644 --- a/SDL#4/xMario/xMarioMario.cpp +++ b/SDL#4/xMario/xMarioMario.cpp @@ -54,18 +54,16 @@ void xMarioMario::moveFromVelocity(){ /* (1) Si aucune collision, on deplace */ vector after = this->move(_velocity[0], _velocity[1]); - // after[0] -> sens sur x de la collision - // after[1] -> sens sur y de la collision - if( after[2] != ((int)_velocity[0]) ) - cerr << "collision X -> " << _velocity[0] << " to " << after[2] << endl; + // if( _velocity[0] != after[2] && after[0] != 0 ) + // cerr << "collision from " << ((after[0]==1)?"right":"left") << " at " << (_dst.x+after[2]) << endl; - if( after[3] != ((int)_velocity[1]) ) - cerr << "collision Y -> " << _velocity[1] << " to " << after[3] << endl; + // if( _velocity[1] != after[3] && after[1] != 0 ) + // cerr << "collision from " << ((after[1]==1)?"bottom":"top") << " at " << (_dst.y+after[3]) < 0 ) - cerr << "x -> " << _velocity[0] << endl; + // if( abs(_velocity[0]) > 0 ) + // cerr << "x -> " << _velocity[0] << endl; - if( abs(_velocity[1]) > 0 ) - cerr << "y -> " << _velocity[1] << endl; + // if( abs(_velocity[1]) > 0 ) + // cerr << "y -> " << _velocity[1] << endl; // cout << endl; // usleep(20000); diff --git a/SDL#4/xSDL/xManager.cpp b/SDL#4/xSDL/xManager.cpp index f8a433a..954fccc 100644 --- a/SDL#4/xSDL/xManager.cpp +++ b/SDL#4/xSDL/xManager.cpp @@ -11,7 +11,7 @@ xManager::xManager(const char *t, int w, int h){ _debug = (SDL_Rect){0, 0, 0, 0}; // Initialisation des sous-sys. SDL - SDL_Init( SDL_INIT_EVERYTHING ); + SDL_Init( SDL_INIT_VIDEO | SDL_INIT_TIMER ); // Creation de la fenetre @@ -21,13 +21,15 @@ xManager::xManager(const char *t, int w, int h){ SDL_WINDOWPOS_CENTERED, w, h, - SDL_WINDOW_SHOWN + SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_BORDERLESS | SDL_WINDOW_OPENGL ); // Gestion erreur if( _window == NULL ) return; + cerr << "WINDOW CREATED" << endl; + // On enregistre les dimensions de la fenetre _winrect.x = 0; _winrect.y = 0; @@ -41,6 +43,12 @@ xManager::xManager(const char *t, int w, int h){ SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC ); + // Gestion erreur + if( _renderer == NULL ) + return; + + cerr << "RENDERER CREATED" << endl; + } /* [DESTROYER] Destructeur de la classe @@ -72,6 +80,8 @@ SDL_Renderer* xManager::renderer(){ return _renderer; } /* [SETBACKGROUND] Modifie la couleur de fond =========================================================*/ bool xManager::setBackground(Uint8 r, Uint8 g, Uint8 b, Uint8 a){ + if( !this->status() ) return false; + SDL_SetRenderDrawColor( _renderer, r, g, b, a ); @@ -81,6 +91,7 @@ bool xManager::setBackground(Uint8 r, Uint8 g, Uint8 b, Uint8 a){ /* [SETIMAGE] Met une image en fond =========================================================*/ bool xManager::setImage(const char *url){ + if( !this->status() ) return false; // On cree la texture associee _texture = IMG_LoadTexture( _renderer, url ); @@ -165,12 +176,22 @@ bool xManager::setImage(const char *url){ /* [COLLIDE] Retourne si 2 objets sont en collision =========================================================*/ bool xManager::collide(SDL_Rect a, SDL_Rect b){ + if( !this->status() ) return true; + bool notCollide = (a.x >= b.x+b.w ) // Inclus a droite || (a.x+a.w <= b.x ) // Inclus a gauche || (a.y >= b.y+b.h ) // Inclus en haut || (a.y+a.h <= b.y ); // Inclus en bas + // bool collide = ( + // ( ( a.x > b.x && a.x < b.x+b.w ) + // || ( a.x+a.w > b.x && a.x+a.w < b.x+b.w ) ) + // && + // ( ( a.y > b.y && a.y < b.y+b.h ) + // || ( a.y+a.h > b.y && a.y+a.h < b.y+b.h ) ) + // ); + return !notCollide; } @@ -182,6 +203,8 @@ bool xManager::collide(SDL_Rect a, SDL_Rect b){ /* [HIT] Retourne si une texture est en collision avec une autre =========================================================*/ bool xManager::hit(SDL_Texture *current, int movex, int movey){ + if( !this->status() ) return true; + // Anti conflit inter-thread _mutex_hit.lock(); @@ -229,8 +252,8 @@ bool xManager::hit(SDL_Texture *current, int movex, int movey){ if( this->collide(a, *_dst[i]) ){ // DEBUG - if( i != 35 ) - cerr << "locked by sprite " << i << endl; + // if( i != 35 ) + // cerr << "locked by sprite " << i << endl; _debug = *_dst[i]; // _debug = (SDL_Rect){547-1, 531-1, 2, 2}; @@ -255,6 +278,8 @@ bool xManager::hit(SDL_Texture *current, int movex, int movey){ /* [HIT] Retourne si une texture est en collision avec une autre =========================================================*/ bool xManager::hit(string current, int movex, int movey){ + if( !this->status() ) return true; + _mutex_hit.lock(); /* (1) On recupere le SDL_Rect destination du sprite courant */ @@ -278,6 +303,8 @@ bool xManager::hit(string current, int movex, int movey){ /* [GETTEXTURE] Renvoie la texture =========================================================*/ SDL_Texture *xManager::getTexture(string index){ + if( !this->status() ) return NULL; + // On cherche la texture avec l'index for( int i = 0 ; i < _indexes.size() ; i++ ) @@ -291,6 +318,7 @@ SDL_Texture *xManager::getTexture(string index){ /* [GETSRC] Renvoie le SDL_Rect source =========================================================*/ SDL_Rect *xManager::getSrc(string index){ + if( !this->status() ) return NULL; // On cherche la texture avec l'index for( int i = 0 ; i < _indexes.size() ; i++ ) @@ -304,6 +332,7 @@ SDL_Rect *xManager::getSrc(string index){ /* [GETDST] Renvoie le SDL_Rect destination =========================================================*/ SDL_Rect *xManager::getDst(string index){ + if( !this->status() ) return NULL; // On cherche la texture avec l'index for( int i = 0 ; i < _indexes.size() ; i++ ) @@ -318,6 +347,8 @@ SDL_Rect *xManager::getDst(string index){ /* [PUSH] Ajoute une texture au rendu principal =========================================================*/ void xManager::push(string index, SDL_Texture *t, SDL_Rect *src, SDL_Rect *dst){ + if( !this->status() ) return; + // On bloque l'acces inter-thread _mutex_push.lock(); @@ -334,6 +365,8 @@ void xManager::push(string index, SDL_Texture *t, SDL_Rect *src, SDL_Rect *dst){ /* [PULL] Retire une texture du rendu principal =========================================================*/ void xManager::pull(string index){ + if( !this->status() ) return; + // On bloque l'acces inter-thread _mutex_pull.lock(); @@ -361,6 +394,8 @@ void xManager::pull(string index){ /* [PULL] Retire une texture du rendu principal =========================================================*/ void xManager::pull(SDL_Texture *t){ + if( !this->status() ) return; + // On bloque l'acces inter-thread _mutex_pull.lock(); @@ -391,6 +426,8 @@ void xManager::pull(SDL_Texture *t){ /* [MANAGEFTP] Gestion de la vitesse de boucle =========================================================*/ void xManager::manageFps(const int fps){ + if( !this->status() ) return; + /* (1) Definition de fps */ if( fps != 0 ) _fpstime = 1000/fps; @@ -415,6 +452,8 @@ void xManager::manageFps(const int fps){ /* [UPDATE] Mise a jour du rendu =========================================================*/ void xManager::update(){ + if( !this->status() ) return; + // cout << "Update MAIN SPRITE +" << _sprites.size() << " added sprites.." << endl; // On bloque l'acces inter-thread @@ -451,6 +490,8 @@ void xManager::update(){ /* [ATTACHEVENT] Ajoute une fonction a un type d'evenement =========================================================*/ void xManager::attachEvent(SDL_EventType t, void(*handler)(SDL_Event*)){ + if( !this->status() ) return; + // On attache le type d'evenement a la fonction _events.push_back( t ); @@ -463,6 +504,8 @@ void xManager::attachEvent(SDL_EventType t, void(*handler)(SDL_Event*)){ /* [MANAGEEVENTS] Gestion des evenements =========================================================*/ void xManager::manageEvents(SDL_Event *event){ + if( !this->status() ) return; + // On lance les evenements en fonction de leur type for( int i = 0 ; i < _events.size() ; i ++ ) if( event->type == _events[i] ) // si type ok diff --git a/SDL#4/xSDL/xSprite.cpp b/SDL#4/xSDL/xSprite.cpp index 4e8622a..33d88bb 100644 --- a/SDL#4/xSDL/xSprite.cpp +++ b/SDL#4/xSDL/xSprite.cpp @@ -115,8 +115,8 @@ vector xSprite::move(int x, int y){ vector result; - result.push_back(0); - result.push_back(0); + result.push_back( (x!=0) ? (int)( x / abs(x) ) : 0 ); + result.push_back( (y!=0) ? (int)( y / abs(y) ) : 0 ); result.push_back(0); result.push_back(0); @@ -137,10 +137,10 @@ vector xSprite::move(int x, int y){ _dst.x += incrx; _dst.y += incry; - cerr << ">>> not locked <<<" << endl; + // cerr << ">>> not locked <<<" << endl; - result[0] = incrx; - result[1] = incry; + result[2] = incrx; + result[3] = incry; _mutex_move.unlock(); return result; @@ -165,14 +165,14 @@ vector xSprite::move(int x, int y){ return result; // On arrete de chercher } - // if( !_manager->hit(_texture, 0, 1) ) - // cerr << "locked from (" << _dst.x << ", " << _dst.y << ") to (" << incrx << ", " << incry << ")" << endl; + // if( !_manager->hit(_texture, 0, 1) ){ + // cerr << "locked from (" << _dst.x << ", " << _dst.y << ") to (" << incrx << ", " << incry << ")" << endl; + // } } - // retour - result[0] = incrx; - result[1] = incry; + result[2] = incrx; + result[3] = incry; _mutex_move.unlock(); return result;