xmario/xSDL
Adrien Marquès cc276e1c2a make xSpriteGroup render all if not animated, and only the current frame in the other case 2020-02-04 18:58:09 +01:00
..
xApplication.cpp replace xElement by xDrawable 2020-02-02 16:17:52 +01:00
xApplication.h replace xElement by xDrawable 2020-02-02 16:17:52 +01:00
xController.cpp Fix xController macro 2019-11-06 22:50:02 +01:00
xController.h Fix xController macro 2019-11-06 22:50:02 +01:00
xDrawable.cpp replace xElement by xDrawable 2020-02-02 16:17:52 +01:00
xDrawable.h replace xElement by xDrawable 2020-02-02 16:17:52 +01:00
xOrchestrable.cpp Make xSpriteAnimation orchestrable and register every animation into the app when started 2019-11-06 22:50:02 +01:00
xOrchestrable.h Make xSpriteAnimation orchestrable and register every animation into the app when started 2019-11-06 22:50:02 +01:00
xSprite.cpp add xSprite constructors and SDL_Rect primitive shorthands 2020-02-04 18:56:49 +01:00
xSprite.h add xSprite constructors and SDL_Rect primitive shorthands 2020-02-04 18:56:49 +01:00
xSpriteGroup.cpp make xSpriteGroup render all if not animated, and only the current frame in the other case 2020-02-04 18:58:09 +01:00
xSpriteGroup.h make xSpriteGroup render all if not animated, and only the current frame in the other case 2020-02-04 18:58:09 +01:00