#ifndef DEF_MAIN_H
#define DEF_MAIN_H
#include <iostream>
#include <ctime>
#include <thread>
#include <unistd.h>
#include "include/xSDL.h"
// #include "include/xMario.h"
using namespace std;
#define BLOC_WIDTH 32
#define BLOC_HEIGHT 20
#define FPS 40
#define BLOC_SIZE 32
#endif