xmario/xSDL
Adrien Marquès 44de8cb3ea Merge SpriteAnimation into xSprite and interface improvements
- remove dead code
- a sprite with no clip uses the default surface dimensions to draw
- a sprite with a single clip uses it
- a sprite with multiple clips (i.e. frames) has the first as a default but when orchestrated iterates over clips in order
2019-11-08 21:38:16 +01:00
..
xApplication.cpp Make xSpriteAnimation orchestrable and register every animation into the app when started 2019-11-06 22:50:02 +01:00
xApplication.h Make xSpriteAnimation orchestrable and register every animation into the app when started 2019-11-06 22:50:02 +01:00
xController.cpp Fix xController macro 2019-11-06 22:50:02 +01:00
xController.h Fix xController macro 2019-11-06 22:50:02 +01:00
xElement.cpp Create project barebone 2019-11-05 21:52:41 +01:00
xElement.h Create project barebone 2019-11-05 21:52:41 +01:00
xOrchestrable.cpp Make xSpriteAnimation orchestrable and register every animation into the app when started 2019-11-06 22:50:02 +01:00
xOrchestrable.h Make xSpriteAnimation orchestrable and register every animation into the app when started 2019-11-06 22:50:02 +01:00
xSprite.cpp Merge SpriteAnimation into xSprite and interface improvements 2019-11-08 21:38:16 +01:00
xSprite.h Merge SpriteAnimation into xSprite and interface improvements 2019-11-08 21:38:16 +01:00