57 lines
1.2 KiB
C++
57 lines
1.2 KiB
C++
#ifndef DEF_XSPRITEGROUP_H
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#define DEF_XSPRITEGROUP_H
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#include <string>
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#include <vector>
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#include <mutex>
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#include "SDL.h"
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#include "SDL_image.h"
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#include "xDrawable.h"
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#include "xOrchestrable.h"
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#include "xApplication.h"
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#include "xSprite.h"
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using namespace std;
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class xSpriteGroup : public xDrawable, public xOrchestrable {
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public:
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xSpriteGroup();
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virtual ~xSpriteGroup();
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// manage sprite list
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void add(xSprite* sprite);
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void remove(xSprite* sprite);
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void clear();
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// set absolute move for each sprite
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void displace(SDL_Rect displace);
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void displace(int x, int y, int w, int h);
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// implement xDrawable
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virtual void draw(SDL_Renderer* renderer) override;
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// implement xOrchestrable
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void tick(const uint32_t ticks);
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// animation handles
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void animate(uint32_t interval);
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void freeze();
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protected:
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void draw_sprite(SDL_Renderer* renderer, xSprite* sprite);
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SDL_Rect _displace;
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set<xSprite*> _sprites;
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// if not animated, draw all sprites, else draw one at a time
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bool _animated = false;
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// active sprite for animation
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size_t _active_sprite = 0;
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uint32_t _animation_interval = 0;
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mutex _mutex;
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};
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#endif |