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7 Commits
7a6022e694
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2b81a72542
Author | SHA1 | Date |
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Adrien Marquès | 2b81a72542 | |
Adrien Marquès | 47429e5081 | |
Adrien Marquès | cb1a862b6f | |
Adrien Marquès | 0b7e7a2948 | |
Adrien Marquès | d1e6a1e9dc | |
Adrien Marquès | cc276e1c2a | |
Adrien Marquès | 49deb9e868 |
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@ -281,8 +281,7 @@ void xApplication::render(){
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/* 4. draw every sprite */
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set<xDrawable*>::iterator it;
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for( it = _sprites.begin() ; it != _sprites.end() ; it++ ){
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for( set<xDrawable*>::iterator it = _sprites.begin() ; it != _sprites.end() ; it++ ){
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xDrawable* sprite = *it;
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sprite->draw(_renderer);
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}
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@ -7,6 +7,16 @@ xSprite::~xSprite(){
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_mutex.unlock();
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}
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/** copy constructor */
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xSprite::xSprite(const xSprite& other){
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// copy surface
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if( other._surface != NULL ){
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this->setSurface( SDL_ConvertSurface(other._surface, other._surface->format, SDL_SWSURFACE) );
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}
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this->setClip(other._clip);
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this->project(other._projection);
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}
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/** color sprite */
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xSprite::xSprite(const int rgba[]){
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this->setSurface(rgba);
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@ -16,11 +26,28 @@ xSprite::xSprite(const int rgba[]){
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xSprite::xSprite(const char *url){
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this->setSurface(url);
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}
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/** image sprite with clip */
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xSprite::xSprite(const char *url, SDL_Rect clip){
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this->setSurface(url);
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this->setClip(clip);
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}
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xSprite::xSprite(const char *url, int clip_x, int clip_y, int clip_w, int clip_h){
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this->setSurface(url);
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this->setClip(clip_x, clip_y, clip_w, clip_h);
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}
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/** image sprite with clip and projection */
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xSprite::xSprite(const char *url, SDL_Rect clip, SDL_Rect projection){
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this->setSurface(url);
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this->setClip(clip);
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this->project(projection);
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}
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xSprite::xSprite(const char *url, int clip_x, int clip_y, int clip_w, int clip_h, int project_x, int project_y, int project_w, int project_h){
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this->setSurface(url);
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this->setClip(clip_x, clip_y, clip_w, clip_h);
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this->project(project_x, project_y, project_w, project_h);
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}
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/** update sprite to rhb color */
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void xSprite::setSurface(const int rgba[]){
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@ -72,6 +99,12 @@ void xSprite::setSurface(SDL_Surface *s){
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_mutex.unlock();
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}
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const SDL_Surface* xSprite::surface(){
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_mutex.lock();
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SDL_Surface* surface = _surface;
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_mutex.unlock();
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return surface;
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}
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/** set sprite clip */
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void xSprite::setClip(SDL_Rect clip){
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@ -79,6 +112,17 @@ void xSprite::setClip(SDL_Rect clip){
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_clip = clip;
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_mutex.unlock();
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}
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void xSprite::setClip(int x, int y, int w, int h){
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setClip( (SDL_Rect){x, y, w, h} );
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}
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/** gets sprite clip */
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const SDL_Rect xSprite::clip(){
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_mutex.lock();
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const SDL_Rect clip = _clip;
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_mutex.unlock();
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return clip;
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}
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/** set sprite projection */
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void xSprite::project(SDL_Rect dest){
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@ -86,6 +130,16 @@ void xSprite::project(SDL_Rect dest){
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_projection = dest;
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_mutex.unlock();
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}
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void xSprite::project(int x, int y, int w, int h){
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project( (SDL_Rect){x, y, w, h} );
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}
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/** gets sprite projection */
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const SDL_Rect xSprite::projection(){
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_mutex.lock();
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const SDL_Rect projection = _projection;
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_mutex.unlock();
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return projection;
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}
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/** draws to renderer */
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void xSprite::draw(SDL_Renderer* renderer){
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@ -13,31 +13,45 @@
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class xSprite : public xDrawable{
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public:
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// copy constructor
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xSprite(const xSprite& other);
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// color sprite
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xSprite(const int rgba[]);
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// image sprite
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xSprite(const char *url);
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// image with default clip
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xSprite(const char *url, SDL_Rect clip);
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// image with default clip
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xSprite(const char *url, int clip_x, int clip_y, int clip_w, int clip_h);
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// image with default clip and projection
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xSprite(const char *url, SDL_Rect clip, SDL_Rect projection);
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// image with default clip and projection
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xSprite(const char *url, int clip_x, int clip_y, int clip_w, int clip_h, int project_x, int project_y, int project_w, int project_h);
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virtual ~xSprite();
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// replace surface
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void setSurface(const int rgba[]); // color sprite
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void setSurface(const char *url); // image sprite
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void setSurface(SDL_Surface *t); // copy surface
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const SDL_Surface* surface();
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// sets the sprite clip
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void setClip(SDL_Rect clip);
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void setClip(int x, int y, int w, int h);
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const SDL_Rect clip();
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// set projection into scene
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void project(SDL_Rect dest);
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void project(int x, int y, int w, int h);
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const SDL_Rect projection();
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// implement xDrawable
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virtual void draw(SDL_Renderer* renderer) override;
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private:
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SDL_Surface* _surface = NULL;
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SDL_Rect _clip;
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SDL_Rect _projection;
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SDL_Rect _clip { 0, 0, 0, 0 };
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SDL_Rect _projection { 0, 0, 0, 0 };
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mutex _mutex;
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@ -25,11 +25,24 @@ void xSpriteGroup::remove(xSprite* sprite){
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_mutex.unlock();
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}
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/** set absolute move for each sprite */
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void xSpriteGroup::moveTo(int x, int y){
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/** apply relative displace for each sprite */
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void xSpriteGroup::displace(int x, int y, int w, int h){
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displace( (SDL_Rect){x,y,w,h} );
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}
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void xSpriteGroup::displace(SDL_Rect relative_displace){
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_mutex.lock();
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_move.x = x;
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_move.y = y;
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for( set<xSprite*>::iterator it = _sprites.begin() ; it != _sprites.end() ; it++ ) {
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xSprite* sprite = (*it);
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const SDL_Rect actual_projection = sprite->projection();
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sprite->project(
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actual_projection.x + relative_displace.x,
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actual_projection.y + relative_displace.y,
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actual_projection.w + relative_displace.w,
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actual_projection.h + relative_displace.h
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);
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}
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_mutex.unlock();
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}
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@ -37,6 +50,29 @@ void xSpriteGroup::moveTo(int x, int y){
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void xSpriteGroup::draw(SDL_Renderer* renderer){
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_mutex.lock();
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// only draw active sprite if animated
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if( _animated ){
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// invalid active index
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if( _active_sprite >= _sprites.size() ) {
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_active_sprite = 0;
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_mutex.unlock();
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return;
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}
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set<xSprite*>::iterator at_index = _sprites.begin();
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advance(at_index, _active_sprite);
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if( at_index == _sprites.end() ){
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_mutex.unlock();
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return;
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}
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(*at_index)->draw(renderer);
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_mutex.unlock();
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return;
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}
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// else draw every sprite
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set<xSprite*>::iterator it;
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for( it = _sprites.begin() ; it != _sprites.end() ; it++ ){
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(*it)->draw(renderer);
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@ -47,18 +83,24 @@ void xSpriteGroup::draw(SDL_Renderer* renderer){
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/** animation process */
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void xSpriteGroup::tick(const uint32_t ticks){
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_mutex.lock();
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uint32_t time_index = ticks / _animation_interval;
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const uint32_t time_index = ticks / _animation_interval;
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_active_sprite = time_index % _sprites.size();
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_mutex.unlock();
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}
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/** orchestrate the animation */
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void xSpriteGroup::animate(uint32_t interval){
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_mutex.lock();
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_animated = true;
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_animation_interval = interval;
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_active_sprite = 0;
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xApplication::get()->addOrchestrable(this);
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_mutex.unlock();
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}
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/** stops orchestrating the animation */
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void xSpriteGroup::freeze(){
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_mutex.lock();
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xApplication::get()->removeOrchestrable(this);
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_mutex.unlock();
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}
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@ -23,8 +23,9 @@
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void remove(xSprite* sprite);
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void clear();
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// set absolute move for each sprite
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void moveTo(int x, int y);
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// apply relative displace for each sprite
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void displace(SDL_Rect relative_displace);
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void displace(int x, int y, int w, int h);
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// implement xDrawable
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virtual void draw(SDL_Renderer* renderer) override;
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@ -37,13 +38,13 @@
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void freeze();
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protected:
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SDL_Rect _move;
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set<xSprite*> _sprites;
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// active sprite for animation ; equal to 0 if not an animated sprite
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// if not animated, draw all sprites, else draw one at a time
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bool _animated = false;
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// active sprite for animation
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size_t _active_sprite = 0;
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uint32_t _animation_interval;
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uint32_t _animation_interval = 0;
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mutex _mutex;
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