also fix mutexes
- remove dead code - a sprite with no clip uses the default surface dimensions to draw - a sprite with a single clip uses it - a sprite with multiple clips (i.e. frames) has the first as a default but when orchestrated iterates over clips in order
- Create makefile that compiles everything and xSDL as a shared library (.so) - Create xSDL base library (not stable) - Add vscode settings (include path) - Default main.h