add more xSprite SDL_Rect shorthands
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@ -16,17 +16,28 @@ xSprite::xSprite(const int rgba[]){
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xSprite::xSprite(const char *url){
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xSprite::xSprite(const char *url){
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this->setSurface(url);
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this->setSurface(url);
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}
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}
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/** image sprite with clip */
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/** image sprite with clip */
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xSprite::xSprite(const char *url, SDL_Rect clip){
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xSprite::xSprite(const char *url, SDL_Rect clip){
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this->setSurface(url);
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this->setSurface(url);
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this->setClip(clip);
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this->setClip(clip);
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}
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}
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xSprite::xSprite(const char *url, int clip_x, int clip_y, int clip_w, int clip_h){
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this->setSurface(url);
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this->setClip(clip_x, clip_y, clip_w, clip_h);
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}
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/** image sprite with clip and projection */
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/** image sprite with clip and projection */
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xSprite::xSprite(const char *url, SDL_Rect clip, SDL_Rect projection){
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xSprite::xSprite(const char *url, SDL_Rect clip, SDL_Rect projection){
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this->setSurface(url);
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this->setSurface(url);
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this->setClip(clip);
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this->setClip(clip);
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this->project(projection);
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this->project(projection);
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}
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}
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xSprite::xSprite(const char *url, int clip_x, int clip_y, int clip_w, int clip_h, int project_x, int project_y, int project_w, int project_h){
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this->setSurface(url);
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this->setClip(clip_x, clip_y, clip_w, clip_h);
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this->project(project_x, project_y, project_w, project_h);
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}
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/** update sprite to rhb color */
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/** update sprite to rhb color */
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void xSprite::setSurface(const int rgba[]){
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void xSprite::setSurface(const int rgba[]){
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@ -91,12 +102,10 @@ void xSprite::setClip(SDL_Rect clip){
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_clip = clip;
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_clip = clip;
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_mutex.unlock();
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_mutex.unlock();
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}
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}
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/** set sprite clip */
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void xSprite::setClip(int x, int y, int w, int h){
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void xSprite::setClip(int x, int y, int w, int h){
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_mutex.lock();
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setClip( (SDL_Rect){x, y, w, h} );
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_clip = (SDL_Rect){x, y, w, h};
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_mutex.unlock();
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}
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}
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/** gets sprite clip */
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/** gets sprite clip */
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SDL_Rect xSprite::clip(){
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SDL_Rect xSprite::clip(){
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_mutex.lock();
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_mutex.lock();
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@ -111,11 +120,8 @@ void xSprite::project(SDL_Rect dest){
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_projection = dest;
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_projection = dest;
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_mutex.unlock();
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_mutex.unlock();
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}
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}
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/** set sprite projection */
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void xSprite::project(int x, int y, int w, int h){
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void xSprite::project(int x, int y, int w, int h){
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_mutex.lock();
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project( (SDL_Rect){x, y, w, h} );
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_projection = (SDL_Rect){x, y, w, h};
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_mutex.unlock();
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}
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}
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/** gets sprite projection */
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/** gets sprite projection */
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SDL_Rect xSprite::projection(){
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SDL_Rect xSprite::projection(){
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@ -19,8 +19,12 @@
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xSprite(const char *url);
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xSprite(const char *url);
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// image with default clip
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// image with default clip
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xSprite(const char *url, SDL_Rect clip);
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xSprite(const char *url, SDL_Rect clip);
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// image with default clip
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xSprite(const char *url, int clip_x, int clip_y, int clip_w, int clip_h);
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// image with default clip and projection
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// image with default clip and projection
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xSprite(const char *url, SDL_Rect clip, SDL_Rect projection);
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xSprite(const char *url, SDL_Rect clip, SDL_Rect projection);
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// image with default clip and projection
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xSprite(const char *url, int clip_x, int clip_y, int clip_w, int clip_h, int project_x, int project_y, int project_w, int project_h);
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virtual ~xSprite();
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virtual ~xSprite();
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// replace surface
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// replace surface
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