xmario/xSDL/xSprite.cpp

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#include "xSprite.h"
/** clean SDL objects */
xSprite::~xSprite(){
_mutex.try_lock();
SDL_FreeSurface( _surface );
_mutex.unlock();
}
/** empty sprite */
xSprite::xSprite(){
_type = "basic";
}
/** color sprite */
xSprite::xSprite(const int rgba[]){
_type = "basic";
this->setSurface(rgba);
}
/** image sprite */
xSprite::xSprite(const char *url){
_type = "basic";
this->setSurface(url);
}
/** texture copy sprite */
xSprite::xSprite(SDL_Surface *s){
_type = "basic";
this->setSurface(s);
}
/** update sprite to rhb color */
void xSprite::setSurface(const int rgba[]){
_mutex.try_lock();
if( _surface != NULL ){
SDL_FreeSurface( _surface );
_surface = NULL;
}
_surface = SDL_CreateRGBSurface(0, 0, 0, 32, rgba[0], rgba[1], rgba[2], rgba[3]);
// On cree la texture a partir de la surface
// _surface = SDL_CreateTextureFromSurface(_manager->renderer(), surf);
if( _surface == NULL ) {
throw runtime_error("[xSprite] setSurface(rgba) -> NULL surface");
}
_mutex.unlock();
}
/** update sprite to image */
void xSprite::setSurface(const char *url){
_mutex.try_lock();
if( _surface != NULL ){
SDL_FreeSurface( _surface );
_surface = NULL;
}
_surface = IMG_Load(url);
if( _surface == NULL ) {
throw runtime_error("[xSprite] setSurface(url) -> NULL surface");
}
_mutex.unlock();
}
/* [SETTEXTURE] Modification de la texture texture
=========================================================*/
void xSprite::setSurface(SDL_Surface *s){
_mutex.try_lock();
if( _surface != NULL ){
SDL_FreeSurface( _surface );
_surface = NULL;
}
_surface = s;
if( _surface == NULL ) {
throw runtime_error("[xSprite] setSurface(surface) -> NULL surface");
}
_mutex.unlock();
}
/** move sprite with a (x,y) velocity
* - int[0]: new
* - int[1]: can move on y
*/
// bool* xSprite::move(double xSpeed, double ySpeed){
// _mutex.try_lock();
// bool result[2] = {false, false};
// /* logic variables */
// int incrx = x;
// int incry = y;
// bool moveFasterOnY = abs(x) <= abs(y);
// int signofx = (x==0) ? 0 : x / abs(x);
// int signofy = (y==0) ? 0 : y / abs(y);
// // while velocity not null
// while( incrx != 0 || incry != 0 ){
// result[0] = incrx;
// result[1] = incry;
// /* (3) Si on peut aller a la destination */
// // if( !_manager->hit(this, incrx, incry) ){
// // _dst.x += incrx;
// // _dst.y += incry;
// // // cerr << ">>> not locked <<<" << endl;
// // result[0] = incrx;
// // result[1] = incry;
// // _mutex.unlock();
// // return result;
// // }
// /* (4) Sinon, on decremente les deplacements 'alternativement' */
// if( moveFasterOnY ){ // Si on a plus de mouvement horizontal
// if( signofx != 0 && incrx != 0 ) // si la vel. sur x n'est pas nulle
// incrx -= signofx; // on diminue la vel. sur x
// else if( signofy != 0 && incry != 0 ) // sinon si vel. sur y n'est pas nulle
// incry -= signofy; // on diminue la vel. sur y
// else // sinon, velocite nulle
// return result; // On arrete de chercher
// }else{ // Si on a plus de mouvement vertical
// if( signofy != 0 && incry != 0 ) // si la vel. sur y n'est pas nulle
// incry -= signofy; // on diminue la vel. sur y
// else if( signofx != 0 && incrx != 0 ) // sinon si vel. sur x n'est pas nulle
// incrx -= signofx; // on diminue la vel. sur x
// else // sinon, velocite nulle
// return result; // On arrete de chercher
// }
// // if( !_manager->hit(this, 0, 1) ){
// // cerr << "locked from (" << _dst.x << ", " << _dst.y << ") to (" << incrx << ", " << incry << ")" << endl;
// // }
// }
// // retour
// _mutex.unlock();
// return result;
// }
/** get/set sprite type */
string xSprite::getType(){ return _type; }
void xSprite::setType(string newtype){ _type = newtype; }
/** set default dimensions */
void xSprite::dimensions(){
_mutex.try_lock();
/* extract surface lengths*/
int w = _surface->w;
int h = _surface->h;
_dst = (SDL_Rect){0, 0, w, h};
_src = (SDL_Rect){0, 0, w, h};
_mutex.unlock();
}
/** set surface dimensions */
void xSprite::dimensions(SDL_Rect r){
_mutex.try_lock();
/* extract surface lengths */
int w = _surface->w;
int h = _surface->h;
_src = (SDL_Rect){0, 0, w, h};
/* store destination dimensions */
_dst = (SDL_Rect){r.x, r.y, r.w, r.h};
_mutex.unlock();
}
/** set surface dimensions + clip */
void xSprite::dimensions(SDL_Rect r, SDL_Rect clip){
_mutex.try_lock();
_src = (SDL_Rect){clip.x, clip.y, clip.w, clip.h};
_dst = (SDL_Rect){r.x, r.y, r.w, r.h};
_mutex.unlock();
}
/** returns the surface */
SDL_Surface *xSprite::surface(){ return _surface; }
/** return destination dimensions */
SDL_Rect *xSprite::dst(){ return &_dst; }
/** return source dimensions */
SDL_Rect *xSprite::src(){ return &_src; }
/** draws to renderer */
void xSprite::draw(SDL_Renderer* renderer){
_mutex.try_lock();
SDL_RenderCopy(
renderer,
SDL_CreateTextureFromSurface(renderer, this->surface()),
this->src(),
this->dst()
);
_mutex.unlock();
}