xmario/xSDL/xSprite.h

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#ifndef DEF_XSPRITE_H
#define DEF_XSPRITE_H
#include <string>
#include <vector>
#include <mutex>
#include "SDL.h"
#include "SDL_image.h"
#include "xDrawable.h"
#include "xApplication.h"
using namespace std;
class xSprite : public xDrawable{
public:
// color sprite
xSprite(const int rgba[]);
// image sprite
xSprite(const char *url);
// image with default clip
xSprite(const char *url, SDL_Rect clip);
virtual ~xSprite();
// replace surface
void setSurface(const int rgba[]); // color sprite
void setSurface(const char *url); // image sprite
void setSurface(SDL_Surface *t); // copy surface
// sets the sprite clip
void setClip(SDL_Rect clip);
// set projection into scene
void project(SDL_Rect dest);
// implement xDrawable
virtual void draw(SDL_Renderer* renderer) override;
private:
SDL_Surface* _surface = NULL;
SDL_Rect _clip;
SDL_Rect _projection;
mutex _mutex;
};
#endif