automate [func] but first edge only if matches
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91cd13c422
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1fbc440c58
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@ -12,38 +12,68 @@
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int browse(struct Automate pAutomate, const char* pString){
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unsigned int browse(struct Automate* pAutomate, const char* pString){
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/* [0] Initialize variables
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=========================================================*/
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unsigned int strIndex = 0; // String current char index
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unsigned int recursive;
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int c, len, i, l; // counters
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char* buffer = malloc(1);
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char* ptr = NULL;
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struct AutomateDot dotPtr;
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/* [1] For each char
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=========================================================*/
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c = 0; len = strlen(pString);
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buffer = realloc(buffer, len+1);
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pAutomate->dCurrent = 0;
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for( ; c < len ; c++ ){
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/* (1) Check if the current char can lead to a state
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---------------------------------------------------------*/
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/* (1) Check current state choices */
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i = 0; l = pAutomate.states[pAutomate.sCurrent].n;
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dotPtr = pAutomate->dot[pAutomate->dCurrent];
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i = 0; l = dotPtr.n;
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for( ; i < l ; i++ ){
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/* (2) If part of set */
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if( is_part(pString[strIndex], pAutomate.set[pAutomate.states[pAutomate.sCurrent].set[i]]) == 1 ){
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pAutomate.sCurrent = pAutomate.states[pAutomate.sCurrent].state[i];
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strIndex++;
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/* (2) If STRING match */
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if( dotPtr.type[i] == 0 ){
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ptr = pAutomate->sedge[dotPtr.edge[i]];
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strncpy(buffer, pString+strIndex, strlen(ptr));
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buffer[strlen(ptr)] = 0;
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if( strcmp(buffer, ptr) == 0 ){
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pAutomate->dCurrent = dotPtr.dot[i];
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strIndex += strlen(ptr);
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}
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}
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/* (3) If AUTOMATE match */
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else{
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recursive = browse(&pAutomate->aedge[dotPtr.edge[i]], pString+strIndex);
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if( pAutomate->aedge[dotPtr.edge[i]].dCurrent == pAutomate->aedge[dotPtr.edge[i]].dFinal ){
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printf("rec %d from '%s'\n", recursive, pString+strIndex);
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pAutomate->dCurrent = dotPtr.dot[i];
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strIndex += recursive;
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}
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}
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}
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}
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return pAutomate.sCurrent;
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free(buffer);
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return strIndex;
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}
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@ -129,15 +159,18 @@ struct Automate createAutomate(){
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/* [1] Create n values
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=========================================================*/
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automate.n_state = 0;
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automate.n_set = 0;
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automate.sCurrent = 0;
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automate.sFinal = 0;
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automate.dots = 0;
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automate.sedges = 0;
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automate.aedges = 0;
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automate.dCurrent = 0;
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automate.dFinal = 0;
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/* [2] First allocation
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=========================================================*/
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automate.states = malloc( 0 );
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automate.set = malloc( 0 );
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automate.dot = malloc( 0 );
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automate.sedge = malloc( 0 );
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automate.aedge = malloc( 0 );
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/* [3] Return initialized automate
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@ -147,87 +180,117 @@ struct Automate createAutomate(){
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char addState(struct Automate* pAutomate){
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char addDot(struct Automate* pAutomate){
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/* [0] Initialize variables
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=========================================================*/
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char index = pAutomate->n_state++;
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char index = pAutomate->dots++;
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/* [1] Reallocate memory for the state
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=========================================================*/
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pAutomate->states = realloc( pAutomate->states, sizeof(struct AutomateState) * pAutomate->n_state );
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pAutomate->dot = realloc( pAutomate->dot, sizeof(struct AutomateDot) * pAutomate->dots );
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/* [2] Allocate memory for the state data + initalize n
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/* [2] Allocate memory for the dot data + initalize n
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=========================================================*/
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pAutomate->states[index].n = 0;
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pAutomate->states[index].set = malloc( 0 );
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pAutomate->states[index].state = malloc( 0 );
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pAutomate->dot[index].n = 0;
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pAutomate->dot[index].type = malloc( 0 );
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pAutomate->dot[index].dot = malloc( 0 );
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pAutomate->dot[index].edge = malloc( 0 );
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/* [3] Set new state as final
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=========================================================*/
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pAutomate->sFinal = index;
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pAutomate->dFinal = index;
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return index;
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}
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char addSet(struct Automate* pAutomate, const char* pSet){
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char addStringTransition(struct Automate* pAutomate, const char* pSedge){
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/* [0] Initialize variables
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=========================================================*/
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char index = pAutomate->n_set++;
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char index = pAutomate->sedges++;
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/* [1] Add the set
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/* [1] Reallocate memory for sedge
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=========================================================*/
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/* (1) Reallocate memory for the set */
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pAutomate->set = realloc( pAutomate->set, sizeof(char*) * pAutomate->n_set );
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pAutomate->set[index] = realloc( pAutomate->set[index], strlen(pSet) + 1 );
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pAutomate->sedge = realloc(pAutomate->sedge, sizeof(char) * pAutomate->sedges );
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pAutomate->sedge[index] = malloc( strlen(pSedge)+1 );
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/* (2) Copy the set */
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strcpy(pAutomate->set[index], pSet);
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/* [2] Create the sedge
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=========================================================*/
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strcpy(pAutomate->sedge[index], pSedge);
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return index;
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}
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char addAutomateTransition(struct Automate* pAutomate, struct Automate* pAedge){
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/* [0] Initialize variables
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=========================================================*/
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char index = pAutomate->aedges++;
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/* [1] Reallocate memory for aedge
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=========================================================*/
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pAutomate->aedge = realloc(pAutomate->aedge, sizeof(struct Automate) * pAutomate->aedges );
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/* [2] Create the aedge
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=========================================================*/
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memcpy(&pAutomate->aedge[index], pAedge, sizeof(struct Automate));
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return index;
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}
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void linkStates(struct Automate* pAutomate, const unsigned int pIn, const unsigned int pOut, const char* pSet){
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void linkSEdge(struct Automate* pAutomate, const unsigned int pIn, const unsigned int pOut, const char pSedge){
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/* [0] Initialize variables
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=========================================================*/
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char c; // counter
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int setIndex = -1;
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char index = pAutomate->states[pIn].n++;
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char index = pAutomate->dot[pIn].n++;
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/* [1] Reallocate memory for link
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=========================================================*/
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pAutomate->states[pIn].set = realloc( pAutomate->states[pIn].set, pAutomate->states[pIn].n );
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pAutomate->states[pIn].state = realloc( pAutomate->states[pIn].state, pAutomate->states[pIn].n );
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pAutomate->dot[pIn].dot = realloc( pAutomate->dot[pIn].dot, pAutomate->dot[pIn].n );
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pAutomate->dot[pIn].type = realloc( pAutomate->dot[pIn].type, pAutomate->dot[pIn].n );
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pAutomate->dot[pIn].edge = realloc( pAutomate->dot[pIn].edge, pAutomate->dot[pIn].n );
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/* [2] Search for set in set list
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/* [2] Create the link
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=========================================================*/
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/* (1) Search for existing set */
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for( c = 0 ; c < pAutomate->n_set ; c++ )
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if( strcmp(pAutomate->set[c], pSet) == 0 )
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setIndex = c;
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pAutomate->dot[pIn].dot[index] = pOut;
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pAutomate->dot[pIn].type[index] = 0;
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pAutomate->dot[pIn].edge[index] = pSedge;
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/* (2) If not found, create one */
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if( setIndex == -1 )
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setIndex = addSet(pAutomate, pSet);
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}
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/* [3] Create the link
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void linkAEdge(struct Automate* pAutomate, const unsigned int pIn, const unsigned int pOut, const char pAedge){
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/* [0] Initialize variables
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=========================================================*/
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pAutomate->states[pIn].set[index] = setIndex;
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pAutomate->states[pIn].state[index] = pOut;
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char c; // counter
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char index = pAutomate->dot[pIn].n++;
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/* [1] Reallocate memory for link
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=========================================================*/
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pAutomate->dot[pIn].dot = realloc( pAutomate->dot[pIn].dot, pAutomate->dot[pIn].n );
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pAutomate->dot[pIn].type = realloc( pAutomate->dot[pIn].type, pAutomate->dot[pIn].n );
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pAutomate->dot[pIn].edge = realloc( pAutomate->dot[pIn].edge, pAutomate->dot[pIn].n );
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/* [2] Create the link
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=========================================================*/
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pAutomate->dot[pIn].dot[index] = pOut;
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pAutomate->dot[pIn].type[index] = 1;
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pAutomate->dot[pIn].edge[index] = pAedge;
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}
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@ -15,19 +15,24 @@
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#include <unistd.h>
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struct AutomateState{
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unsigned int n; // number of associations
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char* set; // list of set_id
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char* state; // list of state_id
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struct AutomateDot{
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char n; // number of edges
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char* type; // type of Transition (according to index) (0=string;1=automate)
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char* dot; // list of dot_id
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char* edge; // list of [sa]edge_id
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};
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struct Automate{
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struct AutomateState* states; // states
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char n_state; // Max state index
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char sCurrent; // current state index
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char sFinal; // final state index
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char n_set; // Max set index
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char** set; // list of sets
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char sedges; // Max sedge index
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char aedges; // Max aedge index
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char dots; // Max dot index
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struct AutomateDot* dot; // dots
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char** sedge; // string edges
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struct Automate* aedge; // automate edges
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char dCurrent; // current dot index
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char dFinal; // final dot index
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};
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* @return state<int> The final state we can browse to
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*
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*/
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int browse(struct Automate pAutomate, const char* pString);
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unsigned int browse(struct Automate* pAutomate, const char* pString);
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/* Builds an automate from a regexp
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@ -65,14 +70,15 @@
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*
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*/
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struct Automate createAutomate();
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// struct Automate clone(const struct Automate* pOriginal);
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/* Adds a state to an automate
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/* Adds a dot to an automate
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*
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* @return index<char> The created state index
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* @return index<char> The created dot index
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*
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*/
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char addState(struct Automate* pAutomate);
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char addDot(struct Automate* pAutomate);
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/* Adds a set to an automate
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*/
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char addSet(struct Automate* pAutomate, const char* pSet);
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char addStringTransition(struct Automate* pAutomate, const char* pSedge);
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char addAutomateTransition(struct Automate* pAutomate, struct Automate* pAedge);
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/* Adds a link between 2 states with a set
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*
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*/
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void linkStates(struct Automate* pAutomate, const unsigned int pIn, const unsigned int pOut, const char* pSet);
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void linkSEdge(struct Automate* pAutomate, const unsigned int pIn, const unsigned int pOut, const char pSedge);
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void linkAEdge(struct Automate* pAutomate, const unsigned int pIn, const unsigned int pOut, const char pAedge);
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42
src/linter.c
42
src/linter.c
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@ -22,32 +22,36 @@ int main(int argc, char* argv[]){
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/** TEST **/
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/** BUILD AUTOMATE **/
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// B = c*d
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struct Automate b = createAutomate();
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addDot(&b);
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addDot(&b);
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addStringTransition(&b, "c\0");
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addStringTransition(&b, "d\0");
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linkSEdge(&b, 0, 0, 0);
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linkSEdge(&b, 0, 1, 1);
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// A = a+B = a+c*d
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struct Automate a = createAutomate();
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addDot(&a);
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addDot(&a);
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addDot(&a);
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addStringTransition(&a, "a\0");
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addAutomateTransition(&a, &b);
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linkSEdge(&a, 0, 1, 0);
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linkSEdge(&a, 1, 1, 0);
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linkAEdge(&a, 1, 2, 0);
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addState(&a);
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addState(&a);
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addState(&a);
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addSet(&a, "ba\0");
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addSet(&a, "be\0");
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addSet(&a, "bi\0");
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linkStates(&a, 0, 1, "ba\0");
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linkStates(&a, 1, 1, "be\0");
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linkStates(&a, 1, 2, "bi\0");
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printf("browse 'aei' : %d\n", browse(a, "aei"));
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printf("browse 'bbb' : %d\n", browse(a, "bbb"));
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printf("browse 'abi' : %d\n", browse(a, "abi"));
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printf("browse 'abb' : %d\n", browse(a, "abb"));
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printf("browse 'i' : %d\n", browse(a, "i"));
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printf("browse 'b' : %d\n", browse(a, "b"));
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printf("browse 'acd' : %d ; finalState = %d\n", browse(&a, "acd"), a.dCurrent);
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printf("browse 'ad' : %d ; finalState = %d\n", browse(&a, "ad"), a.dCurrent);
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printf("browse 'acccd' : %d ; finalState = %d\n", browse(&a, "acccd"), a.dCurrent);
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printf("browse 'aaaacccd' : %d ; finalState = %d\n", browse(&a, "aaaacccd"), a.dCurrent);
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/* Build RegExp */
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// char regex[40] = "(a([abc](b+a)(b+e)+ahd)*(b+i)c)sd";
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char regex[40] = "(a[c(e[g(i+j)h]f)d]b)";
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buildFromRegExp(regex);
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// buildFromRegExp(regex);
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/** TEST **/
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{ /* [1] Check arguments
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