71 lines
1.3 KiB
C++
71 lines
1.3 KiB
C++
#ifndef DEF_SPRITE_H
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#define DEF_SPRITE_H
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/* [LIBS] Internes
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=========================================================*/
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#include "SDL.h"
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#include "SDL_image.h"
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#include <vector>
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#include <thread>
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/* [LIBS] Externes
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=========================================================*/
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/* [NS] Namespaces
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=========================================================*/
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using namespace std;
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class Sprite{
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public:
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Sprite(SDL_Rect r);
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Sprite(const int rgb[], SDL_Rect r);
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Sprite(const char url[], SDL_Rect r, SDL_Rect clip);
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void setImage(const char url[], int ox=0, int oy=0);
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// ~Sprite();
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void appendTo(SDL_Surface *dest);
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// GETTERS
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SDL_Surface *surface();
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private:
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SDL_Surface *_surface;
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SDL_Rect _rect;
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SDL_Rect _origin;
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};
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/* [AGGR] Groupement de Sprite
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=========================================================*/
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class SpriteGroup{
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public:
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SpriteGroup();
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void add(Sprite *s);
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void remove(Sprite *s);
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Sprite* get(int i);
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void appendTo(SDL_Surface *dest);
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thread *animate(SDL_Window *win, int t);
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private:
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vector<Sprite*> _sprites;
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thread *_animation;
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friend void SpriteGroupAnimation(SDL_Window *win, SpriteGroup *sg, int t);
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};
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/* [BODY] Inclusion du corps
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=========================================================*/
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#include "Sprite.cpp"
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#endif |