37 lines
1.3 KiB
C++
37 lines
1.3 KiB
C++
/* [CONSTRUCTOR] Construction d'un xMarioMario
|
|
=========================================================*/
|
|
xMarioMario::xMarioMario(xManager *m, int x, int y)
|
|
: xSpriteAnimation(
|
|
m,
|
|
"src/mario.png",
|
|
(SDL_Rect){
|
|
(int) (BLOC_SIZE*x+BLOC_SIZE*.1),
|
|
BLOC_SIZE*y,
|
|
(int) (BLOC_SIZE*.8),
|
|
BLOC_SIZE
|
|
}
|
|
){
|
|
|
|
|
|
// this->addFrame( (SDL_Rect){2, 0, 19, 29} );
|
|
// this->addFrame( (SDL_Rect){33, 0, 19, 29} );
|
|
// this->addFrame( (SDL_Rect){62, 0, 19, 29} );
|
|
// this->addFrame( (SDL_Rect){93, 0, 19, 29} );
|
|
// this->addFrame( (SDL_Rect){122, 0, 19, 29} );
|
|
// this->addFrame( (SDL_Rect){122, 0, 19, 29} );
|
|
// this->addFrame( (SDL_Rect){153, 0, 19, 29} );
|
|
// this->addFrame( (SDL_Rect){182, 0, 19, 29} );
|
|
// this->addFrame( (SDL_Rect){213, 0, 19, 29} );
|
|
this->addFrame( (SDL_Rect){238, 0, 19, 29} );
|
|
// this->addFrame( (SDL_Rect){269, 0, 19, 29} );
|
|
// this->addFrame( (SDL_Rect){298, 0, 19, 29} );
|
|
// this->addFrame( (SDL_Rect){329, 0, 19, 29} );
|
|
|
|
// /* (1) On definit les clip de chaque frame */
|
|
// this->addFrame( (SDL_Rect){21, 0, 18, 32} );
|
|
// this->addFrame( (SDL_Rect){42, 0, 18, 32} );
|
|
// this->addFrame( (SDL_Rect){63, 0, 18, 32} );
|
|
// this->addFrame( (SDL_Rect){82, 0, 18, 32} );
|
|
// this->addFrame( (SDL_Rect){103, 0, 18, 32} );
|
|
// this->addFrame( (SDL_Rect){125, 0, 18, 32} );
|
|
} |