241 lines
4.5 KiB
C++
241 lines
4.5 KiB
C++
/* [CONSTRUCTOR] Construction d'un xMarioMario
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=========================================================*/
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xMarioMario::xMarioMario(xManager *m, int x, int y)
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/* (1) Constructeur animation */
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: xSpriteAnimation(
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m,
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"src/mario.png",
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(SDL_Rect){
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(int) (BLOC_SIZE*x+BLOC_SIZE*.1),
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BLOC_SIZE*y,
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(int) (BLOC_SIZE*.8),
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BLOC_SIZE
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}
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),
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/* (2) Constructeur objet mobile */
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xMarioMobile(
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.25, // gravite
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0.3125, 1.25, // multiplicateur
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0.05, .09375, // acceleration
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0.021875, .009375, // decceleration
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0.003125, .00625, // min
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0.3125, 3.125 // max
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){
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this->setType("Mario");
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_left = false;
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_right = false;
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_up = false;
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_down = false;
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_jumps = 0;
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// Position frame par defaut
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_pos = "NR"; // bottom-center
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// On definit les frames de l'animation par defaut
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this->addFrame( (SDL_Rect){238, 0, 19, 29} );
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this->addFrame( (SDL_Rect){329, 0, 19, 29} );
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}
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bool xMarioMario::onFloor(){
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return _manager->hit((xSprite*)this, 0, 1);
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}
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bool xMarioMario::onWall(){
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return _manager->hit((xSprite*)this, 1, 0) || _manager->hit((xSprite*)this, -1, 0);
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}
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/* [SPREAD] Fonction a propager
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=========================================================*/
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vector<int> xMarioMario::spreadMove(int x, int y){
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return this->move(x, y);
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}
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void xMarioMario::spreadTurn(){
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/* (0) Variables utiles */
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bool left = _velocity[0] < 0; // si vers la gauche
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bool up = _velocity[1] < 0; // si vers le haut
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bool centerx = _velocity[0] == 0; // centre sur x
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bool centery = _velocity[1] == 0; // centre sur y
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/* (1) Vers le haut */
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if( up && !this->onFloor() ){
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/* (1.2) HAUT - CENTRE */
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if( centerx ){ // tc
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if( _pos != "TC" ){
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this->pull();
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this->clear();
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this->addFrame( (SDL_Rect){300, 0, 19, 29} );
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this->addFrame( (SDL_Rect){300, 0, 19, 29} );
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this->push(_index);
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_pos = "TC";
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return;
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}
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/* (1.1) HAUT - GAUCHE */
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}else if( left ){ // tl
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if( _pos != "TL" ){
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this->pull();
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this->clear();
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this->addFrame( (SDL_Rect){31, 0, 19, 29} );
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this->addFrame( (SDL_Rect){31, 0, 19, 29} );
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this->push(_index);
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_pos = "TL";
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return;
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}
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/* (1.2) HAUT - DROITE */
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}else{ // tr
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if( _pos != "TR" ){
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this->pull();
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this->clear();
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this->addFrame( (SDL_Rect){300, 0, 19, 29} );
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this->addFrame( (SDL_Rect){300, 0, 19, 29} );
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this->push(_index);
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_pos = "TR";
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return;
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}
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}
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/* (2) Vers le bas */
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}else if( !centery ){
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/* (2.2) BAS - CENTRE */
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if( centerx && !this->onFloor() ){ // bc
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if( _pos != "BC" ){
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// this->pull();
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// this->clear();
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// this->addFrame( (SDL_Rect){122, 160, 19, 29} );
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// this->addFrame( (SDL_Rect){122, 160, 19, 29} );
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// this->push(_index);
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// _pos = "BC";
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return;
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}
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/* (2.1) BAS - GAUCHE */
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}else if( left ){ // bl
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if( _pos != "BL" ){
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return;
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}
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/* (2.2) BAS - DROITE */
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}else{ // br
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if( _pos != "BR" ){
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return;
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}
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}
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/* (3) Droit */
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}else{
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/* (3.2) NORMAL - CENTRE */
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if( centerx ){ // nc
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if( _pos != "NR" ){
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this->pull();
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this->clear();
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this->addFrame( (SDL_Rect){238, 0, 19, 29} );
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this->addFrame( (SDL_Rect){329, 0, 19, 29} );
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this->push(_index);
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_pos = "NR";
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return;
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}
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/* (3.1) NORMAL - GAUCHE */
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}else if( left ){ // nl
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if( _pos != "NL" ){
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this->pull();
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this->clear();
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this->addFrame( (SDL_Rect){2, 0, 19, 29} );
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this->addFrame( (SDL_Rect){93, 0, 19, 29} );
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this->push(_index);
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_pos = "NL";
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return;
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}
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/* (3.2) NORMAL - DROITE */
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}else{ // nr
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if( _pos != "NR" ){
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this->pull();
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this->clear();
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this->addFrame( (SDL_Rect){238, 0, 19, 29} );
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this->addFrame( (SDL_Rect){329, 0, 19, 29} );
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this->push(_index);
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_pos = "NR";
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return;
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}
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}
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}
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}
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void xMarioMario::spreadUpdateVelocity(){
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if( _left ) this->velocity(-1, 0);
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else if( _right ) this->velocity(1, 0);
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// diminution de l'acceleration quand on lache <- ET ->
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else _velocity[0] *= ( 1 - _dec[0] );
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// Si touche haut
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if( _up ){
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// Si au sol et premier saut ou autre saut (pour la hauteur)
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if( this->onFloor() && _jumps == 0 || _jumps == 1 ){
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this->velocity(0, -1);
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_jumps++;
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}
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}else
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_jumps = 0;
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}
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void xMarioMario::spreadApplyGravity(){
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if( !this->onFloor() )
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_velocity[1] += _gravity;
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}
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/* [ONCOLLIDE] Gestion des collisions
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=========================================================*/
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void xMarioMario::onCollide(vector<int> from, xSprite* by){
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} |