118 lines
2.6 KiB
C++
118 lines
2.6 KiB
C++
/* [CONSTRUCTOR] Construction d'un xMarioGreenShell
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=========================================================*/
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xMarioMysteryBloc::xMarioMysteryBloc(xManager *m, int x, int y)
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: xSpriteAnimation(
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m,
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"src/myst_bloc.png",
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(SDL_Rect){BLOC_SIZE*x, BLOC_SIZE*y, BLOC_SIZE, BLOC_SIZE}
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){
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/* (2) On definit les clip de chaque frame */
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this->addFrame( (SDL_Rect){0, 0, 16, 16} );
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this->addFrame( (SDL_Rect){0, 16, 16, 16} );
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this->addFrame( (SDL_Rect){0, 32, 16, 16} );
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this->addFrame( (SDL_Rect){0, 48, 16, 16} );
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_defaultrect = _viewport;
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_lastjump = SDL_GetTicks();
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_jumps = 0;
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_active = true;
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}
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/* [JUMP] Animation d'activation (quand saut)
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=========================================================*/
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void xMarioMysteryBloc::jump(){
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if( !this->active() )
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return;
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if( _defaultrect.y == _viewport.y && SDL_GetTicks()-_lastjump > 300 ){
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_viewport.x = _defaultrect.x - _defaultrect.w*.1/2;
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_viewport.y = _defaultrect.y-10 - _defaultrect.h*.1/2;
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_viewport.w = _defaultrect.w * 1.1;
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_viewport.h = _defaultrect.h * 1.1;
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this->move(_viewport);
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_lastjump = SDL_GetTicks();
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_jumps++;
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if( _jumps >= 6 )
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this->active(false);
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}
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}
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/* [UNJUMP] Animation d'activation (quand saut)
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=========================================================*/
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void xMarioMysteryBloc::unjump(){
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if( _defaultrect.y != _viewport.y && SDL_GetTicks()-_lastjump > 100 ){
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_viewport.x = _defaultrect.x;
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_viewport.y = _defaultrect.y;
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_viewport.w = _defaultrect.w;
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_viewport.h = _defaultrect.h;
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this->move(_viewport);
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_lastjump = SDL_GetTicks();
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}
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}
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/* [ACTIVE] Retourne l'etat du bouton
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=========================================================*/
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bool xMarioMysteryBloc::active(){
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return _active;
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}
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/* [ACTIVE] Gestion du caractere "actif" du bouton
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=========================================================*/
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void xMarioMysteryBloc::active(bool active){
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_active = active;
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if( active ){
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_frames.clear();
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// for( int i = 0 ; i < _frames.size() ; i++ )
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// _frames.erase(_frames.begin()+i);
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this->pull();
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this->addFrame( (SDL_Rect){0, 0, 16, 16} );
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this->addFrame( (SDL_Rect){0, 16, 16, 16} );
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this->addFrame( (SDL_Rect){0, 32, 16, 16} );
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this->addFrame( (SDL_Rect){0, 48, 16, 16} );
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// On ajoute au rendu
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this->start(_index, _timeout, _flags);
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}else{
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_frames.clear();
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// for( int i = 0 ; i < _frames.size() ; i++ )
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// _frames.erase(_frames.begin()+i);
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this->stop();
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this->addFrame( (SDL_Rect){0, 64, 16, 16} );
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this->addFrame( (SDL_Rect){0, 64, 16, 16} );
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this->addFrame( (SDL_Rect){0, 64, 16, 16} );
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this->addFrame( (SDL_Rect){0, 64, 16, 16} );
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// On ajoute au rendu
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this->push(_index);
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}
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} |