#ifndef DEF_XSDL_H #define DEF_XSDL_H /* [LIBS] Internes =========================================================*/ #include "SDL.h" #include "SDL_image.h" #include #include #include #include /* [DEF] Definitions basiques =========================================================*/ #define SPRITE_ANIM_ONCE 0x1 #define SPRITE_ANIM_INFINITE 0x10 #define SPRITE_ANIM_REVERSE 0x100 /* [NS] Namespace =========================================================*/ using namespace std; /* [HEADERS] Inclusion des .h des sous-libs =========================================================*/ #include "xSDL/xManager.h" #include "xSDL/xSprite.h" #include "xSDL/xSpriteGroup.h" #include "xSDL/xSpriteAnimation.h" /* [BODIES] Inclusion des .cpp des sous-libs =========================================================*/ #include "xSDL/xManager.cpp" #include "xSDL/xSprite.cpp" #include "xSDL/xSpriteGroup.cpp" #include "xSDL/xSpriteAnimation.cpp" #endif