/* [CONSTRUCTOR] Construction d'un xMarioGreenShell =========================================================*/ xMarioMysteryBloc::xMarioMysteryBloc(xManager *m, int x, int y, int nb) : xMarioBreakableBloc( m, "src/myst_bloc.png", x, y, nb ){ this->setType("mystery-bloc"); /* (2) On definit les clip de chaque frame */ this->addFrame( (SDL_Rect){0, 0, 16, 16} ); this->addFrame( (SDL_Rect){0, 16, 16, 16} ); this->addFrame( (SDL_Rect){0, 32, 16, 16} ); this->addFrame( (SDL_Rect){0, 48, 16, 16} ); } /* [ACTIVE] Gestion du caractere "actif" du bouton =========================================================*/ void xMarioMysteryBloc::active(bool active){ _active = active; if( active ){ this->pull(); this->clear(); this->addFrame( (SDL_Rect){0, 0, 16, 16} ); this->addFrame( (SDL_Rect){0, 16, 16, 16} ); this->addFrame( (SDL_Rect){0, 32, 16, 16} ); this->addFrame( (SDL_Rect){0, 48, 16, 16} ); // On ajoute au rendu this->push(_index); }else{ this->pull(); this->clear(); this->addFrame( (SDL_Rect){0, 64, 16, 16} ); this->addFrame( (SDL_Rect){0, 64, 16, 16} ); this->addFrame( (SDL_Rect){0, 64, 16, 16} ); this->addFrame( (SDL_Rect){0, 64, 16, 16} ); // On ajoute au rendu this->push(_index); } }