Piece& PieceFactory::create(PIECE_TYPE t, int x, int y){ Piece *p; switch(t){ case ROI: p = new Roi(x, y); break; case REINE: p = new Reine(x, y); break; case CAVALIER: p = new Cavalier(x, y); break; case FOU: p = new Fou(x, y); break; case TOUR: p = new Tour(x, y); break; case PION: p = new Pion(x, y); break; } return *p; }