Correction bugs + onCollide() gestion collisions sur chaque sprite
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cb1dc22b9c
commit
e23608b1a7
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@ -40,17 +40,17 @@ int main(int argc, char* argv[]) {
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btmcenter.push("bottom-center");
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xMarioGrass floattcenter(mgr, (SDL_Rect){5, 2, 5, 5} );
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floattcenter.push("float-center");
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// xMarioGrass floattcenter(mgr, (SDL_Rect){14, 20-5, 1, 1} );
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// floattcenter.push("float-top");
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/* [3] Gestion des animations (blocs animes)
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=========================================================*/
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// On cree une coquille verte
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// xMarioGreenShell gs(mgr, 5, 20-3);
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// gs.push("green-sheel");
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// gs.start(100, SPRITE_ANIM_INFINITE);
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xMarioGreenShell gs(mgr, 5, 20-3);
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gs.push("green-sheel");
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gs.start(100, SPRITE_ANIM_INFINITE);
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// On cree une brique
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xMarioBrick mbr1(mgr, 4, 20-6);
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@ -126,18 +126,17 @@ int main(int argc, char* argv[]) {
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mario->moveFromVelocity();
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if( mgr->hit("mystery-bloc", 0, 1) ) mb.jump();
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else mb.unjump();
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// if( mgr->hit("mystery-bloc", 0, 1) ) mb.jump();
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// else mb.unjump();
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if( mgr->hit("mystery-bloc2", 0, 1) ) mb1.jump();
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else mb1.unjump();
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// if( mgr->hit("mystery-bloc2", 0, 1) ) mb1.jump();
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// else mb1.unjump();
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if( mgr->hit("mystery-bloc3", 0, 1) ) mb2.jump();
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else mb2.unjump();
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// if( mgr->hit("mystery-bloc3", 0, 1) ) mb2.jump();
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// else mb2.unjump();
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if( mgr->hit("mystery-bloc4", 0, 1) ) mb3.jump();
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else mb3.unjump();
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// if( mgr->hit("mystery-bloc4", 0, 1) ) mb3.jump();
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// else mb3.unjump();
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mgr->manageFps(); // Gestion des FPS (speed)
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mgr->update(); // Mise a jour du rendu
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BIN
SDL#4/main.o
BIN
SDL#4/main.o
Binary file not shown.
Binary file not shown.
After Width: | Height: | Size: 142 KiB |
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@ -6,6 +6,7 @@ xMarioMysteryBloc::xMarioMysteryBloc(xManager *m, int x, int y)
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"src/myst_bloc.png",
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(SDL_Rect){BLOC_SIZE*x, BLOC_SIZE*y, BLOC_SIZE, BLOC_SIZE}
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){
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this->setType("mystery-bloc");
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/* (2) On definit les clip de chaque frame */
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this->addFrame( (SDL_Rect){0, 0, 16, 16} );
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@ -31,12 +32,7 @@ void xMarioMysteryBloc::jump(){
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if( _defaultrect.y == _dst.y && SDL_GetTicks()-_lastjump > 300 ){
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_dst.x = _defaultrect.x;
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_dst.y = _defaultrect.y-10;
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_dst.w = _defaultrect.w;
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_dst.h = _defaultrect.h;
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this->move(_dst);
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this->move(0, -10);
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_lastjump = SDL_GetTicks();
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@ -51,14 +47,9 @@ void xMarioMysteryBloc::jump(){
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/* [UNJUMP] Animation d'activation (quand saut)
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=========================================================*/
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void xMarioMysteryBloc::unjump(){
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if( _defaultrect.y != _dst.y && SDL_GetTicks()-_lastjump > 100 ){
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if( (_defaultrect.y-10) == _dst.y && SDL_GetTicks()-_lastjump > 100 ){
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_dst.x = _defaultrect.x;
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_dst.y = _defaultrect.y;
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_dst.w = _defaultrect.w;
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_dst.h = _defaultrect.h;
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this->move(_dst);
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this->move(0, 10);
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_lastjump = SDL_GetTicks();
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}
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@ -112,3 +103,14 @@ void xMarioMysteryBloc::active(bool active){
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}
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/* [ONCOLLIDE] Gestion des collisions
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=========================================================*/
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void xMarioMysteryBloc::onCollide(vector<int> from, xSprite* by){
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/* (1) Saut de mario */
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if( by->getType() == "Mario" && from[1] == 1 )
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cout << "JUMP JUMP" << endl;
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}
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@ -7,6 +7,10 @@
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public:
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xMarioMysteryBloc(xManager *manager, int x, int y); // Spritesheet avec taille de chaque sprite
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// Surcharge parent
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void onCollide(vector<int> from, xSprite* by);
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void jump(); // Effectue l'animation d'activation
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void unjump(); // Effectue l'animation d'activation
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@ -19,6 +23,7 @@
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Uint32 _lastjump;
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SDL_Rect _defaultrect;
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};
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#endif
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@ -24,10 +24,13 @@ xMarioGrass::xMarioGrass(xManager *m, SDL_Rect rect){
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// On cree une copie du spritesheet
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this->add( new xSprite(_manager, _spritesheet) );
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// On definit le tyoe
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_sprites[index]->setType("Grass");
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// TOP-LEFT
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if( x == xMin && y == yMin ){
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this->get(index)->dimensions(
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_sprites[index]->dimensions(
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(SDL_Rect){BLOC_SIZE*x, BLOC_SIZE*y, BLOC_SIZE, BLOC_SIZE},
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(SDL_Rect){137, 99, 16, 16}
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);
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@ -35,7 +38,7 @@ xMarioGrass::xMarioGrass(xManager *m, SDL_Rect rect){
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// TOP RIGHT
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else if( x == xMax && y == yMin ){
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this->get(index)->dimensions(
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_sprites[index]->dimensions(
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(SDL_Rect){BLOC_SIZE*x, BLOC_SIZE*y, BLOC_SIZE, BLOC_SIZE},
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(SDL_Rect){171, 99, 16, 16}
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);
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@ -43,7 +46,7 @@ xMarioGrass::xMarioGrass(xManager *m, SDL_Rect rect){
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// BOTTOM LEFT
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else if( x == xMin && y == yMax ){
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this->get(index)->dimensions(
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_sprites[index]->dimensions(
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(SDL_Rect){BLOC_SIZE*x, BLOC_SIZE*y, BLOC_SIZE, BLOC_SIZE},
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(SDL_Rect){137, 133, 16, 16}
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);
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@ -51,7 +54,7 @@ xMarioGrass::xMarioGrass(xManager *m, SDL_Rect rect){
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// BOTTOM RIGHT
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else if( x == xMax && y == yMax ){
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this->get(index)->dimensions(
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_sprites[index]->dimensions(
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(SDL_Rect){BLOC_SIZE*x, BLOC_SIZE*y, BLOC_SIZE, BLOC_SIZE},
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(SDL_Rect){171, 133, 16, 16}
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);
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@ -59,7 +62,7 @@ xMarioGrass::xMarioGrass(xManager *m, SDL_Rect rect){
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// LEFT
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else if( x == xMin ){
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this->get(index)->dimensions(
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_sprites[index]->dimensions(
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(SDL_Rect){BLOC_SIZE*x, BLOC_SIZE*y, BLOC_SIZE, BLOC_SIZE},
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(SDL_Rect){137, 116, 16, 16}
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);
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@ -67,7 +70,7 @@ xMarioGrass::xMarioGrass(xManager *m, SDL_Rect rect){
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// RIGHT
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else if( x == xMax ){
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this->get(index)->dimensions(
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_sprites[index]->dimensions(
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(SDL_Rect){BLOC_SIZE*x, BLOC_SIZE*y, BLOC_SIZE, BLOC_SIZE},
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(SDL_Rect){171, 116, 16, 16}
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);
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@ -75,7 +78,7 @@ xMarioGrass::xMarioGrass(xManager *m, SDL_Rect rect){
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// TOP
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else if( y == yMin ){
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this->get(index)->dimensions(
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_sprites[index]->dimensions(
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(SDL_Rect){BLOC_SIZE*x, BLOC_SIZE*y, BLOC_SIZE, BLOC_SIZE},
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(SDL_Rect){154, 99, 16, 16}
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);
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@ -83,7 +86,7 @@ xMarioGrass::xMarioGrass(xManager *m, SDL_Rect rect){
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// BOTTOM
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else if( y == yMax ){
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this->get(index)->dimensions(
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_sprites[index]->dimensions(
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(SDL_Rect){BLOC_SIZE*x, BLOC_SIZE*y, BLOC_SIZE, BLOC_SIZE},
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(SDL_Rect){137, 184, 16, 16}
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);
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@ -91,7 +94,7 @@ xMarioGrass::xMarioGrass(xManager *m, SDL_Rect rect){
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// INSIDE
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else{
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this->get(index)->dimensions(
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_sprites[index]->dimensions(
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(SDL_Rect){BLOC_SIZE*x, BLOC_SIZE*y, BLOC_SIZE, BLOC_SIZE},
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(SDL_Rect){137, 167, 16, 16}
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);
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@ -4,12 +4,18 @@ xMarioGreenShell::xMarioGreenShell(xManager *m, int x, int y)
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: xSpriteAnimation(
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m,
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"src/mario_crop.png",
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(SDL_Rect){BLOC_SIZE*x, BLOC_SIZE*y, BLOC_SIZE, BLOC_SIZE}
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(SDL_Rect){
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(int)( BLOC_SIZE*x+BLOC_SIZE*.1 ),
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(int)( BLOC_SIZE*y+BLOC_SIZE*.3 ),
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(int)( BLOC_SIZE*.8 ),
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(int)( BLOC_SIZE*.7 )
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}
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){
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_type = "green-shell";
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/* (2) On definit les clip de chaque frame */
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this->addFrame( (SDL_Rect){4*19, 210, 20, 20} );
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this->addFrame( (SDL_Rect){5*19, 210, 20, 20} );
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this->addFrame( (SDL_Rect){6*19, 210, 20, 20} );
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this->addFrame( (SDL_Rect){7*19, 210, 20, 20} );
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this->addFrame( (SDL_Rect){79, 213, 16, 16} );
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this->addFrame( (SDL_Rect){98, 213, 16, 16} );
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this->addFrame( (SDL_Rect){116, 213, 16, 16} );
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this->addFrame( (SDL_Rect){135, 213, 16, 16} );
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}
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@ -11,6 +11,7 @@ xMarioMario::xMarioMario(xManager *m, int x, int y)
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BLOC_SIZE
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}
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){
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this->setType("Mario");
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_left = false;
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_right = false;
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@ -27,7 +28,7 @@ xMarioMario::xMarioMario(xManager *m, int x, int y)
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_velocity[0] = 0.0;
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_mult[0] = 10;
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_dec[0] = .7;
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_acc[0] = .6;
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_acc[0] = 1.6;
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_min_vel[0] = 0.1;
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_max_vel[0] = 10;
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@ -35,7 +36,7 @@ xMarioMario::xMarioMario(xManager *m, int x, int y)
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_velocity[1] = 0.0;
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_mult[1] = 50;
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_dec[1] = .3;
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_acc[1] = 2;
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_acc[1] = 3;
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_min_vel[1] = 0.2;
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_max_vel[1] = 100;
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@ -52,15 +53,10 @@ xMarioMario::xMarioMario(xManager *m, int x, int y)
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void xMarioMario::moveFromVelocity(){
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/* (1) Si aucune collision, on deplace */
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vector<int> after = this->move(_velocity[0], _velocity[1]);
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vector<int> after;
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after = this->move(_velocity[0], _velocity[1]);
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// if( _velocity[0] != after[2] && after[0] != 0 )
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// cerr << "collision from " << ((after[0]==1)?"right":"left") << " at " << (_dst.x+after[2]) << endl;
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// if( _velocity[1] != after[3] && after[1] != 0 )
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// cerr << "collision from " << ((after[1]==1)?"bottom":"top") << " at " << (_dst.y+after[3]) <<endl;
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/* (2) On modifie la velocite en fonction des collisions */
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_velocity[0] = (double) after[2];
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_velocity[1] = (double) after[3];
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@ -92,9 +88,14 @@ void xMarioMario::moveFromVelocity(){
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/* (6) Gestion de la gravite */
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// TROUBLE
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// TROUBLE
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// TROUBLE
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if( !this->onFloor() )
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this->move(0, _gravity);
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// TROUBLE
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// TROUBLE
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// TROUBLE
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/* (7) Si velocite sous borne min, on met a 0 */
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if( abs(_velocity[0]) < _min_vel[0] ) // sur x
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@ -146,15 +147,15 @@ void xMarioMario::velocity(double x, double y){
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/* (1) Gestion velocite axe X */
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if( sameway_x ) // Si meme sens, on accelere
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_velocity[0] *= (1+_acc[0]);
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_velocity[0] *= _acc[0];
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else
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_velocity[0] += x * _mult[0];
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/* (2) Gestion velocite axe Y */
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if( sameway_y ) // Si meme sens, on accelere
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_velocity[1] *= (1+_acc[1]);
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_velocity[1] *= _acc[1];
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else
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_velocity[1] += y * _mult[1];
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_velocity[1] += (y>0) ? y : y * _mult[1];
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/* (3) On borne la velocite aux max */
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@ -250,13 +251,13 @@ void xMarioMario::turn(){
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/* (2.2) BAS - CENTRE */
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if( centerx && !this->onFloor() ){ // bc
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if( _pos != "BC" ){
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this->pull();
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this->clear();
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this->addFrame( (SDL_Rect){122, 160, 19, 29} );
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this->addFrame( (SDL_Rect){122, 160, 19, 29} );
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this->push(_index);
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// this->pull();
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// this->clear();
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// this->addFrame( (SDL_Rect){122, 160, 19, 29} );
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// this->addFrame( (SDL_Rect){122, 160, 19, 29} );
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// this->push(_index);
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_pos = "BC";
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// _pos = "BC";
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return;
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}
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@ -328,3 +329,20 @@ void xMarioMario::turn(){
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}
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}
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/* [ONCOLLIDE] Gestion des collisions
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=========================================================*/
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void xMarioMario::onCollide(vector<int> from, xSprite* by){
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/* (1) Mort par carapace */
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if( by->getType() == "green-shell" && from[0] != 0 )
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cout << "MORT" << endl;
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/* (2) Casse la carapace */
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if( by->getType() == "green-shell" && from[1] == -1 )
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by->pull();
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}
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@ -15,6 +15,9 @@
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public:
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xMarioMario(xManager *manager, int x, int y); // Spritesheet avec taille de chaque sprite
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// Surcharge parent
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void onCollide(vector<int> from, xSprite* by);
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void moveFromVelocity();
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// Changement de frames en fonction du mouvement
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@ -227,6 +227,15 @@ bool xManager::hit(xSprite* current, int movex, int movey){
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a.x += movex;
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a.y += movey;
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// Contiendra le sens de collision
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vector<int> collideFrom;
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collideFrom.push_back( (movex!=0) ? (int)( movex / abs(movex) ) : 0 );
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collideFrom.push_back( (movey!=0) ? (int)( movey / abs(movey) ) : 0 );
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vector<int> collideTo;
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collideTo.push_back( -collideFrom[0] );
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collideTo.push_back( -collideFrom[1] );
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/* (2) On regarde si en dehors de la fenetre */
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if( (a.x < _winrect.x ) // Inclus a droite
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@ -234,6 +243,7 @@ bool xManager::hit(xSprite* current, int movex, int movey){
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|| (a.y < _winrect.y ) // Inclus en haut
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|| (a.y+a.h > _winrect.y+_winrect.h ) // Inclus en bas
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){
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cerr << _indexes[xIndex] << " collide with WINDOW" << endl;
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_mutex_hit.unlock();
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return true;
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}
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@ -248,14 +258,17 @@ bool xManager::hit(xSprite* current, int movex, int movey){
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// On verifie que le sprite n'entre pas en collision
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if( this->collide(a, *(_sprites[i])->dst()) ){
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// DEBUG
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// if( i != 35 )
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// cerr << "locked by sprite " << i << endl;
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// On lance les listeners de collision
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_sprites[i]->onCollide(collideFrom, current);
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current->onCollide(collideTo, _sprites[i]);
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_debug = *(_sprites[i])->dst();
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// _debug = (SDL_Rect){547-1, 531-1, 2, 2};
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// cout << "YES collision" << endl;
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// if( i != 35 )
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// cerr << "COLLISION with" << _indexes[i] << " with under " << (*(_sprites[i])->dst()).y+(*(_sprites[i])->dst()).h-a.y << endl;
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_mutex_hit.unlock();
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return true;
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}
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@ -10,6 +10,8 @@ xSprite::~xSprite(){
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/* [CONSTRUCTOR] Construction de la surface vide
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=========================================================*/
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xSprite::xSprite(xManager *m){
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_type = "basic";
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_manager = m;
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SDL_DestroyTexture(_texture);
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@ -21,6 +23,8 @@ xSprite::xSprite(xManager *m){
|
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/* [CONSTRUCTOR] Construction de la surface avec couleur
|
||||
=========================================================*/
|
||||
xSprite::xSprite(xManager *m, const int rgb[]){
|
||||
_type = "basic";
|
||||
|
||||
_manager = m;
|
||||
_texture = NULL;
|
||||
|
||||
|
@ -45,6 +49,7 @@ xSprite::xSprite(xManager *m, const int rgb[]){
|
|||
/* [CONSTRUCTOR] Construction de la surface avec image
|
||||
=========================================================*/
|
||||
xSprite::xSprite(xManager *m, const char *url){
|
||||
_type = "basic";
|
||||
|
||||
_manager = m;
|
||||
_texture = NULL;
|
||||
|
@ -60,6 +65,8 @@ xSprite::xSprite(xManager *m, const char *url){
|
|||
/* [CONSTRUCTOR] Constructions avec copie de texture
|
||||
=========================================================*/
|
||||
xSprite::xSprite(xManager *m, SDL_Texture *t){
|
||||
_type = "basic";
|
||||
|
||||
_manager = m;
|
||||
_texture = t;
|
||||
|
||||
|
@ -132,6 +139,10 @@ vector<int> xSprite::move(int x, int y){
|
|||
/* (2) Tant qu'on peut bouger (ni x ni y ne vaut 0) */
|
||||
while( incrx!=0 || incry!=0 ){
|
||||
|
||||
result[2] = incrx;
|
||||
result[3] = incry;
|
||||
|
||||
|
||||
/* (3) Si on peut aller a la destination */
|
||||
if( !_manager->hit(this, incrx, incry) ){
|
||||
_dst.x += incrx;
|
||||
|
@ -171,14 +182,40 @@ vector<int> xSprite::move(int x, int y){
|
|||
}
|
||||
|
||||
// retour
|
||||
result[2] = incrx;
|
||||
result[3] = incry;
|
||||
|
||||
_mutex_move.unlock();
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
/* [ONCOLLIDE] Action en cas de collision
|
||||
=========================================================*/
|
||||
void xSprite::onCollide(vector<int> from, xSprite* by){
|
||||
|
||||
if( from[0] == 0 && from[1] == 0 )
|
||||
return;
|
||||
|
||||
|
||||
cerr << _type << " collided with " << by->_type << " from ";
|
||||
|
||||
if( from[0] != 0 )
|
||||
cerr << ((from[0]==1)?"right":"left") << endl;
|
||||
|
||||
if( from[1] != 0 )
|
||||
cerr << ((from[1]==1)?"bottom":"top") << endl;
|
||||
}
|
||||
|
||||
|
||||
/* [GETTYPE] Retourne le type de sprite
|
||||
=========================================================*/
|
||||
string xSprite::getType(){ return _type; }
|
||||
|
||||
|
||||
/* [SETTYPE] Modifie le type de sprite
|
||||
=========================================================*/
|
||||
void xSprite::setType(string newtype){ _type = newtype; }
|
||||
|
||||
|
||||
|
||||
|
||||
/* [DIMENSIONS] Definition des dimensions par defaut
|
||||
|
|
|
@ -15,6 +15,12 @@
|
|||
vector<int> move(SDL_Rect newpos); // Deplace le sprite
|
||||
vector<int> move(int x, int y); // Deplace le sprite
|
||||
|
||||
// Action en cas de collision
|
||||
virtual void onCollide(vector<int> from, xSprite* by);
|
||||
|
||||
string getType(); // renvoie le type de sprite
|
||||
void setType(string newtype); // modifie le type de sprite
|
||||
|
||||
void dimensions(); // Dimensions par defaut
|
||||
void dimensions(SDL_Rect r); // Dimensions sortie
|
||||
void dimensions(SDL_Rect r, SDL_Rect clip); // Dimensions in/out
|
||||
|
@ -33,6 +39,8 @@
|
|||
SDL_Rect *src();
|
||||
|
||||
protected:
|
||||
string _type;
|
||||
|
||||
xManager *_manager;
|
||||
SDL_Texture *_texture;
|
||||
|
||||
|
|
Loading…
Reference in New Issue