103 lines
2.1 KiB
C++
103 lines
2.1 KiB
C++
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/* [CONSTRUCTOR] Construction d'un xMarioGreenShell
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=========================================================*/
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xMarioBreakableBloc::xMarioBreakableBloc(xManager *m, const char *url, int x, int y, int nb)
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: xSpriteAnimation(
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m,
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url,
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(SDL_Rect){BLOC_SIZE*x, BLOC_SIZE*y, BLOC_SIZE, BLOC_SIZE}
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){
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this->setType("breakable-bloc");
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/* (1) On initialise les attributs */
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_auto_unjump = NULL;
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_defaultrect = _dst;
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_lastjump = SDL_GetTicks();
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_jumps = 0;
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_active = true;
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_nb_jumps = nb;
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}
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/* [ANIMATIONTHREAD] Gestion de la fin de l'animation
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=========================================================*/
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void xUnjumpProcess(xMarioBreakableBloc *mb){
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usleep(1000 * 100); // 100ms
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mb->unjump();
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}
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/* [JUMP] Animation d'activation (quand saut)
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=========================================================*/
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void xMarioBreakableBloc::jump(){
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if( !this->active() )
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return;
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if( _defaultrect.y == _dst.y && SDL_GetTicks()-_lastjump > 100 ){
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this->move(0, -5);
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// Gestion du thread pour fin d'animation
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if( _auto_unjump != NULL)
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delete _auto_unjump;
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_auto_unjump = NULL;
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_auto_unjump = new thread(xUnjumpProcess, this);
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_auto_unjump->detach();
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_lastjump = SDL_GetTicks();
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_jumps++;
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if( _jumps >= _nb_jumps )
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this->active(false);
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}
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}
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/* [UNJUMP] Animation d'activation (quand saut)
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=========================================================*/
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void xMarioBreakableBloc::unjump(){
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if( (_defaultrect.y-5) == _dst.y ){
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this->move(0, 5);
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_lastjump = SDL_GetTicks();
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}
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}
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/* [ACTIVE] Retourne l'etat du bouton
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=========================================================*/
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bool xMarioBreakableBloc::active(){
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return _active;
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}
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/* [ACTIVE] Gestion du caractere "actif" du bouton
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=========================================================*/
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void xMarioBreakableBloc::active(bool active){
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_active = active;
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}
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/* [ONCOLLIDE] Gestion des collisions
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=========================================================*/
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void xMarioBreakableBloc::onCollide(vector<int> from, xSprite* by){
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/* (1) Saut de mario */
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if( by->getType() == "Mario" && from[1] == -1 )
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this->jump();
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}
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