lab.cpp/SDL#4/err.log

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INDEX: bottom-left0 AT 0
(-32,576) -> (32, 32)
INDEX: bottom-left1 AT 1
(0,576) -> (32, 32)
INDEX: bottom-left2 AT 2
(32,576) -> (32, 32)
INDEX: bottom-left3 AT 3
(64,576) -> (32, 32)
INDEX: bottom-left4 AT 4
(96,576) -> (32, 32)
INDEX: bottom-left5 AT 5
(128,576) -> (32, 32)
INDEX: bottom-left6 AT 6
(160,576) -> (32, 32)
INDEX: bottom-left7 AT 7
(192,576) -> (32, 32)
INDEX: bottom-left8 AT 8
(224,576) -> (32, 32)
INDEX: bottom-left9 AT 9
(256,576) -> (32, 32)
INDEX: bottom-left10 AT 10
(-32,608) -> (32, 32)
INDEX: bottom-left11 AT 11
(0,608) -> (32, 32)
INDEX: bottom-left12 AT 12
(32,608) -> (32, 32)
INDEX: bottom-left13 AT 13
(64,608) -> (32, 32)
INDEX: bottom-left14 AT 14
(96,608) -> (32, 32)
INDEX: bottom-left15 AT 15
(128,608) -> (32, 32)
INDEX: bottom-left16 AT 16
(160,608) -> (32, 32)
INDEX: bottom-left17 AT 17
(192,608) -> (32, 32)
INDEX: bottom-left18 AT 18
(224,608) -> (32, 32)
INDEX: bottom-left19 AT 19
(256,608) -> (32, 32)
INDEX: bottom-left20 AT 20
(-32,640) -> (32, 32)
INDEX: bottom-left21 AT 21
(0,640) -> (32, 32)
INDEX: bottom-left22 AT 22
(32,640) -> (32, 32)
INDEX: bottom-left23 AT 23
(64,640) -> (32, 32)
INDEX: bottom-left24 AT 24
(96,640) -> (32, 32)
INDEX: bottom-left25 AT 25
(128,640) -> (32, 32)
INDEX: bottom-left26 AT 26
(160,640) -> (32, 32)
INDEX: bottom-left27 AT 27
(192,640) -> (32, 32)
INDEX: bottom-left28 AT 28
(224,640) -> (32, 32)
INDEX: bottom-left29 AT 29
(256,640) -> (32, 32)
INDEX: bottom-center0 AT 30
(384,576) -> (32, 32)
INDEX: bottom-center1 AT 31
(416,576) -> (32, 32)
INDEX: bottom-center2 AT 32
(448,576) -> (32, 32)
INDEX: bottom-center3 AT 33
(480,576) -> (32, 32)
INDEX: bottom-center4 AT 34
(512,576) -> (32, 32)
INDEX: bottom-center5 AT 35
(544,576) -> (32, 32)
INDEX: bottom-center6 AT 36
(576,576) -> (32, 32)
INDEX: bottom-center7 AT 37
(608,576) -> (32, 32)
INDEX: bottom-center8 AT 38
(640,576) -> (32, 32)
INDEX: bottom-center9 AT 39
(672,576) -> (32, 32)
INDEX: bottom-center10 AT 40
(384,608) -> (32, 32)
INDEX: bottom-center11 AT 41
(416,608) -> (32, 32)
INDEX: bottom-center12 AT 42
(448,608) -> (32, 32)
INDEX: bottom-center13 AT 43
(480,608) -> (32, 32)
INDEX: bottom-center14 AT 44
(512,608) -> (32, 32)
INDEX: bottom-center15 AT 45
(544,608) -> (32, 32)
INDEX: bottom-center16 AT 46
(576,608) -> (32, 32)
INDEX: bottom-center17 AT 47
(608,608) -> (32, 32)
INDEX: bottom-center18 AT 48
(640,608) -> (32, 32)
INDEX: bottom-center19 AT 49
(672,608) -> (32, 32)
INDEX: bottom-center20 AT 50
(384,640) -> (32, 32)
INDEX: bottom-center21 AT 51
(416,640) -> (32, 32)
INDEX: bottom-center22 AT 52
(448,640) -> (32, 32)
INDEX: bottom-center23 AT 53
(480,640) -> (32, 32)
INDEX: bottom-center24 AT 54
(512,640) -> (32, 32)
INDEX: bottom-center25 AT 55
(544,640) -> (32, 32)
INDEX: bottom-center26 AT 56
(576,640) -> (32, 32)
INDEX: bottom-center27 AT 57
(608,640) -> (32, 32)
INDEX: bottom-center28 AT 58
(640,640) -> (32, 32)
INDEX: bottom-center29 AT 59
(672,640) -> (32, 32)
INDEX: float-center0 AT 60
(160,64) -> (32, 32)
INDEX: float-center1 AT 61
(192,64) -> (32, 32)
INDEX: float-center2 AT 62
(224,64) -> (32, 32)
INDEX: float-center3 AT 63
(256,64) -> (32, 32)
INDEX: float-center4 AT 64
(288,64) -> (32, 32)
INDEX: float-center5 AT 65
(160,96) -> (32, 32)
INDEX: float-center6 AT 66
(192,96) -> (32, 32)
INDEX: float-center7 AT 67
(224,96) -> (32, 32)
INDEX: float-center8 AT 68
(256,96) -> (32, 32)
INDEX: float-center9 AT 69
(288,96) -> (32, 32)
INDEX: float-center10 AT 70
(160,128) -> (32, 32)
INDEX: float-center11 AT 71
(192,128) -> (32, 32)
INDEX: float-center12 AT 72
(224,128) -> (32, 32)
INDEX: float-center13 AT 73
(256,128) -> (32, 32)
INDEX: float-center14 AT 74
(288,128) -> (32, 32)
INDEX: float-center15 AT 75
(160,160) -> (32, 32)
INDEX: float-center16 AT 76
(192,160) -> (32, 32)
INDEX: float-center17 AT 77
(224,160) -> (32, 32)
INDEX: float-center18 AT 78
(256,160) -> (32, 32)
INDEX: float-center19 AT 79
(288,160) -> (32, 32)
INDEX: float-center20 AT 80
(160,192) -> (32, 32)
INDEX: float-center21 AT 81
(192,192) -> (32, 32)
INDEX: float-center22 AT 82
(224,192) -> (32, 32)
INDEX: float-center23 AT 83
(256,192) -> (32, 32)
INDEX: float-center24 AT 84
(288,192) -> (32, 32)
INDEX: brick1 AT 85
(128,448) -> (32, 32)
INDEX: mystery-bloc AT 86
(160,448) -> (32, 32)
INDEX: brick2 AT 87
(192,448) -> (32, 32)
INDEX: mystery-bloc2 AT 88
(480,448) -> (32, 32)
INDEX: mystery-bloc3 AT 89
(544,480) -> (32, 32)
INDEX: mystery-bloc4 AT 90
(608,512) -> (32, 32)
INDEX: mario AT 91
(547,544) -> (25, 32)
y -> -35
locked by sprite 89
locked by sprite 89
locked by sprite 89
>>> not locked <<<
collision Y -> -35 to 0
>>> not locked <<<
y -> -67.2
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
>>> not locked <<<
collision Y -> -67.2 to 0
>>> not locked <<<
y -> -13.3
>>> not locked <<<
collision Y -> -13.3 to 0
>>> not locked <<<
y -> -9.1
>>> not locked <<<
collision Y -> -9.1 to 0
>>> not locked <<<
y -> -6.3
>>> not locked <<<
collision Y -> -6.3 to 0
>>> not locked <<<
y -> -4.2
>>> not locked <<<
collision Y -> -4.2 to 0
>>> not locked <<<
y -> -2.8
>>> not locked <<<
collision Y -> -2.8 to 0
>>> not locked <<<
y -> -1.4
>>> not locked <<<
collision Y -> -1.4 to 0
>>> not locked <<<
y -> -0.7
y -> -35
locked by sprite 89
locked by sprite 89
locked by sprite 89
>>> not locked <<<
collision Y -> -35 to 0
>>> not locked <<<
y -> -67.2
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
>>> not locked <<<
collision Y -> -67.2 to 0
>>> not locked <<<
y -> -13.3
>>> not locked <<<
collision Y -> -13.3 to 0
>>> not locked <<<
y -> -9.1
>>> not locked <<<
collision Y -> -9.1 to 0
>>> not locked <<<
y -> -6.3
>>> not locked <<<
collision Y -> -6.3 to 0
>>> not locked <<<
y -> -4.2
>>> not locked <<<
collision Y -> -4.2 to 0
>>> not locked <<<
y -> -2.8
>>> not locked <<<
collision Y -> -2.8 to 0
>>> not locked <<<
y -> -1.4
>>> not locked <<<
collision Y -> -1.4 to 0
>>> not locked <<<
y -> -0.7
y -> -35
locked by sprite 89
locked by sprite 89
locked by sprite 89
>>> not locked <<<
collision Y -> -35 to 0
>>> not locked <<<
y -> -67.2
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
>>> not locked <<<
collision Y -> -67.2 to 0
>>> not locked <<<
y -> -13.3
>>> not locked <<<
collision Y -> -13.3 to 0
>>> not locked <<<
y -> -9.1
>>> not locked <<<
collision Y -> -9.1 to 0
>>> not locked <<<
y -> -6.3
>>> not locked <<<
collision Y -> -6.3 to 0
>>> not locked <<<
y -> -4.2
>>> not locked <<<
collision Y -> -4.2 to 0
>>> not locked <<<
y -> -2.8
>>> not locked <<<
collision Y -> -2.8 to 0
>>> not locked <<<
y -> -1.4
>>> not locked <<<
collision Y -> -1.4 to 0
>>> not locked <<<
y -> -0.7
y -> -35
locked by sprite 89
locked by sprite 89
locked by sprite 89
>>> not locked <<<
collision Y -> -35 to 0
>>> not locked <<<
y -> -67.2
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
>>> not locked <<<
collision Y -> -67.2 to 0
>>> not locked <<<
y -> -13.3
>>> not locked <<<
collision Y -> -13.3 to 0
>>> not locked <<<
y -> -9.1
>>> not locked <<<
collision Y -> -9.1 to 0
>>> not locked <<<
y -> -6.3
>>> not locked <<<
collision Y -> -6.3 to 0
>>> not locked <<<
y -> -4.2
>>> not locked <<<
collision Y -> -4.2 to 0
>>> not locked <<<
y -> -2.8
>>> not locked <<<
collision Y -> -2.8 to 0
>>> not locked <<<
y -> -1.4
>>> not locked <<<
collision Y -> -1.4 to 0
>>> not locked <<<
y -> -0.7
y -> -35
locked by sprite 89
locked by sprite 89
locked by sprite 89
>>> not locked <<<
collision Y -> -35 to 0
>>> not locked <<<
y -> -67.2
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
>>> not locked <<<
collision Y -> -67.2 to 0
>>> not locked <<<
y -> -13.3
>>> not locked <<<
collision Y -> -13.3 to 0
>>> not locked <<<
y -> -9.1
>>> not locked <<<
collision Y -> -9.1 to 0
>>> not locked <<<
y -> -6.3
>>> not locked <<<
collision Y -> -6.3 to 0
>>> not locked <<<
y -> -4.2
>>> not locked <<<
collision Y -> -4.2 to 0
>>> not locked <<<
y -> -2.8
>>> not locked <<<
collision Y -> -2.8 to 0
>>> not locked <<<
y -> -1.4
>>> not locked <<<
collision Y -> -1.4 to 0
>>> not locked <<<
y -> -0.7
y -> -35
locked by sprite 89
locked by sprite 89
locked by sprite 89
>>> not locked <<<
collision Y -> -35 to 0
>>> not locked <<<
y -> -67.2
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
>>> not locked <<<
collision Y -> -67.2 to 0
>>> not locked <<<
y -> -13.3
>>> not locked <<<
collision Y -> -13.3 to 0
>>> not locked <<<
y -> -9.1
>>> not locked <<<
collision Y -> -9.1 to 0
>>> not locked <<<
y -> -6.3
>>> not locked <<<
collision Y -> -6.3 to 0
>>> not locked <<<
y -> -4.2
>>> not locked <<<
collision Y -> -4.2 to 0
>>> not locked <<<
y -> -2.8
>>> not locked <<<
collision Y -> -2.8 to 0
>>> not locked <<<
y -> -1.4
>>> not locked <<<
collision Y -> -1.4 to 0
>>> not locked <<<
y -> -0.7
y -> -35
locked by sprite 89
locked by sprite 89
locked by sprite 89
>>> not locked <<<
collision Y -> -35 to 0
>>> not locked <<<
y -> -67.2
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
>>> not locked <<<
collision Y -> -67.2 to 0
>>> not locked <<<
y -> -13.3
>>> not locked <<<
collision Y -> -13.3 to 0
>>> not locked <<<
y -> -9.1
>>> not locked <<<
collision Y -> -9.1 to 0
>>> not locked <<<
y -> -6.3
>>> not locked <<<
collision Y -> -6.3 to 0
>>> not locked <<<
y -> -4.2
>>> not locked <<<
collision Y -> -4.2 to 0
>>> not locked <<<
y -> -2.8
>>> not locked <<<
collision Y -> -2.8 to 0
>>> not locked <<<
y -> -1.4
>>> not locked <<<
collision Y -> -1.4 to 0
>>> not locked <<<
y -> -0.7
y -> -35
locked by sprite 89
locked by sprite 89
locked by sprite 89
>>> not locked <<<
collision Y -> -35 to 0
>>> not locked <<<
y -> -67.2
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
>>> not locked <<<
collision Y -> -67.2 to 0
>>> not locked <<<
y -> -13.3
>>> not locked <<<
collision Y -> -13.3 to 0
>>> not locked <<<
y -> -9.1
>>> not locked <<<
collision Y -> -9.1 to 0
>>> not locked <<<
y -> -6.3
>>> not locked <<<
collision Y -> -6.3 to 0
>>> not locked <<<
y -> -4.2
>>> not locked <<<
collision Y -> -4.2 to 0
>>> not locked <<<
y -> -2.8
>>> not locked <<<
collision Y -> -2.8 to 0
>>> not locked <<<
y -> -1.4
>>> not locked <<<
collision Y -> -1.4 to 0
>>> not locked <<<
y -> -0.7
y -> -35
locked by sprite 89
locked by sprite 89
locked by sprite 89
>>> not locked <<<
collision Y -> -35 to 0
>>> not locked <<<
y -> -67.2
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
>>> not locked <<<
collision Y -> -67.2 to 0
>>> not locked <<<
y -> -13.3
>>> not locked <<<
collision Y -> -13.3 to 0
>>> not locked <<<
y -> -9.1
>>> not locked <<<
collision Y -> -9.1 to 0
>>> not locked <<<
y -> -6.3
>>> not locked <<<
collision Y -> -6.3 to 0
>>> not locked <<<
y -> -4.2
>>> not locked <<<
collision Y -> -4.2 to 0
>>> not locked <<<
y -> -2.8
>>> not locked <<<
collision Y -> -2.8 to 0
>>> not locked <<<
y -> -1.4
>>> not locked <<<
collision Y -> -1.4 to 0
>>> not locked <<<
y -> -0.7
y -> -35
locked by sprite 89
locked by sprite 89
locked by sprite 89
>>> not locked <<<
collision Y -> -35 to 0
>>> not locked <<<
y -> -67.2
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
>>> not locked <<<
collision Y -> -67.2 to 0
>>> not locked <<<
y -> -13.3
>>> not locked <<<
collision Y -> -13.3 to 0
>>> not locked <<<
y -> -9.1
>>> not locked <<<
collision Y -> -9.1 to 0
>>> not locked <<<
y -> -6.3
>>> not locked <<<
collision Y -> -6.3 to 0
>>> not locked <<<
y -> -4.2
>>> not locked <<<
collision Y -> -4.2 to 0
>>> not locked <<<
y -> -2.8
>>> not locked <<<
collision Y -> -2.8 to 0
>>> not locked <<<
y -> -1.4
>>> not locked <<<
collision Y -> -1.4 to 0
>>> not locked <<<
y -> -0.7
y -> -35
locked by sprite 89
locked by sprite 89
locked by sprite 89
>>> not locked <<<
collision Y -> -35 to 0
>>> not locked <<<
y -> -67.2
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
>>> not locked <<<
collision Y -> -67.2 to 0
>>> not locked <<<
y -> -13.3
>>> not locked <<<
collision Y -> -13.3 to 0
>>> not locked <<<
y -> -9.1
>>> not locked <<<
collision Y -> -9.1 to 0
>>> not locked <<<
y -> -6.3
>>> not locked <<<
collision Y -> -6.3 to 0
>>> not locked <<<
y -> -4.2
>>> not locked <<<
collision Y -> -4.2 to 0
>>> not locked <<<
y -> -2.8
>>> not locked <<<
collision Y -> -2.8 to 0
>>> not locked <<<
y -> -1.4
>>> not locked <<<
collision Y -> -1.4 to 0
>>> not locked <<<
y -> -0.7
y -> -35
locked by sprite 89
locked by sprite 89
locked by sprite 89
>>> not locked <<<
collision Y -> -35 to 0
>>> not locked <<<
y -> -67.2
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
>>> not locked <<<
collision Y -> -67.2 to 0
>>> not locked <<<
y -> -13.3
>>> not locked <<<
collision Y -> -13.3 to 0
>>> not locked <<<
y -> -9.1
>>> not locked <<<
collision Y -> -9.1 to 0
>>> not locked <<<
y -> -6.3
>>> not locked <<<
collision Y -> -6.3 to 0
>>> not locked <<<
y -> -4.2
>>> not locked <<<
collision Y -> -4.2 to 0
>>> not locked <<<
y -> -2.8
>>> not locked <<<
collision Y -> -2.8 to 0
>>> not locked <<<
y -> -1.4
>>> not locked <<<
collision Y -> -1.4 to 0
>>> not locked <<<
y -> -0.7
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 34
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 34
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 34
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 33
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 33
x -> -3
>>> not locked <<<
collision X -> -3 to 0
locked by sprite 33
x -> -0.9
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 33
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 32
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 32
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 32
x -> -3
>>> not locked <<<
collision X -> -3 to 0
locked by sprite 32
x -> -0.9
locked by sprite 32
locked by sprite 32
locked by sprite 32
locked by sprite 32
locked by sprite 32
locked by sprite 32
locked by sprite 32
locked by sprite 32
locked by sprite 32
locked by sprite 32
locked by sprite 32
locked by sprite 32
x -> 10
>>> not locked <<<
collision X -> 10 to 0
locked by sprite 32
x -> 10
>>> not locked <<<
collision X -> 10 to 0
locked by sprite 32
x -> 10
>>> not locked <<<
collision X -> 10 to 0
locked by sprite 33
x -> 10
>>> not locked <<<
collision X -> 10 to 0
locked by sprite 33
x -> 3
>>> not locked <<<
collision X -> 3 to 0
locked by sprite 33
x -> 0.9
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
y -> -35
>>> not locked <<<
collision Y -> -35 to 0
>>> not locked <<<
y -> -70
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
>>> not locked <<<
collision Y -> -70 to 0
>>> not locked <<<
y -> -33.6
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
>>> not locked <<<
collision Y -> -33.6 to 0
>>> not locked <<<
y -> -13.3
>>> not locked <<<
collision Y -> -13.3 to 0
>>> not locked <<<
y -> -9.1
>>> not locked <<<
collision Y -> -9.1 to 0
>>> not locked <<<
y -> -6.3
>>> not locked <<<
collision Y -> -6.3 to 0
>>> not locked <<<
y -> -4.2
>>> not locked <<<
collision Y -> -4.2 to 0
>>> not locked <<<
y -> -2.8
>>> not locked <<<
collision Y -> -2.8 to 0
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
>>> not locked <<<
y -> -1.4
>>> not locked <<<
collision Y -> -1.4 to 0
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
>>> not locked <<<
y -> -0.7
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
locked by sprite 33
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 33
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 32
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 32
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 32
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 31
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 31
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 31
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 30
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 30
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 30
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 30
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 30
locked by sprite 30
x -> -10
y -> -35
>>> not locked <<<
collision X -> -10 to 0
collision Y -> -35 to 0
>>> not locked <<<
x -> -10
y -> -70
>>> not locked <<<
collision X -> -10 to 0
collision Y -> -70 to 0
>>> not locked <<<
x -> -10
y -> -49
>>> not locked <<<
collision X -> -10 to 0
collision Y -> -49 to 0
>>> not locked <<<
x -> -10
y -> -34.3
>>> not locked <<<
collision X -> -10 to 0
collision Y -> -34.3 to 0
>>> not locked <<<
x -> -10
y -> -23.8
>>> not locked <<<
collision X -> -10 to 0
collision Y -> -23.8 to 0
>>> not locked <<<
x -> -10
y -> -16.1
>>> not locked <<<
collision X -> -10 to 0
collision Y -> -16.1 to 0
>>> not locked <<<
x -> -10
y -> -11.2
>>> not locked <<<
collision X -> -10 to 0
collision Y -> -11.2 to 0
>>> not locked <<<
x -> -10
y -> -7.7
>>> not locked <<<
collision X -> -10 to 0
collision Y -> -7.7 to 0
>>> not locked <<<
x -> -10
y -> -4.9
>>> not locked <<<
collision X -> -10 to 0
collision Y -> -4.9 to 0
>>> not locked <<<
x -> -10
y -> -2.8
>>> not locked <<<
collision X -> -10 to 0
collision Y -> -2.8 to 0
>>> not locked <<<
x -> -10
y -> -1.4
>>> not locked <<<
collision X -> -10 to 0
collision Y -> -1.4 to 0
>>> not locked <<<
x -> -10
y -> -0.7
>>> not locked <<<
collision X -> -10 to 0
>>> not locked <<<
x -> -10
>>> not locked <<<
collision X -> -10 to 0
>>> not locked <<<
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 8
locked by sprite 8
locked by sprite 8
locked by sprite 8
locked by sprite 8
locked by sprite 8
locked by sprite 8
locked by sprite 8
locked by sprite 8
locked by sprite 8
locked by sprite 8
locked by sprite 8
locked by sprite 8
locked by sprite 8
>>> not locked <<<
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 8
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 7
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 7
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 7
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 6
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 6
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 6
x -> -3
>>> not locked <<<
collision X -> -3 to 0
locked by sprite 6
x -> -0.9
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
x -> 10
>>> not locked <<<
collision X -> 10 to 0
locked by sprite 6
x -> 10
>>> not locked <<<
collision X -> 10 to 0
locked by sprite 6
x -> 10
>>> not locked <<<
collision X -> 10 to 0
locked by sprite 6
x -> 10
>>> not locked <<<
collision X -> 10 to 0
locked by sprite 7
x -> 10
>>> not locked <<<
collision X -> 10 to 0
locked by sprite 7
x -> 3
>>> not locked <<<
collision X -> 3 to 0
locked by sprite 7
x -> 0.9
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
y -> -35
>>> not locked <<<
collision Y -> -35 to 0
>>> not locked <<<
y -> -70
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
>>> not locked <<<
collision Y -> -70 to 0
>>> not locked <<<
y -> -33.6
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
>>> not locked <<<
collision Y -> -33.6 to 0
>>> not locked <<<
y -> -13.3
>>> not locked <<<
collision Y -> -13.3 to 0
>>> not locked <<<
y -> -9.1
>>> not locked <<<
collision Y -> -9.1 to 0
>>> not locked <<<
y -> -6.3
>>> not locked <<<
collision Y -> -6.3 to 0
>>> not locked <<<
y -> -4.2
>>> not locked <<<
collision Y -> -4.2 to 0
>>> not locked <<<
y -> -2.8
>>> not locked <<<
collision Y -> -2.8 to 0
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
>>> not locked <<<
y -> -1.4
>>> not locked <<<
collision Y -> -1.4 to 0
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
>>> not locked <<<
y -> -0.7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
y -> -35
>>> not locked <<<
collision Y -> -35 to 0
>>> not locked <<<
y -> -70
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
>>> not locked <<<
collision Y -> -70 to 0
>>> not locked <<<
y -> -33.6
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
locked by sprite 87
>>> not locked <<<
collision Y -> -33.6 to 0
>>> not locked <<<
y -> -13.3
>>> not locked <<<
collision Y -> -13.3 to 0
>>> not locked <<<
y -> -9.1
>>> not locked <<<
collision Y -> -9.1 to 0
>>> not locked <<<
y -> -6.3
>>> not locked <<<
collision Y -> -6.3 to 0
>>> not locked <<<
y -> -4.2
>>> not locked <<<
collision Y -> -4.2 to 0
>>> not locked <<<
y -> -2.8
>>> not locked <<<
collision Y -> -2.8 to 0
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
>>> not locked <<<
y -> -1.4
>>> not locked <<<
collision Y -> -1.4 to 0
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
>>> not locked <<<
y -> -0.7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 7
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 7
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 6
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 6
x -> -3
>>> not locked <<<
collision X -> -3 to 0
locked by sprite 6
x -> -0.9
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
y -> -35
>>> not locked <<<
collision Y -> -35 to 0
>>> not locked <<<
y -> -70
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
>>> not locked <<<
collision Y -> -70 to 0
>>> not locked <<<
y -> -33.6
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
>>> not locked <<<
collision Y -> -33.6 to 0
>>> not locked <<<
y -> -13.3
>>> not locked <<<
collision Y -> -13.3 to 0
>>> not locked <<<
y -> -9.1
>>> not locked <<<
collision Y -> -9.1 to 0
>>> not locked <<<
y -> -6.3
>>> not locked <<<
collision Y -> -6.3 to 0
>>> not locked <<<
y -> -4.2
>>> not locked <<<
collision Y -> -4.2 to 0
>>> not locked <<<
y -> -2.8
>>> not locked <<<
collision Y -> -2.8 to 0
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
>>> not locked <<<
y -> -1.4
>>> not locked <<<
collision Y -> -1.4 to 0
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
>>> not locked <<<
y -> -0.7
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
y -> -35
>>> not locked <<<
collision Y -> -35 to 0
>>> not locked <<<
y -> -70
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
>>> not locked <<<
collision Y -> -70 to 0
>>> not locked <<<
y -> -33.6
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
>>> not locked <<<
collision Y -> -33.6 to 0
>>> not locked <<<
y -> -13.3
>>> not locked <<<
collision Y -> -13.3 to 0
>>> not locked <<<
y -> -9.1
>>> not locked <<<
collision Y -> -9.1 to 0
>>> not locked <<<
y -> -6.3
>>> not locked <<<
collision Y -> -6.3 to 0
>>> not locked <<<
y -> -4.2
>>> not locked <<<
collision Y -> -4.2 to 0
>>> not locked <<<
y -> -2.8
>>> not locked <<<
collision Y -> -2.8 to 0
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
>>> not locked <<<
y -> -1.4
>>> not locked <<<
collision Y -> -1.4 to 0
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
>>> not locked <<<
y -> -0.7
locked by sprite 6
locked by sprite 6
locked by sprite 6
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 6
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 5
locked by sprite 5
x -> -10
y -> -35
>>> not locked <<<
collision X -> -10 to 0
collision Y -> -35 to 0
>>> not locked <<<
x -> -10
y -> -70
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
>>> not locked <<<
collision X -> -10 to 0
collision Y -> -70 to 0
>>> not locked <<<
x -> -10
y -> -33.6
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
>>> not locked <<<
collision X -> -10 to 0
collision Y -> -33.6 to 0
>>> not locked <<<
x -> -3
y -> -13.3
>>> not locked <<<
collision X -> -3 to 0
collision Y -> -13.3 to 0
>>> not locked <<<
x -> -0.9
y -> -9.1
>>> not locked <<<
collision Y -> -9.1 to 0
>>> not locked <<<
y -> -6.3
>>> not locked <<<
collision Y -> -6.3 to 0
>>> not locked <<<
y -> -4.2
>>> not locked <<<
collision Y -> -4.2 to 0
>>> not locked <<<
y -> -2.8
>>> not locked <<<
collision Y -> -2.8 to 0
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
>>> not locked <<<
y -> -1.4
>>> not locked <<<
collision Y -> -1.4 to 0
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
>>> not locked <<<
y -> -0.7
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
locked by sprite 4
y -> -35
>>> not locked <<<
collision Y -> -35 to 0
>>> not locked <<<
x -> 10
y -> -70
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
>>> not locked <<<
collision X -> 10 to 0
collision Y -> -70 to 0
>>> not locked <<<
x -> 10
y -> -33.6
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
locked by sprite 85
>>> not locked <<<
collision X -> 10 to 0
collision Y -> -33.6 to 0
>>> not locked <<<
x -> 10
y -> -13.3
>>> not locked <<<
collision X -> 10 to 0
collision Y -> -13.3 to 0
>>> not locked <<<
x -> 10
y -> -9.1
>>> not locked <<<
collision X -> 10 to 0
collision Y -> -9.1 to 0
>>> not locked <<<
x -> 3
y -> -6.3
>>> not locked <<<
collision X -> 3 to 0
collision Y -> -6.3 to 0
>>> not locked <<<
x -> 0.9
y -> -4.2
>>> not locked <<<
collision Y -> -4.2 to 0
>>> not locked <<<
y -> -2.8
>>> not locked <<<
collision Y -> -2.8 to 0
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
>>> not locked <<<
y -> -1.4
>>> not locked <<<
collision Y -> -1.4 to 0
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
>>> not locked <<<
y -> -0.7
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
locked by sprite 6
y -> -35
>>> not locked <<<
collision Y -> -35 to 0
>>> not locked <<<
x -> 10
y -> -70
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
>>> not locked <<<
collision X -> 10 to 0
collision Y -> -70 to 0
>>> not locked <<<
x -> 10
y -> -33.6
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
locked by sprite 86
>>> not locked <<<
collision X -> 10 to 0
collision Y -> -33.6 to 0
>>> not locked <<<
x -> 10
y -> -13.3
>>> not locked <<<
collision X -> 10 to 0
collision Y -> -13.3 to 0
>>> not locked <<<
x -> 10
y -> -9.1
>>> not locked <<<
collision X -> 10 to 0
collision Y -> -9.1 to 0
>>> not locked <<<
x -> 3
y -> -6.3
>>> not locked <<<
collision X -> 3 to 0
collision Y -> -6.3 to 0
>>> not locked <<<
x -> 0.9
y -> -4.2
>>> not locked <<<
collision Y -> -4.2 to 0
>>> not locked <<<
y -> -2.8
>>> not locked <<<
collision Y -> -2.8 to 0
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
>>> not locked <<<
y -> -1.4
>>> not locked <<<
collision Y -> -1.4 to 0
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
>>> not locked <<<
y -> -0.7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
locked by sprite 7
x -> 10
>>> not locked <<<
collision X -> 10 to 0
locked by sprite 7
x -> 10
>>> not locked <<<
collision X -> 10 to 0
locked by sprite 8
x -> 10
>>> not locked <<<
collision X -> 10 to 0
locked by sprite 8
x -> 10
>>> not locked <<<
collision X -> 10 to 0
locked by sprite 8
x -> 10
>>> not locked <<<
collision X -> 10 to 0
locked by sprite 8
x -> 10
>>> not locked <<<
collision X -> 10 to 0
locked by sprite 9
locked by sprite 9
x -> 10
y -> -35
>>> not locked <<<
collision X -> 10 to 0
collision Y -> -35 to 0
>>> not locked <<<
x -> 10
y -> -70
>>> not locked <<<
collision X -> 10 to 0
collision Y -> -70 to 0
>>> not locked <<<
x -> 10
y -> -49
>>> not locked <<<
collision X -> 10 to 0
collision Y -> -49 to 0
>>> not locked <<<
x -> 10
y -> -34.3
>>> not locked <<<
collision X -> 10 to 0
collision Y -> -34.3 to 0
>>> not locked <<<
x -> 10
y -> -23.8
>>> not locked <<<
collision X -> 10 to 0
collision Y -> -23.8 to 0
>>> not locked <<<
x -> 10
y -> -16.1
>>> not locked <<<
collision X -> 10 to 0
collision Y -> -16.1 to 0
>>> not locked <<<
x -> 10
y -> -11.2
>>> not locked <<<
collision X -> 10 to 0
collision Y -> -11.2 to 0
>>> not locked <<<
x -> 10
y -> -7.7
>>> not locked <<<
collision X -> 10 to 0
collision Y -> -7.7 to 0
>>> not locked <<<
x -> 10
y -> -4.9
>>> not locked <<<
collision X -> 10 to 0
collision Y -> -4.9 to 0
>>> not locked <<<
x -> 10
y -> -2.8
>>> not locked <<<
collision X -> 10 to 0
collision Y -> -2.8 to 0
>>> not locked <<<
x -> 10
y -> -1.4
>>> not locked <<<
collision X -> 10 to 0
collision Y -> -1.4 to 0
>>> not locked <<<
x -> 10
y -> -0.7
>>> not locked <<<
collision X -> 10 to 0
>>> not locked <<<
x -> 10
>>> not locked <<<
collision X -> 10 to 0
>>> not locked <<<
x -> 10
>>> not locked <<<
collision X -> 10 to 0
locked by sprite 30
locked by sprite 30
locked by sprite 30
locked by sprite 30
locked by sprite 30
locked by sprite 30
locked by sprite 30
locked by sprite 30
locked by sprite 30
locked by sprite 30
locked by sprite 30
locked by sprite 30
locked by sprite 30
locked by sprite 30
>>> not locked <<<
x -> 10
>>> not locked <<<
collision X -> 10 to 0
locked by sprite 30
x -> 10
>>> not locked <<<
collision X -> 10 to 0
locked by sprite 31
x -> 10
>>> not locked <<<
collision X -> 10 to 0
locked by sprite 31
x -> 10
>>> not locked <<<
collision X -> 10 to 0
locked by sprite 31
x -> 10
>>> not locked <<<
collision X -> 10 to 0
locked by sprite 32
x -> 10
>>> not locked <<<
collision X -> 10 to 0
locked by sprite 32
locked by sprite 32
x -> 10
y -> -35
>>> not locked <<<
collision X -> 10 to 0
collision Y -> -35 to 0
>>> not locked <<<
x -> 10
y -> -70
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
>>> not locked <<<
collision X -> 10 to 0
collision Y -> -70 to 0
>>> not locked <<<
x -> 10
y -> -33.6
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
locked by sprite 88
>>> not locked <<<
collision X -> 10 to 0
collision Y -> -33.6 to 0
>>> not locked <<<
x -> 10
y -> -13.3
>>> not locked <<<
collision X -> 10 to 0
collision Y -> -13.3 to 0
>>> not locked <<<
x -> 10
y -> -9.1
>>> not locked <<<
collision X -> 10 to 0
collision Y -> -9.1 to 0
>>> not locked <<<
x -> 10
y -> -6.3
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
locked by sprite 89
>>> not locked <<<
collision X -> 10 to 0
collision Y -> -6.3 to 0
>>> not locked <<<
x -> 8
y -> -4.2
>>> not locked <<<
collision X -> 8 to 0
collision Y -> -4.2 to 0
>>> not locked <<<
x -> 10
y -> -2.8
>>> not locked <<<
collision X -> 10 to 0
collision Y -> -2.8 to 0
locked by sprite 34
locked by sprite 34
locked by sprite 34
locked by sprite 34
locked by sprite 34
locked by sprite 34
locked by sprite 34
locked by sprite 34
locked by sprite 34
locked by sprite 34
locked by sprite 34
locked by sprite 34
locked by sprite 34
locked by sprite 34
locked by sprite 34
locked by sprite 34
>>> not locked <<<
x -> 10
y -> -1.4
>>> not locked <<<
collision X -> 10 to 0
collision Y -> -1.4 to 0
>>> not locked <<<
x -> 10
y -> -0.7
>>> not locked <<<
collision X -> 10 to 0
x -> 10
>>> not locked <<<
collision X -> 10 to 0
x -> 10
>>> not locked <<<
collision X -> 10 to 0
locked by sprite 36
x -> 10
>>> not locked <<<
collision X -> 10 to 0
locked by sprite 36
x -> 10
locked by sprite 91
>>> not locked <<<
collision X -> 10 to 0
locked by sprite 36
x -> 10
>>> not locked <<<
collision X -> 10 to 0
locked by sprite 36
locked by sprite 36
x -> 10
y -> -35
locked by sprite 90
locked by sprite 90
locked by sprite 90
locked by sprite 90
locked by sprite 90
locked by sprite 90
locked by sprite 90
locked by sprite 90
locked by sprite 90
locked by sprite 90
locked by sprite 90
locked by sprite 90
locked by sprite 90
locked by sprite 90
locked by sprite 90
locked by sprite 90
locked by sprite 90
locked by sprite 90
locked by sprite 90
locked by sprite 90
locked by sprite 90
locked by sprite 90
locked by sprite 90
locked by sprite 90
locked by sprite 90
>>> not locked <<<
collision X -> 10 to 0
collision Y -> -35 to 0
locked by sprite 37
locked by sprite 37
locked by sprite 37
locked by sprite 37
locked by sprite 37
locked by sprite 37
locked by sprite 37
locked by sprite 37
locked by sprite 37
>>> not locked <<<
x -> 10
y -> -21
locked by sprite 90
locked by sprite 90
locked by sprite 90
locked by sprite 90
locked by sprite 90
locked by sprite 90
locked by sprite 90
locked by sprite 90
locked by sprite 90
locked by sprite 90
locked by sprite 90
>>> not locked <<<
collision X -> 10 to 0
collision Y -> -21 to 0
locked by sprite 37
locked by sprite 37
locked by sprite 37
locked by sprite 37
locked by sprite 37
locked by sprite 37
locked by sprite 37
locked by sprite 37
locked by sprite 37
>>> not locked <<<
x -> 10
y -> -7
>>> not locked <<<
collision X -> 10 to 0
collision Y -> -7 to 0
locked by sprite 37
locked by sprite 37
locked by sprite 37
locked by sprite 37
locked by sprite 37
locked by sprite 37
locked by sprite 37
locked by sprite 37
locked by sprite 37
locked by sprite 37
locked by sprite 37
locked by sprite 37
>>> not locked <<<
x -> 10
y -> -4.9
>>> not locked <<<
collision X -> 10 to 0
collision Y -> -4.9 to 0
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
>>> not locked <<<
x -> 3
y -> -2.8
>>> not locked <<<
collision X -> 3 to 0
collision Y -> -2.8 to 0
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
>>> not locked <<<
x -> 0.9
y -> -1.4
>>> not locked <<<
collision Y -> -1.4 to 0
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
>>> not locked <<<
y -> -0.7
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
locked by sprite 38
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 38
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 37
x -> -10
locked by sprite 91
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 37
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 37
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 36
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 36
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 36
x -> -10
>>> not locked <<<
collision X -> -10 to 0
x -> -10
>>> not locked <<<
collision X -> -10 to 0
x -> -10
>>> not locked <<<
collision X -> -10 to 0
x -> -10
>>> not locked <<<
collision X -> -10 to 0
locked by sprite 34
x -> -3
>>> not locked <<<
collision X -> -3 to 0
locked by sprite 34
x -> -0.9
locked by sprite 34
locked by sprite 34
locked by sprite 34
locked by sprite 34
locked by sprite 34
locked by sprite 34
locked by sprite 34
locked by sprite 34