166 lines
4.3 KiB
C++
Executable File
166 lines
4.3 KiB
C++
Executable File
#ifndef FDB_LIQUID_CRYSTAL_I2C_H
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#define FDB_LIQUID_CRYSTAL_I2C_H
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#include <inttypes.h>
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#include <Print.h>
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// commands
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#define LCD_CLEARDISPLAY 0x01
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#define LCD_RETURNHOME 0x02
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#define LCD_ENTRYMODESET 0x04
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#define LCD_DISPLAYCONTROL 0x08
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#define LCD_CURSORSHIFT 0x10
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#define LCD_FUNCTIONSET 0x20
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#define LCD_SETCGRAMADDR 0x40
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#define LCD_SETDDRAMADDR 0x80
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// flags for display entry mode
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#define LCD_ENTRYRIGHT 0x00
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#define LCD_ENTRYLEFT 0x02
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#define LCD_ENTRYSHIFTINCREMENT 0x01
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#define LCD_ENTRYSHIFTDECREMENT 0x00
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// flags for display on/off control
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#define LCD_DISPLAYON 0x04
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#define LCD_DISPLAYOFF 0x00
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#define LCD_CURSORON 0x02
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#define LCD_CURSOROFF 0x00
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#define LCD_BLINKON 0x01
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#define LCD_BLINKOFF 0x00
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// flags for display/cursor shift
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#define LCD_DISPLAYMOVE 0x08
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#define LCD_CURSORMOVE 0x00
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#define LCD_MOVERIGHT 0x04
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#define LCD_MOVELEFT 0x00
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// flags for function set
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#define LCD_8BITMODE 0x10
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#define LCD_4BITMODE 0x00
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#define LCD_2LINE 0x08
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#define LCD_1LINE 0x00
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#define LCD_5x10DOTS 0x04
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#define LCD_5x8DOTS 0x00
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// flags for backlight control
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#define LCD_BACKLIGHT 0x08
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#define LCD_NOBACKLIGHT 0x00
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#define En B00000100 // Enable bit
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#define Rw B00000010 // Read/Write bit
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#define Rs B00000001 // Register select bit
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/**
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* This is the driver for the Liquid Crystal LCD displays that use the I2C bus.
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*
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* After creating an instance of this class, first call begin() before anything else.
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* The backlight is on by default, since that is the most likely operating mode in
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* most cases.
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*/
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class LiquidCrystal_I2C : public Print {
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public:
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/**
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* Constructor
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*
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* @param lcd_addr I2C slave address of the LCD display. Most likely printed on the
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* LCD circuit board, or look in the supplied LCD documentation.
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* @param lcd_cols Number of columns your LCD display has.
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* @param lcd_rows Number of rows your LCD display has.
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* @param charsize The size in dots that the display has, use LCD_5x10DOTS or LCD_5x8DOTS.
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*/
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LiquidCrystal_I2C(uint8_t lcd_addr, uint8_t lcd_cols, uint8_t lcd_rows, uint8_t charsize = LCD_5x8DOTS);
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/**
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* Set the LCD display in the correct begin state, must be called before anything else is done.
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*/
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void begin();
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/**
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* Remove all the characters currently shown. Next print/write operation will start
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* from the first position on LCD display.
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*/
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void clear();
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/**
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* Next print/write operation will will start from the first position on the LCD display.
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*/
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void home();
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/**
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* Do not show any characters on the LCD display. Backlight state will remain unchanged.
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* Also all characters written on the display will return, when the display in enabled again.
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*/
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void noDisplay();
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/**
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* Show the characters on the LCD display, this is the normal behaviour. This method should
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* only be used after noDisplay() has been used.
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*/
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void display();
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/**
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* Do not blink the cursor indicator.
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*/
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void noBlink();
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/**
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* Start blinking the cursor indicator.
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*/
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void blink();
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/**
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* Do not show a cursor indicator.
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*/
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void noCursor();
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/**
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* Show a cursor indicator, cursor can blink on not blink. Use the
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* methods blink() and noBlink() for changing cursor blink.
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*/
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void cursor();
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void scrollDisplayLeft();
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void scrollDisplayRight();
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void printLeft();
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void printRight();
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void leftToRight();
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void rightToLeft();
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void shiftIncrement();
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void shiftDecrement();
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void noBacklight();
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void backlight();
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bool getBacklight();
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void autoscroll();
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void noAutoscroll();
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void createChar(uint8_t, uint8_t[]);
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void setCursor(uint8_t, uint8_t);
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virtual size_t write(uint8_t);
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void command(uint8_t);
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inline void blink_on() { blink(); }
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inline void blink_off() { noBlink(); }
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inline void cursor_on() { cursor(); }
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inline void cursor_off() { noCursor(); }
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// Compatibility API function aliases
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void setBacklight(uint8_t new_val); // alias for backlight() and nobacklight()
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void load_custom_character(uint8_t char_num, uint8_t *rows); // alias for createChar()
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void printstr(const char[]);
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private:
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void send(uint8_t, uint8_t);
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void write4bits(uint8_t);
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void expanderWrite(uint8_t);
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void pulseEnable(uint8_t);
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uint8_t _addr;
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uint8_t _displayfunction;
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uint8_t _displaycontrol;
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uint8_t _displaymode;
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uint8_t _cols;
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uint8_t _rows;
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uint8_t _charsize;
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uint8_t _backlightval;
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};
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#endif // FDB_LIQUID_CRYSTAL_I2C_H
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