247 lines
5.7 KiB
JavaScript
247 lines
5.7 KiB
JavaScript
export default class AudioManager{
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static get BUFFER_SIZE(){ return 2048; }
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constructor(){
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/* (1) Build Audio Context */
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this.ctx = new (window.AudioContext || window.webkitAudioContext)();
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this.gain = this.ctx.createGain();
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/* (3) Create input (typically recorder) */
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this.input = null;
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/* (4) Create network I/O controllers (WebSocket) */
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this.network = {
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out: this.ctx.createScriptProcessor(AudioManager.BUFFER_SIZE, 1, 1),
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in: null // will contain NETWORK:IN source node
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};
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/* (5) Bind network routines */
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this.network.out.onaudioprocess = this.send.bind(this);
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/* (5) Specify node chains */
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this.node = {
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input: [ this.ctx.createAnalyser() ], // INPUT connects to it
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netout: [] // INPUT chains through it until NETOUT
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};
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/* (6) Create output + bind gain */
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this.output = this.ctx.destination;
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/* (7) Create websocket connection */
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this.ws = new WebSocket('wss://ws.douscord.xdrm.io/audio/2');
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/* (8) Manage websocket requests */
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this._ws = {
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stack: [],
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send: function(_data){
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if( this.ws.readyState !== 1 ) // not connected -> stack
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return this._ws.stack.push(_data);
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console.warn(`send buffer[${_data.length}]`);
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this.ws.send(_data);
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}.bind(this)
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};
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/* (9) Manage websocket message stack */
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this.ws.onopen = function(){
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console.warn(`pop stack of size ${this._ws.stack.length}`);
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while( this._ws.stack.length > 0 )
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this.ws.send(this._ws.stack.shift());
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}.bind(this);
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/* (10) Manage websocket responses */
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this.ws.onmessage = function(_msg){
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console.warn(`received`, _msg.data);
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if( !(_msg.data instanceof Blob) )
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return console.warn('NIQUE');
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let fr = new FileReader();
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fr.onload = function(){
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let buf16 = new Int16Array(fr.result);
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this.receive(buf16).bind(this);
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}.bind(this);
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fr.readAsArrayBuffer(_msg.data);
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}.bind(this);
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}
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/* (1) Binds an input stream
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*
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---------------------------------------------------------*/
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bind(){
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let current_node = null;
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/* (1) Bind INPUT ------> NETWORK:OUT circuit
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---------------------------------------------------------*/
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current_node = this.input;
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/* (1) Connect INPUT to input list */
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for( let node of this.node.input )
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current_node.connect(node);
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/* (2) Chain INPUT to input chain */
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for( let node of this.node.netout ){
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current_node.connect(node);
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current_node = node;
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}
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/* (3) Finally connect to NETWORK:OUT */
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current_node.connect(this.network.out);
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/* (2) Bind NETWORK:IN ------> OUTPUT circuit
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---------------------------------------------------------*/
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// WILL BE DONE ON receive()
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/* (1) Finally connect to OUTPUT */
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current_node.connect(this.gain);
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this.gain.connect(this.output);
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}
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/* (2) Binds an input stream
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*
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---------------------------------------------------------*/
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bindRecorderStream(_stream){
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/* (1) Bind audio stream */
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this.input = this.ctx.createMediaStreamSource(_stream);
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}
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/* (3) Sharing process implementation
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*
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---------------------------------------------------------*/
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send(_audioprocess){
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/*DEBUG*///console.warn('time of', 16*2048/8, 'bytes in ', new Date().getTime()-window.timer);
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/*DEBUG*///window.timer = new Date().getTime();
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let buf32 = new Float32Array(AudioManager.BUFFER_SIZE);
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_audioprocess.inputBuffer.copyFromChannel(buf32, 0);
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let buf16 = this.f32toi16(buf32);
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console.log(`read buffer[${buf16.length}]`);
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this._ws.send(buf16);
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}
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receive(_buffer){
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console.log(`play buffer[${_buffer.length}]`);
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/* (1) Convert to Float32Array */
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let buf32 = this.i16tof32(_buffer);
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/* (2) Create source node */
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this.network.in = this.ctx.createBufferSource();
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/* (3) Create buffer and dump data */
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let input_buffer = this.ctx.createBuffer(1, AudioManager.BUFFER_SIZE, this.ctx.sampleRate);
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input_buffer.getChannelData(0).set(buf32);
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/* (4) Pass buffer to source node */
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this.network.in.buffer = input_buffer;
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/* (5) Connect and play audio */
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this.network.in.connect(this.gain);
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}
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/* (4) Convert Float32Array to Int16Array
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*
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* @buf32<Float32Array> Input
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*
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* @return buf16<Int16Array> Converted output
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*
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---------------------------------------------------------*/
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f32toi16(buf32){
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/* (1) Initialise output */
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let buf16 = new Int16Array(buf32.length);
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/* (2) Initialize loop */
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let i = 0, l = buf32.length;
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/* (3) Convert each value */
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for( ; i < l ; i++ )
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buf16[i] = (buf32[i] < 0) ? 0x8000 * buf32[i] : 0x7FFF * buf32[i];
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return buf16;
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}
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/* (2) Convert Int16Array to Float32Array
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*
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* @buf16<Int16Array> Input
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*
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* @return buf32<Float32Array> Converted output
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*
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---------------------------------------------------------*/
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i16tof32(buf16){
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/* (1) Initialise output */
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let buf32 = new Float32Array(buf16.length);
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/* (2) Initialize loop */
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let i = 0, l = buf16.length;
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/* (3) Convert each value */
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for( ; i < l ; i++ )
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buf32[i] = (buf16[i] >= 0x8000) ? -(0x10000 * buf16[i])/0x8000 : buf16[i] / 0x7FFF;
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return buf32;
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}
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/* (x) Access microphone + launch all
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*
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---------------------------------------------------------*/
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launch(){
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window.recorder = null;
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if( navigator.mediaDevices && navigator.mediaDevices.getUserMedia ){
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navigator.mediaDevices.getUserMedia({ audio: true })
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.then( stream => {
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recorder = new MediaRecorder(stream);
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this.bindRecorderStream(stream);
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this.bind();
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recorder.onstart = () => console.warn('start');
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recorder.onstop = () => {
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recorder.stream.getTracks().map( t => t.stop() );
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};
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// start recording
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recorder.start();
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})
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.catch( e => console.warn('error getting audio stream', e) );
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}else
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console.warn('getUserMedia() not supported');
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}
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} |