discord-client/parcel/lib/client/ws.js

178 lines
3.7 KiB
JavaScript

import ClientDriver from './client-driver.js'
export default class WebSocketClientDriver extends ClientDriver{
/* (1) Creates a client driver
*
* @_resource<String> Target resource (typically an URL)
* @_auth<AuthObject> Authentication object
*
* [fornat::AuthObject]
* {
* token: string
* }
*
---------------------------------------------------------*/
constructor(_resource, _auth={token:null}){
/* (0) Parent check */
if( !super().error )
return;
/* (1) Set inherited attributes */
this.resource = _resource;
let tmp = typeof _auth !== 'object' || _auth['token'] == null || typeof _auth.token !== 'string';
this.auth = (tmp) ? { token: null } : { token: _auth.token };
/* (2) When token response is OK */
this.valid_token = false;
/* (3) Create useful attributes */
this.ws = null;
this.buffer = null; // useful when waiting for WebSocket to open
/* (4) Manage connection opened */
this.event.onconnected = function(){
// update state
this.state = ClientDriver.STATE.CONNECTED;
// send token
this.ws.send(JSON.stringify({ token: this.auth.token }));
}.bind(this);
/* (5) Manage response received */
this.event.onreceive = function(_response){
/* (1) set state from TRANSFERING to CONNECTED */
this.state = ClientDriver.STATE.CONNECTED;
/* (2) Try to parse JSON */
var obj_resp = null;
try{ obj_resp = JSON.parse(_response); }catch(e){}
/* (3) JSON error -> send null */
if( obj_resp === null )
this.callback.onreceive( null );
/* (4) if TOKEN VALIDATION */
if( typeof obj_resp.error === 'number' ){
// invalid token -> tell connection closed
if( obj_resp.error !== 0 )
return this.event.onclose();
// valid token -> connected
this.callback.onconnected();
// if request(s) in stack -> pop & send them
while( this.stack.length > 0 )
this.send(this.stack.shift());
return;
}
/* (5) Else -> pass message to callback */
this.callback.onreceive(obj_resp);
}.bind(this)
}
/* (2) Binds the client to the resource
*
* @return bound<boolean> Whether the binding has been successful
*
---------------------------------------------------------*/
bind(){
/* (0) Parent check */
if( !super.bind() )
return false;
/* (1) Create WebSocket client instance */
this.ws = new WebSocket(this.resource);
/* (2) Bind callback.onready */
this.ws.onopen = this.event.onconnected;
/* (3) Bind callback.onclose */
this.ws.onclose = this.event.onclose;
/* (4) Bind callback.onerror */
this.ws.onerror = this.event.onclose;
/* (5) Bind callback.onreceive */
this.ws.onmessage = (_message_event) => this.event.onreceive(_message_event.data);
/* (6) Return success */
return true;
}
/* (3) Send request
*
* @_request<Object> Request data
*
* @return sent<boolean> Whether the request has been successful
*
---------------------------------------------------------*/
send(_request){
var buffer = null;
/* (0) Parent check */
if( !super.send(_request) )
return false;
this.state = ClientDriver.STATE.CONNECTED;
/* (1) Error: invalid _request.buffer */
if( typeof _request.buffer === 'object' )
buffer = JSON.stringify(_request.buffer);
else if( typeof _request.buffer === 'string' )
buffer = _request.buffer;
else
return false;
/* (2) Send message */
this.ws.send(buffer);
/* (3) Return success */
return true;
}
/* (3) Closes the connection
*
* @return closed<boolean> Whether the connection has been closed
*
---------------------------------------------------------*/
close(){
/* (0) Parent check */
if( !super.close() )
return false;
/* (1) Close websocket */
this.ws.close();
/* (2) Return success */
return true;
}
}