[lib.audio-manager] FREQUENCY or WAVE management (dispatch to callbacks if defined) + [vue.auth.dialog] added draw_freq() + default one + added draw_wave() can toggle between 2 viewers with 'gs.get.toggleDrawStyle()'

This commit is contained in:
xdrm-brackets 2018-04-06 18:39:14 +02:00
parent 2742fd818a
commit d862215cd8
4 changed files with 185 additions and 12 deletions

View File

@ -1,6 +1,6 @@
export default class AudioManager{
static get BUFFER_SIZE(){ return 8192; }
static get BUFFER_SIZE(){ return 4096; }
constructor(){
@ -16,10 +16,15 @@ export default class AudioManager{
/* (3) Initialise input (typically bound from recorder) */
this.input = null;
/* (4) Shortcut our output */
/* (4) Initialize analyser (from input) + callback */
this.analyser = this.ctx.createAnalyser();
this.freq_drawer = null;
this.wave_drawer = null;
/* (5) Shortcut our output */
this.output = this.ctx.destination;
/* (5) Connect MASTER gain to output */
/* (6) Connect MASTER gain to output */
this.master.connect(this.output);
@ -171,12 +176,19 @@ export default class AudioManager{
/* (1) Bind audio stream
---------------------------------------------------------*/
/* (1) bind our audio stream to our source */
this.input = this.ctx.createMediaStreamSource(_stream);
/* (2) By default: link through filters to output
---------------------------------------------------------*/
/* (1) Link through filters */
this.linkFilters();
/* (2) Also link to analyser */
this.input.connect(this.analyser);
gs.get.audio_conn = 2; // voice connected
}
@ -186,18 +198,59 @@ export default class AudioManager{
*
---------------------------------------------------------*/
send(_audioprocess){
let buf32 = new Float32Array(AudioManager.BUFFER_SIZE);
_audioprocess.inputBuffer.copyFromChannel(buf32, 0);
/* (1) Manage analyser
---------------------------------------------------------*/
/* (1) Process only if 'freq_drawer' is set */
if( this.freq_drawer instanceof Function ){
let buf16 = this.f32toi16(buf32);
// 1. Prepare array
let freqArray = new Uint8Array(this.analyser.frequencyBinCount);
// exit if no connection
// 2. Get frequency array
this.analyser.getByteFrequencyData(freqArray);
// 3. Send to callback
this.freq_drawer(freqArray);
}
/* (2) Process only if 'wave_drawer' is set */
else if( this.wave_drawer instanceof Function ){
// 1. Prepare array
let waveArray = new Uint8Array(this.analyser.fftSize);
// 2. Get wave array
this.analyser.getByteTimeDomainData(waveArray);
// 3. Send to callback
this.wave_drawer(waveArray);
}
/* (2) WebSocket send packet
---------------------------------------------------------*/
/* (1) Exit here if not connected */
if( this.ws === null || this.ws.readyState !== 1 )
return;
/* (2) Initialize buffer (Float32Array) */
let buf32 = new Float32Array(AudioManager.BUFFER_SIZE);
/* (3) Extract stream into buffer */
_audioprocess.inputBuffer.copyFromChannel(buf32, 0);
/* (4) Convert for WS connection (Int16Array) */
let buf16 = this.f32toi16(buf32);
/* (5) Send buffer through websocket */
this.ws.send(buf16);
// DEBUG
this.dbg.data.packets_sent++;
this.dbg.data.kB_sent += buf16.length * 16. / 8 / 1024;
}
@ -230,7 +283,6 @@ export default class AudioManager{
/* (7) Start playing */
source.start(this.ctx.currentTime);
this.dbg.data.packets_received++;
this.dbg.data.kB_received += _buffer.length * 16. / 8 / 1024;

View File

@ -225,6 +225,20 @@
z-index: 100;
& > canvas{
display: block;
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
margin: 0;
padding: 0;
z-index: 100;
}
& > div.text-container{
flex: 1 1 50%;
@ -234,6 +248,8 @@
flex-flow: row wrap;
z-index: 101;
& > div.status{
flex: 0 1 100%;
@ -289,8 +305,10 @@
cursor: pointer;
z-index: 101;
&:hover{
background-color: #24262a;
background-color: rgba(0,0,0,.2);
}
}

View File

@ -56,7 +56,7 @@ gs.set('refresh', () => ( document.location = '' ) );
/* (6) Connection status */
gs.set('connection', 1); // null -> normal, 0 -> offline, 1 -> connecting, 2 -> online
gs.set('audio_conn', null); // null -> normal, 0 -> connecting, 1 -> listening, 2 -> sharing
gs.set('audio_conn', 1); // null -> normal, 0 -> connecting, 1 -> listening, 2 -> sharing
/* (7) Ask for permission API */
Notification.requestPermission();

View File

@ -132,6 +132,8 @@
<div class='footer' :data-connected='gs.audio_conn'>
<canvas ref='audio_canvas' width='1000' height='1000'></canvas>
<div class='text-container'>
<!-- Audio connection status -->
@ -159,10 +161,111 @@ export default {
name: 'dialog-',
data(){ return { gs: gs.get, minipop: false }; },
data(){ return {
gs: gs.get,
minipop: false
}; },
methods: {
/* show: */
/* (1) Draw WAVE on canvas from a buffer
*
* @buffer<Uint8Array> Data buffer
*
---------------------------------------------------------*/
draw_wave(buffer=[]){
/* (0) Exit if empty buffer */
if( !(buffer instanceof Uint8Array) || buffer.length <= 0 )
return;
/* (1) Get <canvas> context + shortcuts */
let can = this.$refs.audio_canvas;
let ctx = can.getContext('2d', { antialias: false, depth: false });
/* (2) Adjust dimensions */
can.width = buffer.length;
can.height = 256;
let precision = 1; // bigger -> less precise
/* (3) Erase previous drawing */
ctx.clearRect(0, 0, can.width, can.height);
/* (4) Begin tracing */
ctx.beginPath();
ctx.moveTo(0, can.height-buffer[0]);
/* (5) Trace through each value */
for( let i = precision ; i < buffer.length ; i+=precision )
ctx.lineTo(i, can.height-buffer[i]);
/* (6) End tracing */
ctx.lineWidth = 7;
ctx.strokeStyle = '#44484f';
ctx.stroke();
},
/* (1) Draw FREQ on canvas from a buffer
*
* @buffer<Uint8Array> Data buffer
*
---------------------------------------------------------*/
draw_freq(buffer=[]){
/* (0) Exit if empty buffer */
if( !(buffer instanceof Uint8Array) || buffer.length <= 0 )
return;
/* (1) Get <canvas> context + shortcuts */
let can = this.$refs.audio_canvas;
let ctx = can.getContext('2d', { antialias: false, depth: false });
/* (2) Adjust dimensions */
can.width = buffer.length;
can.height = 256;
let precision = 5; // bigger -> less precise
/* (3) Erase previous drawing */
ctx.clearRect(0, 0, can.width, can.height);
/* (4) Begin tracing */
ctx.beginPath();
ctx.moveTo(0, can.height-128-buffer[0]/2);
/* (5) Trace through each value */
for( let i = precision ; i < buffer.length ; i+=precision )
ctx.lineTo(i, can.height-128-buffer[i]/2);
/* (6) End tracing */
ctx.lineWidth = 7;
ctx.strokeStyle = '#44484f';
ctx.stroke();
}
},
mounted(){
/* (1) By default DRAW FREQUENCY */
this.gs.audioManager.freq_drawer = this.draw_freq;
/* (2) Create toggle method */
this.gs.toggleDrawStyle = function(){
// currently WAVE
if( this.gs.audioManager.wave_drawer instanceof Function ){
this.gs.audioManager.wave_drawer = null;
this.gs.audioManager.freq_drawer = this.draw_freq;
}else{
this.gs.audioManager.wave_drawer = this.draw_wave;
this.gs.audioManager.freq_drawer = null;
}
}.bind(this);
}
}