[lib.audio-manager] added input volume + websocket buffer chain
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@ -12,6 +12,8 @@ export default class AudioManager{
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/* (2) Create the MASTER gain */
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this.master = this.ctx.createGain();
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this.volume = this.ctx.createGain();
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this.volume.gain.setValueAtTime(.65, 0); // input volume 65%
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/* (3) Initialise input (typically bound from recorder) */
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this.input = null;
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@ -56,6 +58,9 @@ export default class AudioManager{
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/* (6) Set up our filters' parameters */
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this.setUpFilters();
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/* (7) Initialise coordinator to manage received */
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this.stack = [];
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@ -104,27 +109,28 @@ export default class AudioManager{
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---------------------------------------------------------*/
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/* (1) Setup EQ#1 -> voice clarity */
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this.filters.voice_clarity.type = 'peaking';
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this.filters.voice_clarity.frequency.value = 3000;
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this.filters.voice_clarity.Q.value = .8;
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this.filters.voice_clarity.gain.value = 2;
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this.filters.voice_clarity.frequency.setValueAtTime(3000, this.ctx.currentTime);
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this.filters.voice_clarity.Q.setValueAtTime(.8, this.ctx.currentTime);
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this.filters.voice_clarity.gain.setValueAtTime(2, this.ctx.currentTime);
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/* (2) Setup EQ#2 -> voice fullness */
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this.filters.voice_fullness.type = 'peaking';
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this.filters.voice_fullness.frequency.value = 200;
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this.filters.voice_fullness.Q.value = .8;
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this.filters.voice_fullness.gain.value = 2;
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this.filters.voice_fullness.frequency.setValueAtTime(200, this.ctx.currentTime);
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this.filters.voice_fullness.Q.setValueAtTime(.8, this.ctx.currentTime);
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this.filters.voice_fullness.gain.setValueAtTime(2, this.ctx.currentTime);
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/* (3) Setup EQ#3 -> reduce voice presence */
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this.filters.voice_presence.type = 'peaking';
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this.filters.voice_presence.frequency.value = 5000;
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this.filters.voice_presence.Q.value = .8;
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this.filters.voice_presence.gain.value = -2;
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this.filters.voice_presence.frequency.setValueAtTime(5000, this.ctx.currentTime);
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this.filters.voice_presence.Q.setValueAtTime(.8, this.ctx.currentTime);
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this.filters.voice_presence.gain.setValueAtTime(-2, this.ctx.currentTime);
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/* (4) Setup EQ#3 -> reduce 'sss' metallic sound */
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this.filters.voice_sss.type = 'peaking';
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this.filters.voice_sss.frequency.value = 7000;
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this.filters.voice_sss.Q.value = .8;
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this.filters.voice_sss.gain.value = -8;
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this.filters.voice_sss.frequency.setValueAtTime(7000, this.ctx.currentTime);
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this.filters.voice_sss.Q.setValueAtTime(.8, this.ctx.currentTime);
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this.filters.voice_sss.gain.setValueAtTime(-8, this.ctx.currentTime);
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/* (2) Connect filters
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@ -159,8 +165,11 @@ export default class AudioManager{
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if( unlink === true )
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return this.input.connect(this.network.out);
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/* (4) If linking -> connect input to filter stack */
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this.input.connect(first_filter);
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/* (4) If linking -> connect input to volume */
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this.input.connect(this.volume);
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/* (5) If linking -> connect volume to filter stack */
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this.volume.connect(first_filter);
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/* (5) If linking -> connect stack end to network.out */
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last_filter.connect(this.network.out);
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@ -177,6 +186,7 @@ export default class AudioManager{
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/* (1) Bind audio stream
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---------------------------------------------------------*/
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/* (1) bind our audio stream to our source */
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console.log(_stream);
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this.input = this.ctx.createMediaStreamSource(_stream);
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@ -280,12 +290,27 @@ export default class AudioManager{
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source.connect(gain);
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gain.connect(this.master);
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/* (7) Start playing */
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source.start(this.ctx.currentTime);
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/* (7) If not empty stack -> play stack */
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if( this.stack.length > 0 ){
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this.stack.shift().start(this.ctx.currentTime);
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return this.stack.push(source);
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}
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/* (8) If empty stack -> play + chain */
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// chain stack
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source.onended = function(){
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this.dbg.data.packets_received++;
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this.dbg.data.kB_received += _buffer.length * 16. / 8 / 1024;
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return this.stack.length > 0 && this.stack.shift().start(this.ctx.curentTime);
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}.bind(this);
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// start playing
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source.start(this.ctx.currentTime);
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}
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