decreased frame time window + removed debug
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@ -1,6 +1,6 @@
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export default class AudioManager{
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export default class AudioManager{
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static get BUFFER_SIZE(){ return 16384; }
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static get BUFFER_SIZE(){ return 8192; }
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constructor(){
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constructor(){
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@ -99,16 +99,12 @@ export default class AudioManager{
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let buf16 = this.f32toi16(buf32);
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let buf16 = this.f32toi16(buf32);
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if( this.ws && this.ws.readyState === 1 ) console.log(`send buffer[${buf16.length}]`);
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this.ws.send(buf16);
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else console.log(`websocket not connected`);
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this.ws && this.ws.send(buf16);
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}
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}
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receive(_buffer){
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receive(_buffer){
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console.log(`play buffer[${_buffer.length}]`);
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/* (1) Convert to Float32Array */
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/* (1) Convert to Float32Array */
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let buf32 = this.i16tof32(_buffer);
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let buf32 = this.i16tof32(_buffer);
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