[room-controller] room.voice.nav() toggles AudioManager.launch() and AudioManager.kill()
[lib.audio-manager] added microphone voice filters + added debugger (every 10s) + added for each read source (from WS) a local gain [toworkon] + can listen without microphone permissions
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@ -5,124 +5,229 @@ export default class AudioManager{
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constructor(){
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/* (1) Initialise our AudioNodes
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---------------------------------------------------------*/
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/* (1) Build Audio Context */
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this.ctx = new (window.AudioContext || window.webkitAudioContext)();
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this.gain = this.ctx.createGain();
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/* (3) Create input (typically recorder) */
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/* (2) Create the MASTER gain */
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this.master = this.ctx.createGain();
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/* (3) Initialise input (typically bound from recorder) */
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this.input = null;
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/* (4) Create network I/O controllers (WebSocket) */
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this.network = {
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out: this.ctx.createScriptProcessor(AudioManager.BUFFER_SIZE, 1, 1),
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in: null // will contain NETWORK:IN source node
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};
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/* (5) Bind network routines */
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this.network.out.onaudioprocess = this.send.bind(this);
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/* (5) Specify node chains */
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this.node = {
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input: [ this.ctx.createAnalyser() ], // INPUT connects to it
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netout: [] // INPUT chains through it until NETOUT
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};
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/* (6) Create output + bind gain */
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/* (4) Shortcut our output */
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this.output = this.ctx.destination;
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/* (7) Initialise websocket */
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/* (5) Connect MASTER gain to output */
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this.master.connect(this.output);
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/* (2) Initialise processing attributes
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---------------------------------------------------------*/
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/* (1) Container for our recorder */
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this.recorder = null;
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/* (2) Initialise filters */
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this.filters = {
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voice_clarity: this.ctx.createBiquadFilter(),
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voice_fullness: this.ctx.createBiquadFilter(),
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voice_presence: this.ctx.createBiquadFilter(),
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voice_sss: this.ctx.createBiquadFilter()
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};
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/* (3) Set up our filters' parameters */
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this.setUpFilters();
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/* (4) Create network I/O controller (WebSocket) */
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this.network = {
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out: this.ctx.createScriptProcessor(AudioManager.BUFFER_SIZE, 1, 1)
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};
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/* (5) Bind network controller to send() function */
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this.network.out.onaudioprocess = this.send.bind(this);
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/* (6) Initialise websocket */
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this.ws = null;
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/* (9) Debug data */
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this.dbg = {
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interval: 10, // debug every ... second
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def: {
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packets_received: 0,
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packets_sent: 0,
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kB_received: 0,
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kB_sent: 0
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},
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data: {
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packets_received: 0,
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packets_sent: 0,
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kB_received: 0,
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kB_sent: 0
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}
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};
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setInterval(function(){
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console.group('debug');
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for( let k in this.data ){
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console.log(`${this.data[k]} ${k}`)
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this.data[k] = this.def[k]
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}
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console.groupEnd('debug');
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}.bind(this.dbg), this.dbg.interval*1000);
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}
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/* (1) Binds an input stream
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/* (2) Setup filters
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*
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---------------------------------------------------------*/
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bind(){
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setUpFilters(){
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let current_node = null;
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/* (1) Bind INPUT ------> NETWORK:OUT circuit
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/* (1) Setup filter parameters
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---------------------------------------------------------*/
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current_node = this.input;
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/* (1) Setup EQ#1 -> voice clarity */
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this.filters.voice_clarity.type = 'peaking';
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this.filters.voice_clarity.frequency.value = 3000;
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this.filters.voice_clarity.Q.value = .8;
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this.filters.voice_clarity.gain.value = 2;
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/* (2) Setup EQ#2 -> voice fullness */
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this.filters.voice_fullness.type = 'peaking';
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this.filters.voice_fullness.frequency.value = 200;
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this.filters.voice_fullness.Q.value = .8;
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this.filters.voice_fullness.gain.value = 2;
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/* (3) Setup EQ#3 -> reduce voice presence */
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this.filters.voice_presence.type = 'peaking';
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this.filters.voice_presence.frequency.value = 5000;
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this.filters.voice_presence.Q.value = .8;
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this.filters.voice_presence.gain.value = -2;
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/* (4) Setup EQ#3 -> reduce 'sss' metallic sound */
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this.filters.voice_sss.type = 'peaking';
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this.filters.voice_sss.frequency.value = 7000;
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this.filters.voice_sss.Q.value = .8;
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this.filters.voice_sss.gain.value = -8;
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/* (2) Connect filters
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---------------------------------------------------------*/
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/* (1) Connect clarity to fullness */
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this.filters.voice_clarity.connect( this.filters.voice_fullness );
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/* (2) Connect fullness to presence reduction */
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this.filters.voice_fullness.connect( this.filters.voice_presence );
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/* (3) Connect presence reduction to 'ss' removal */
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this.filters.voice_presence.connect( this.filters.voice_sss );
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/* (4) Connect last filter to MASTER gain */
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this.filters.voice_sss.connect(this.master);
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/* (1) Connect INPUT to input list */
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for( let node of this.node.input )
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current_node.connect(node);
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/* (2) Chain INPUT to input chain */
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for( let node of this.node.netout ){
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current_node.connect(node);
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current_node = node;
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}
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/* (3) Finally connect to NETWORK:OUT */
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current_node.connect(this.network.out);
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/* (2) Bind NETWORK:IN ------> OUTPUT circuit
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/* (3) Filter toggle
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*
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* @unlink<boolean> Whether to unlink filters (directly bind to output)
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*
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---------------------------------------------------------*/
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// WILL BE DONE ON receive()
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linkFilters(unlink=false){
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/* (1) Disconnect all by default */
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this.input.disconnect();
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/* (2) Get first filter */
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let first_filter = this.filters.voice_clarity;
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/* (3) If unlink -> connect directly to MASTER gain */
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if( unlink === true )
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return this.input.connect(this.master);
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/* (4) If linking -> connect input to filter stack */
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this.input.connect(first_filter);
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/* (1) Finally connect to OUTPUT */
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// current_node.connect(this.gain);
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this.gain.connect(this.output);
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}
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/* (2) Binds an input stream
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*
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---------------------------------------------------------*/
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bindRecorderStream(_stream){
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/* (1) Bind audio stream */
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/* (1) Bind audio stream
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---------------------------------------------------------*/
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this.input = this.ctx.createMediaStreamSource(_stream);
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/* (2) By default: link through filters to output
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---------------------------------------------------------*/
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this.linkFilters();
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}
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/* (3) Sharing process implementation
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/* (3) Send chunks (Float32Array)
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*
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---------------------------------------------------------*/
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send(_audioprocess){
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/*DEBUG*///console.warn('time of', 16*2048/8, 'bytes in ', new Date().getTime()-window.timer);
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/*DEBUG*///window.timer = new Date().getTime();
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let buf32 = new Float32Array(AudioManager.BUFFER_SIZE);
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// _audioprocess.inputBuffer.copyFromChannel(buf32, 0);
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_audioprocess.inputBuffer.copyFromChannel(buf32, 0);
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let buf16 = this.f32toi16(buf32);
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this.ws.send(buf16);
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this.dbg.data.packets_sent++;
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this.dbg.data.kB_sent += buf16.length * 16. / 8 / 1024;
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}
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/* (4) Play received chunks (Int16Array)
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*
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---------------------------------------------------------*/
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receive(_buffer){
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/* (1) Convert to Float32Array */
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let buf32 = this.i16tof32(_buffer);
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/* (2) Create source node */
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this.network.in = new AudioBufferSourceNode(this.ctx, {
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playbackRate: 1.1
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});
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let source = this.ctx.createBufferSource();
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/* (3) Create buffer and dump data */
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let input_buffer = this.ctx.createBuffer(1, AudioManager.BUFFER_SIZE, this.ctx.sampleRate);
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input_buffer.getChannelData(0).set(buf32);
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/* (4) Pass buffer to source node */
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this.network.in.buffer = input_buffer;
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/* (4) Bind buffer to source node */
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source.buffer = input_buffer;
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/* (5) Connect and play audio */
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this.network.in.connect(this.gain);
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this.network.in.start(0);
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/* (5) Create a dedicated *muted* gain */
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let gain = this.ctx.createGain();
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/* (6) source -> gain -> MASTER + play() */
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source.connect(gain);
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gain.connect(this.master);
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/* (7) Start playing */
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source.start(this.ctx.currentTime);
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this.dbg.data.packets_received++;
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this.dbg.data.kB_received += _buffer.length * 16. / 8 / 1024;
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}
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@ -203,6 +308,11 @@ export default class AudioManager{
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}.bind(this);
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/* (3) Debug */
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this.ws.onopen = () => console.warn('[audio] websocket connected');
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this.ws.onclose = () => console.warn('[audio] websocket closed');
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}
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@ -215,32 +325,49 @@ export default class AudioManager{
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/* (1) Start websocket */
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this.wsconnect(wsAddress);
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window.recorder = null;
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if( navigator.mediaDevices && navigator.mediaDevices.getUserMedia ){
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navigator.mediaDevices.getUserMedia({ audio: true })
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.then( stream => {
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recorder = new MediaRecorder(stream);
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this.recorder = new MediaRecorder(stream);
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this.bindRecorderStream(stream);
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this.bind();
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recorder.onstart = () => console.warn('start');
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recorder.onstop = () => {
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recorder.stream.getTracks().map( t => t.stop() );
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this.recorder.onstart = () => console.warn('[audio] recording');
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this.recorder.onstop = () => {
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this.recorder.stream.getTracks().map( t => t.stop() );
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this.recorder = null;
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console.warn('[audio] stopped recording');
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};
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// start recording
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recorder.start();
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this.recorder.start();
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})
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.catch( e => console.warn('error getting audio stream', e) );
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.catch( e => console.warn('[audio] microphone permission issue', e) );
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}else
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console.warn('getUserMedia() not supported');
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console.warn('[audio] microphone not supported');
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}
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/* (x) Shut down microphone + kill all
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*
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---------------------------------------------------------*/
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kill(){
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/* (1) Close websocket */
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this.ws.close();
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/* (2) Stop recording */
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this.recorder.stop();
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/* (3) Volume 0 */
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this.master.gain.setValueAtTime(0, this.ctx.currentTime);
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}
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}
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@ -50,6 +50,17 @@ export default class RoomController{
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if( type === 'text' && window.csock instanceof wscd )
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csock.send({ buffer: { rid: room.id } });
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/* (6) If 'voice' room -> launch audio */
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if( type === 'voice' ){
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if( typeof this[type].current === 'number' )
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AudioManager.launch();
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else
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AudioManager.kill();
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}
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/* (6) Update buffer */
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this._buffer[type] = {};
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for( let r of this[type].list )
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