[fix] increased playback rate
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@ -109,7 +109,9 @@ export default class AudioManager{
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let buf32 = this.i16tof32(_buffer);
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/* (2) Create source node */
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let source = this.ctx.createBufferSource();
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let source = this.ctx.createBufferSource({
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playbackRate: 1.1
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});
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/* (3) Create buffer and dump data */
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let input_buffer = this.ctx.createBuffer(1, AudioManager.BUFFER_SIZE, this.ctx.sampleRate);
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@ -120,7 +122,6 @@ export default class AudioManager{
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/* (5) Connect and play audio */
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source.connect(this.gain);
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source.playbackRate = 1.1;
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source.start(0);
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}
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