[lib.audio-manager] tweaked + pushed 4096 to 8192
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@ -1,6 +1,6 @@
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export default class AudioManager{
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static get BUFFER_SIZE(){ return 4096; }
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static get BUFFER_SIZE(){ return 8192; }
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constructor(){
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@ -61,6 +61,8 @@ export default class AudioManager{
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/* (7) Initialise coordinator to manage received */
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this.stack = [];
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this.stack_size = 2;
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this.fade_in = 0.1;
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this.fade_out = 0.1;
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@ -98,6 +100,8 @@ export default class AudioManager{
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}.bind(this.dbg), this.dbg.interval*1000);
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this.test = true;
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}
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@ -260,11 +264,30 @@ export default class AudioManager{
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/* (5) Send buffer through websocket */
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this.ws.send(buf16);
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/* (6) Read input buffer */
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this.stack.length > 0 && this.stack.shift().start(this.ctx.currentTime);
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/* (6) Pop too large stack */
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this.stack.length > this.stack_size && this.stack.pop();
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/* (7) Read input buffer stack */
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if( this.stack.length > 0 ){
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// 1. extract our nodes
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let tmp = this.stack.shift();
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let source_node = tmp[0];
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let gain_node = tmp[1];
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// 2. set default gain to fade-in
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// ( this.test === true ) && gain_node.gain.setValueAtTime(0.1, this.ctx.currentTime);
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// ( this.test === true ) && gain_node.gain.exponentialRampToValueAtTime(1, this.ctx.currentTime+AudioManager.CHUNK_DURATION*this.fade_in);
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// 3. set final gain to fadeout
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// ( this.test === true ) && gain_node.gain.setValueAtTime(1, this.ctx.currentTime+AudioManager.CHUNK_DURATION*(1-this.fade_out));
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// ( this.test === true ) && gain_node.gain.exponentialRampToValueAtTime(0.1, this.ctx.currentTime+AudioManager.CHUNK_DURATION );
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source_node.start(this.ctx.currentTime);
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}
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/* (7) Pop stack if exceeded */
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this.stack.length > this.stack_size && this.stack.pop();
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@ -300,7 +323,7 @@ export default class AudioManager{
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gain.connect(this.master);
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/* (7) Push in buffer stack */
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this.stack.push(source);
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this.stack.push([source, gain]);
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}
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