[lib.audio-manager] added pop() notification sound
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017903cd91
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09d0f55666
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@ -164,8 +164,7 @@ export default class AudioManager{
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}
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/* (2) Binds an input stream
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/* (3) Binds an input stream
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*
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---------------------------------------------------------*/
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bindRecorderStream(_stream){
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@ -182,7 +181,7 @@ export default class AudioManager{
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}
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/* (3) Send chunks (Float32Array)
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/* (4) Send chunks (Float32Array)
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*
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---------------------------------------------------------*/
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send(_audioprocess){
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@ -202,7 +201,7 @@ export default class AudioManager{
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this.dbg.data.kB_sent += buf16.length * 16. / 8 / 1024;
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}
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/* (4) Play received chunks (Int16Array)
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/* (5) Play received chunks (Int16Array)
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*
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---------------------------------------------------------*/
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receive(_buffer){
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@ -237,7 +236,7 @@ export default class AudioManager{
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}
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/* (4) Convert Float32Array to Int16Array
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/* (6) Convert Float32Array to Int16Array
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*
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* @buf32<Float32Array> Input
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*
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@ -260,7 +259,7 @@ export default class AudioManager{
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}
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/* (2) Convert Int16Array to Float32Array
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/* (7) Convert Int16Array to Float32Array
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*
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* @buf16<Int16Array> Input
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*
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@ -322,7 +321,7 @@ export default class AudioManager{
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/* (x) Access microphone + launch all
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/* (9) Access microphone + launch all
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*
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---------------------------------------------------------*/
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launch(wsAddress='wss://ws.douscord.xdrm.io/audio/2'){
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@ -357,7 +356,7 @@ export default class AudioManager{
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}
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/* (x) Shut down microphone + kill all
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/* (10) Shut down microphone + kill all
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*
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---------------------------------------------------------*/
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kill(){
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@ -375,4 +374,43 @@ export default class AudioManager{
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/* (11) Play a POP notification
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*
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---------------------------------------------------------*/
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pop(){
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/* (1) Base data */
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let base_freq = 150;
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let mods = [0, 75, 75]; // freq modulations (from base_freq)
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let time_range = 0.05; // time between each modulation
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let start = this.ctx.currentTime + 0.1;
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/* (2) Build oscillator */
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let osc = this.ctx.createOscillator();
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osc.type = 'triangle';
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/* (3) Create local gain to lower volume */
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let local = this.ctx.createGain();
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local.gain.setValueAtTime(0.3, 0);
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/* (4) Connect all nodes to output */
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osc.connect(local);
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local.connect(this.master);
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/* (5) Bind frequencies over time */
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for( let i in mods )
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osc.frequency.setValueAtTime(base_freq+mods[i], start + i*time_range );
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/* (6) Start playing */
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osc.start( start );
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/* (7) Set when to stop playing */
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osc.stop( start + time_range*mods.length );
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}
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}
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