[client.keyset] included maxDepth() in random depth generation
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@ -30,7 +30,7 @@ func (s *T) generate() {
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var randMin, randMax = s.ctx.MinDepth() + (s.ctx.MaxDepth()-s.ctx.MinDepth()) / 2, s.ctx.MaxDepth()
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/* (2) Select "random" depth */
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s.depth = randMin + uint16(rand.Intn(int(randMax-randMin)))
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s.depth = randMin + uint16(rand.Intn(int(randMax+1-randMin)))
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/* (3) Reset comsumption level */
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s.mcode = 0
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