[lib.context] added 'minDepth' and 'depthThreshold' + [client.keyset] added context management

This commit is contained in:
xdrm-brackets 2018-04-21 16:08:08 +02:00
parent 6d0a99b0d6
commit b5c8477582
2 changed files with 39 additions and 25 deletions

View File

@ -1,6 +1,7 @@
package keyset
import (
"git.xdrm.io/schastsp/lib/context"
"io"
"encoding/binary"
"errors"
@ -13,7 +14,7 @@ const a = 12
/* Attributes */
type Set struct {
min uint16 // min depth
ctx *context.Context // current context
depth uint16 // cur depth
max uint16 // max depth
@ -33,18 +34,18 @@ type Set struct {
* @return outName<outType> outDesc
*
---------------------------------------------------------*/
func Create(min uint16, max uint16) (*Set, error) {
func Create(ctx *context.Context, max uint16) (*Set, error) {
/* (1) Fail if min >= max */
if min >= max {
return nil, errors.New("Max depth is not greater than Min depth")
/* (1) Fail if min+thre >= max */
if ctx.MinDepth()+ctx.DepthThreshold() >= max {
return nil, errors.New("Maximum depth must be greater than Min+threshold (from given Context)")
}
/* (2) Instanciate */
var instance = new(Set)
/* (3) Set attributes */
instance.min = min
instance.ctx = ctx
instance.max = max
/* (4) Generate values if <nil> secret */
@ -76,7 +77,7 @@ func (s *Set) generate() {
/* (2) Manage other attributes
---------------------------------------------------------*/
/* (1) Random depth pick init */
var randMin, randMax uint16 = s.min + (s.max-s.min)/2, s.max
var randMin, randMax uint16 = s.ctx.MinDepth() + (s.max-s.ctx.MinDepth())/2, s.max
/* (2) Select "random" depth */
s.depth = randMin + uint16(rand.Intn(int(randMax-randMin)))
@ -117,7 +118,7 @@ func (s *Set) Decrement() uint16 {
s.depth--
/* (2) If near minDepth (10 far): set consumption to 1 */
if s.depth <= s.min+10 {
if s.depth <= s.ctx.MinDepth()+s.ctx.DepthThreshold() {
s.consumption = 1
}
@ -146,7 +147,7 @@ func (s *Set) Write(writer io.Writer) error {
var err error;
/* (1) Copy hash size */
/* (1) Copy secret size */
err = binary.Write(writer, binary.BigEndian, scha.HSIZE)
if err != nil { return err }
@ -178,16 +179,12 @@ func (s *Set) Write(writer io.Writer) error {
---------------------------------------------------------*/
func (s *Set) Read(reader io.Reader) error {
var (
err error
secretLength uint16
)
var err error
var secretLength uint16
/* (1) Read the secret size */
err = binary.Read(reader, binary.BigEndian, &secretLength)
if err != nil {
return err
}
if err != nil { return err }
/* (2) Fail if secretLength different than digest size */
if secretLength != scha.HSIZE {

View File

@ -1,20 +1,37 @@
package context
import (
"errors"
)
/* (1) Context class
---------------------------------------------------------*/
/* (1) Attributes */
type Context struct {
windowSize float64; // 'timeid' window size
win float64; // 'timeid' window size
dMin uint16; // minimum scha depth
dThreshold uint16; // scha depth threshold
}
/* (2) Constructor */
func Create(winSize float64) *Context{
func Create(win float64, dMin uint16, dThreshold uint16) (*Context, error) {
var instance = new(Context);
instance.windowSize = winSize;
/* (1) Window size error */
if win < 0 { return nil, errors.New("Window size must be positive and is negative") }
instance.win = win;
return instance
/* (2) Minimum Depth error */
if dMin < 0x0f { return nil, errors.New("Minimum depth must be greater than 0x0f (decimal 15) for consistency issues") }
instance.dMin = dMin;
/* (3) Depth Threshold error */
instance.dThreshold = dThreshold;
return instance, nil
}
/* (3) Getters */
func (c Context) GetWindowSize() float64 { return c.windowSize }
func (c Context) Window() float64 { return c.win }
func (c Context) MinDepth() uint16 { return c.dMin }
func (c Context) DepthThreshold() uint16 { return c.dThreshold }