Client Virtuel : Gestion de la board avec les 'chips', à terminer
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@ -21,7 +21,7 @@
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public static function getForChip($id_chip){
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$req = Database::getPDO()->prepare("SELECT s.state, pm.id_chip, GROUP_CONCAT(s.value) as pin_values
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FROM state as s, pin_merge as pm
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FROM state as s, (SELECT * FROM pin_merge ORDER BY pin ASC) as pm
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WHERE s.id_pin_merge = pm.id_pin_merge
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AND pm.id_chip = :id_chip
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GROUP BY s.state, pm.id_chip");
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@ -255,17 +255,17 @@
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/* (5) On initialise la carte + les puces */
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var board = new Board(50);
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var chip = {
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var CHIP = {
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led: new LedInterface( new Chip('serial', [1, 2, 3]), led ),
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r1: new RelayInterface( new Chip('serial', [4]), r1 ),
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r2: new RelayInterface( new Chip('serial', [5]), r2 )
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};
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var chipList = Object.keys(chip);
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var chipList = Object.keys(CHIP);
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// Branchement des puces
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for( var i = 0 ; i < chipList.length ; i++ )
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board.plug( chip[chipList[i]] );
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board.plug( CHIP[chipList[i]] );
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/* [1] Fonctions
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@ -274,44 +274,37 @@
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---------------------------------------------------------*/
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function updateChips(){
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var STATES = lsi.export('STATES.CNF');
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var CHIPS = lsi.export('CHIPS.CNF');
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/* (1) On vérifie si état correspond */
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/* (1) On vérifie quel état correspond */
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for( var s in STATES ){
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if( previous(STATES[s].global_state, STATE) )
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console.log('matches', STATES[s]);
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else
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console.log('no matches', STATES[s]);
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/* (2) Si l'état correspond */
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if( previous(STATES[s].global_state, STATE) ){
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console.log('STATE', STATE, 'matches', STATES[s].global_state);
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/* (3) On applique l'état à chaque CHIP */
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for( var c in CHIPS ){
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/* (4) Si la puce a bien cet été de défini */
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if( !CHIPS[c].states.hasOwnProperty(STATES[s].chips[c]) )
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break;
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/* (5) On récupère les PIN + les VALUES */
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var pins = CHIPS[c].pins;
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var values = CHIPS[c].states[STATES[s].chips[c]];
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/* (6) On applique les valeurs */
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for( var p in pins )
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board.set( parseInt(pins[p]), parseInt(values[p]) );
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}
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console.log('---');
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/* (1) Si machine bloquée */
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if( STATE[2] ){
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STATE[0] = false;
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STATE[1] = false;
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led.style.background = '#f00';
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break;
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}
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/* (2) Si machine allumée */
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else if( STATE[0] ){
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// {1} Allumée + signalée //
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if( STATE[1] )
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led.style.background = '#00f';
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// {2} Allumée (non signalée) //
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else
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led.style.background = '#0f0';
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}else
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led.style.background = '#000';
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if( STATE[0] == true )
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r1.addClass('active');
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else
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r1.remClass('active');
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}
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}
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