270 lines
5.5 KiB
C
270 lines
5.5 KiB
C
#include "lib.h"
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int debug(const char* tag, const char* msg){
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/* (1) Get number of characters to add */
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int diff = DEBUG_LEN - strlen(msg) - strlen(tag) - 3;
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/* (2) print msg */
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printf("[%s] %s", tag, msg);
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/* (3) print missing characters */
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for( ; diff >= 0 ; diff-- )
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printf(".");
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return 1;
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}
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int xbind(const int port){
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/* [0] Initialization
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=========================================================*/
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int xsocket, bound, clientsock;
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static struct sockaddr_in addr;
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/* [1] Create xsocket
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=========================================================*/
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/* (1) Create UPD xsocket */
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DEBUG&& debug("xbind", "creating server socket");
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xsocket = socket(AF_INET, SOCK_STREAM, 0);
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/* (r2-) Manage error */
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if( xsocket == -1 ){
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DEBUG&& printf("error\n");
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return -1;
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}
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DEBUG&& printf("done\n");
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/* [2] Set xsocket address information
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=========================================================*/
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/* (1) Reset values */
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bzero(&addr, sizeof(struct sockaddr_in));
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/* (2) Set xsocket addr */
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addr.sin_family = AF_INET;
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addr.sin_port = htons(port);
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addr.sin_addr.s_addr = htonl(INADDR_ANY);
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/* [3] Bind to port
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=========================================================*/
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/* (1) Bind and return -1 if error */
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DEBUG&& debug("xbind", "binding socket to port");
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bound = bind(xsocket, (struct sockaddr*)&addr, sizeof(addr));
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/* (2) Manage error */
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if( bound == -1 ){
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DEBUG&& printf("error\n");
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return -1;
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}
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DEBUG&& printf("done\n");
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/* [4] Mark socket so it will listen for incoming co.
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=========================================================*/
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DEBUG&& debug("xbind", "listen for client");
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if( listen(xsocket, maxClients) < 0 ){
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DEBUG&& printf("error\n");
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return -1;
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}
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DEBUG&& printf("done\n");
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/* [5] Return xsocket
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=========================================================*/
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return xsocket;
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}
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int xlisten(const int xsocket, struct sockaddr_in* client){
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/* [1] Initialization
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=========================================================*/
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unsigned int sock_len;
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int clientsock;
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/* [2] Wait for client
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=========================================================*/
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/* (1) Wait for incoming client connection */
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DEBUG&& debug("xlisten", "listening for client");
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clientsock = accept(xsocket, (struct sockaddr*) client, &sock_len);
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/* (2) Manage errors */
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if( clientsock == -1 ){
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DEBUG&& printf("error\n");
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return -1;
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}
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DEBUG&& printf("done\n");
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return clientsock;
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}
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int xconnect(const char* hostname, const int port, struct sockaddr_in* serv){
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/* [0] Initialization
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=========================================================*/
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int xsocket, bound, connected;
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struct hostent *host; // data found by lookup
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/* [1] Create xsocket
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=========================================================*/
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/* (1) Create UPD xsocket */
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DEBUG&& debug("xconnect", "creating client socket");
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xsocket = socket(AF_INET, SOCK_STREAM, 0);
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/* (r2-) Manage error */
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if( xsocket == -1 ){
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DEBUG&& printf("error\n");
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return -1;
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}
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DEBUG&& printf("done\n");
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/* [2] Get information by hostname
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=========================================================*/
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/* (1) Process */
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DEBUG&& debug("xconnect", "fetch info by hostname");
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host = gethostbyname(hostname);
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/* (2) Manage error */
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if( host == NULL ){
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DEBUG&& printf("error\n");
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return -1;
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}
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DEBUG&& printf("found\n");
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/* [3] Set server useful information from fetched info
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=========================================================*/
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/* (1) Reset values */
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DEBUG&& debug("xconnect", "building server info");
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bzero(serv, sizeof(struct sockaddr_in));
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/* (2) Set server info (ipv4, port) */
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serv->sin_family = AF_INET;
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serv->sin_port = htons(port);
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/* (3) Copy server address */
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memcpy( &serv->sin_addr.s_addr, host->h_addr, host->h_length);
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DEBUG&& printf("built\n");
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/* [4] Connect to server
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=========================================================*/
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/* (1) Try to connect to given server */
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DEBUG&& debug("xconnect", "connecting to server");
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connected = connect(xsocket, (struct sockaddr*) serv, sizeof(*serv));
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/* (2) Manage error */
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if( connected == -1 ){
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DEBUG&& printf("error\n");
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return -1;
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}
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DEBUG&& printf("done\n");
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// return socket
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return xsocket;
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}
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int xread(const int xsocket, char* buffer, int bufsize){
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/* [1] Wait for message through xsocket
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=========================================================*/
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/* (1) Memory allocation */
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buffer = (char*) realloc(buffer, sizeof(char) * bufsize );
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/* (2) Listen */
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DEBUG&& debug("xread", "waiting for data");
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int read = recv(xsocket, buffer, bufsize, 0);
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/* (3) Manage error */
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if( read == -1 ){
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DEBUG&& printf("error\n");
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return -1;
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}
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DEBUG&& printf("received\n");
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DEBUG&& printf("[xread:received] '%s'\n", buffer);
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/* [2] Return number of read characters
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=========================================================*/
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return read;
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}
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int xwrite(const int xsocket, char* buffer){
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/* [1] Send buffer (message) to target
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=========================================================*/
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/* (1) Useful data */
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unsigned int addr_len = sizeof(struct sockaddr_in);
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/* (2) Send data */
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DEBUG&& debug("xwrite", "sending data");
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int sent = send(xsocket, buffer, strlen(buffer), 0);
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/* (3) Manage error */
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if( sent == -1 ){
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DEBUG&& printf("error\n");
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return -1;
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}
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DEBUG&& printf("sent\n");
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DEBUG&& printf("[xwrite:sent] '%s'\n", buffer);
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/* [2] Return number of sent characters
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=========================================================*/
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return sent;
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}
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