simple (yet powerful) websocket server implementation using channels and goroutines
Go to file
xdrm-brackets a887bcd0b9 removed debug 2018-05-02 22:43:05 +02:00
cmd BIGUPDATE: new execution structure + package structure (debug to remove later) + Write does not work... yet 2018-05-02 22:24:50 +02:00
internal BIGFIX (fuck it) 2018-05-02 22:39:09 +02:00
upgrader added visibility for upgrade Request/Response 2018-04-26 23:26:39 +02:00
ws removed debug 2018-05-02 22:43:05 +02:00
LICENSE [licence] added specific fields 2018-04-24 17:13:15 +02:00
README.md [readme] first update 2018-04-24 17:25:52 +02:00
draft.md added frame layout in draft 2018-04-25 21:56:58 +02:00

README.md

GWS (Go WebSocket)

author: xdrm-brackets

Websocket implementation in go. It features a server as well as a client.

Key objectives

objective my definition
fast response time less than 1ms at least
reliable gracefully handle usage/network/... errors
secure add available cryptography (stream)
compatible respect RFC-6455 as well as actual browser implementations
generic use golang implicit interfaces to make the code reusable for all (most) cases